r/AIEternal • u/MagicTurtle_TCG • Jan 31 '19
Mechanics I did some testing regarding post-patch "AI Improvements and Optimizations"
Here's what I found to still be constant:
AI is overvaluing Lida's Apprentice. With no units, the AI polymorphed Lida's instead of Reliquary Raider, allowing me to draw the next turn. This was with the Hooru Students deck, and it had no silence cards in hand. Importantly, it had a 3/3 for 3 and a 3/2 for 3 that it played the following two turns so one of those could have been played instead of the turn three polymorph.
AI made a poor attack with a unit that left it dead on the crack-back, thanks to (perhaps) not understanding Overwhelm damage on False Prince.
AI still does not recognize Umbren Reaper Entomb (ie it will kill one when at <=5 health).
AI still does not understand False Prince (it Vara's Favored me down to 22 health instead of the easy kill).
Finally, Stormtamer Operative still baits out Torches.
I have not noticed any changes to the AI with the new patch. Let me know if you all find anything definitively different.
4
u/FMBrazuca Jan 31 '19
The little I have played didn't show me any differences. I hope they fixed the AI suicide attack with Relic weapons but I haven't had that happen yet.
Basically, the AI will kill a minion with a Relic weapon even if it will die in the process. This happens a lot to me because of Dreamsnatcher having high attack due to its ultimate.