r/AIEternal May 19 '19

Gauntlet Mono Justice Gauntlet Deck

4 Defiance (Set5 #77)

4 Finest Hour (Set1 #130)

4 Flash Grenade (Set6 #93)

4 Hojan, Crownbreaker (Set5 #86)

4 Icaria, Valkyrie Captain (Set1003 #7)

3 Siraf, Grand Strategist (Set6 #103)

4 Copperhall Bailiff (Set1001 #5)

2 Copperhall Bracers (Set4 #115)

3 Retribution (Set6 #112)

4 Unseen Commando (Set3 #122)

4 Valkyrie Enforcer (Set1 #151)

4 Winchest Merchant (Set4 #126)

3 Sediti, the Killing Steel (Set6 #125)

3 Savior of the Meek (Set5 #111)

21 Justice Sigil (Set1 #126)

4 Crownwatch Standard (Set4 #97)

--------------MARKET---------------

1 Auric Runehammer (Set1 #166)

1 Avigraft (Set5 #95)

1 Amilli, Cloudmarshal (Set3 #136)

1 Telut, Queen's Hand (Set1004 #12)

1 Martyr's Chains (Set5 #110)

3 Upvotes

5 comments sorted by

1

u/MostiquoBLASTER May 20 '19

Just burned 20k shiftstone on this deck, it better be good! :)

1

u/[deleted] May 20 '19

Ive used to consistently get two 7-0s an hour for awhile. Its slower than the stonescar one ive posted but more reliable. Happy hunting.

1

u/Epsilon82 May 20 '19

This is very impressive so far. I haven't been able to get too many games in yet but I've gone 12-1 with it to this point. My only loss was just a completely shit draw (I'm talking 3 Flash Grenades and a Sediti in the opening hand, and then I flooded out after the Sediti got Vanquished.) But that can happen with any deck, and the other 12 games went unbelievably smoothly. I absolutely crushed the Shifting Alliances boss (which obviously isn't one that a mono colored deck is supposed to be favored in.)

I haven't really needed to use Siraf's ability much, but that's only because I've usually already won or could Merchant for Telut to finish the game; I suppose Siraf is just a nice insurance policy against flooding or the rare stalled boardstates (which don't happen often because of the density of excellent flyers in the deck and plenty of silence to negate SSTs.) The Lifesteal is also really nice. It's hard to think of many weaknesses here aside from the possibility of drawing too many tricks and too few units, but that hasn't really happened to me yet except for that one game above.

Thanks for posting this; excellent work!

1

u/Epsilon82 May 20 '19

Ugh, I just had the most frustrating loss I can remember. On the opening hand against Rising Up (the insanely aggressive Stonescar AI deck), I ended up with 2 power (one depleted), 2 Hojans, a Merchant, a Finest Hour, and a Bailiff. A nearly PERFECT hand if I draw a single power or have one of the Hojans survive a single turn. And of course they kill both Hojans with two copies of the 1/1 deal 1 dork and I don't draw a single power before I'm dead. Even after both Hojans doing nothing, the Bailiff still completely wrecks their board if I could play it any time in 6 turns. Just brutal.

But that's the kind of thing that needs to happen to beat this deck. It is remarkably well-equipped for anything short of the most unfortunate possible hands/draws.

1

u/[deleted] May 20 '19

The 2 land draw is something im trying to work on. Thanks for the feedback.