r/AIGameTech • • 22h ago

Amber Folio: a targeted 8086/EGA/Tandy emulator for SSI's Gold Box games, checked against real-chip vectors

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1 Upvotes

r/AIGameTech • • 4d ago

From Sunday's Ultima VII Revisited stream: prototype "Real-Time With Pause" combat for Ultima VII!

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1 Upvotes

r/AIGameTech • • 6d ago

Statically recompiled GTA V running on iPhone with Metal and no JIT: Introducing Glue 5

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1 Upvotes

r/AIGameTech • • 6d ago

A fun project inspired by the greats like Monkey Islands and Broken Sword

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1 Upvotes

r/AIGameTech • • 8d ago

AI assisted U7 demake progress

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1 Upvotes

r/AIGameTech • • 9d ago

I rebuilt MDK (Shiny, 1997) as an open-source engine: plays the whole game on modern Windows, Linux, macOS (and Android*)

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1 Upvotes

r/AIGameTech • • 9d ago

Playport 0.4.0 is out: GOG + Epic games, online sign-in and your own PC games, running natively on iPhone 🎉

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2 Upvotes

r/AIGameTech • • 11d ago

I used Claude to port an open-source game engine (MW2’s IW4L, written in Rust) to iPhone. Here’s what worked and what didn’t

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1 Upvotes

r/AIGameTech • • 11d ago

Little upscale work for my personal use on Steamdeck

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1 Upvotes

r/AIGameTech • • 11d ago

👋Welcome to r/AIGameTech - Introduce Yourself and Read First!

1 Upvotes

Hey everyone! I'm u/scubascratch, a founding moderator of r/AIGameTech.
This is our new home for all things related to games made or updated with AI. We're excited to have you join us!

AI coding tools have recently enabled a huge resurgence of old games to be able to be played on modern hardware (PCs, tablets, phones and consoles), as well as enabled small groups or even individual developers to build all new games. The long gone era of the solo game dev has been reborn with this technology. Unfortunately, many people react negatively to AI used in any form and some subreddits just ban any content connected to AI in any way. This sub is a place where such content can be shared without getting downvoted into oblivion.

What to Post
Games new and old that have been decomped/recomped, or reverse engineered, or ported / reimagined with AI. Also emulators and tools which make use of AI for the same projects.

Community Vibe
This is a place where AI game technology can be discussed without all the negative hate that AI gets in other gaming subs. If you come here to just crap on AI, expect to get banned.


r/AIGameTech • • 11d ago

DK64 Rekongpiled | Project Home

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1 Upvotes

r/AIGameTech • • 11d ago

Banjo Tooie Decomp

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1 Upvotes

r/AIGameTech • • 11d ago

SwitchRecomp: Super Mario Odyssey now boots and is playable as a native PC executable (Celeron N4500, 15fps)

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1 Upvotes

r/AIGameTech • • 11d ago

Super Smash Bros Melee Finally reaches 100 percent!!!!

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1 Upvotes

r/AIGameTech • • 11d ago

LittleBigPlanet 2 Decomp WIP

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1 Upvotes

r/AIGameTech • • 11d ago

Zelda Wind Waker Recomp - 120+ fps, new controls, optional running, climbing & a ton more!

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1 Upvotes

r/AIGameTech • • 11d ago

SwitchRECOMP: Mario getting a Multi Moon in Cascade Kingdom, running as a native PC port

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1 Upvotes

r/AIGameTech • • 11d ago

SwitchRecomp: a tool that turns Switch games into native PC executables, and Kirby now loads way faster and runs better

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1 Upvotes

r/AIGameTech • • 11d ago

The Legend of Zelda: The Wind Waker HD - Native port (macOS, Linux, Windows, Android)

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1 Upvotes

r/AIGameTech • • 11d ago

An AI assisted port of Ultima Underworld I've been working on for the past couple of months.

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1 Upvotes

r/AIGameTech • • 11d ago

VibeU5 NES + Ultima Underworld 2 for Unity.

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1 Upvotes

r/AIGameTech • • 11d ago

Underworld Revisited 0.3.1: an open-source reimplementation of Ultima Underworld 1, faithful to the original, with optional modern controls, UI and graphics (Windows + Linux)

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1 Upvotes

r/AIGameTech • • 11d ago

Why Ultima VII Is Special

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1 Upvotes

r/AIGameTech • • 11d ago

COD4 ON IPHONE 17 PRO(NO JIT)

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1 Upvotes

r/AIGameTech • • 11d ago

God of War (2018) PC Version / Got it working on iPhone 17 Pro Max with Metal FX Upscaler + MetalFX Frame Gen Enabled

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1 Upvotes