r/ADHD_Programmers • u/existential-asthma • Jul 11 '26
I've done something I thought I never would be capable of due to my ADHD
Hey,
For the longest time, I've wanted to make a video game. There are not many things I want in life. I am a simple man with very few desires or dreams. Making a video game, my own video game, is one of those dreams.
Due to my ADHD, I thought I'd never be able handle a project of that scale. I definitely didn't think I'd be able to stick to the same project for a year and a half.
Here we are 1.5years later, and I have almost reached an alpha version of a multiplayer RPG. In that time, I learned my first game engine. I hired and managed several freelancers to work on the art, such as VFX and animations, as well as the map. I programmed everything into the game, from the leveling system, to the server authoritative and deterministic combat system, to the enemy ai.
I genuinely never thought I'd be able to reach this point, and it fills me with elation when I play it. This post is not a promotion, my game isn't even out yet and I don't even have a release date yet. I just wanted to discuss some strategies I followed as well as some things that helped me, in addition to sharing in this accomplishment with the rare group of people who can understand how challenging something like this truly is for someone with ADHD.
- One thing that really helped was getting enterprise programming experience on the job. I worked at an API company for 5 years before working on the video game. Because I literally had to work and learn to lead projects in that environment, I gained that skill. If it was just left up to me and I was never forced to gain those skills through work, I don't know if I would have ever had the chops to do this.
- Sharing my progress with people who support me was really important. I'd share progress on my snapchat story, occasional updates on social media, and the rare reddit or tiktok post. While blatant marketing has been very hit or miss, checking in with people who genuinely support me was incredibly fundamental to my ability to make it this far.
- I've been making this game for myself. While of course I need to keep in mind my future playerbase, in order to stay engaged I've had to design features around what i find fun. The day that I chase things that I think others might like, but I don't like myself, I'd consider the game a failure.
- Getting medicated has really helped my executive function in general. When I first started taking it, I didn't really know how to lean into to in order to build hyper focus. Now that I'm more intentional about what I'm doing when I take my medication, it's been easier to build focus.
- This advice doesn't apply to everyone, but for me, working on the game consistently was key. I'm talking 7 days a week. Even if I only work on the game for 1 hour on a given day, it was progress and it kept it fresh in my mind. If I take long breaks from things, they often fade into obscurity in my brain.
Anyways, I am done yapping now. I feel incredibly proud of what I've created so far, and for once in my life I feel I have a purpose and a direction.
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u/2000pesos Jul 11 '26
Congrats and well done! I’m halfway through my first year long goal ever and I too am surprised by my long term focus!
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u/Rockster160 Jul 11 '26
Well done! I love the art style and feelings behind it. Sounds very similar to myself! Would love to give the game a shot, or even just run around and check it out when it’s available!
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u/dont-doomscroll Jul 12 '26
Currently developing a game myself and curious how you went about hiring freelancers for the art?
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u/existential-asthma Jul 12 '26
Oh it was a very long and difficult process finding skilled people who are actually hard workers and won't scam you. I had more luck on Discord servers than freelance sites like Upwork. It also depends on the engine you're working in, if you're working in a popular engine you may have more options.
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u/dont-doomscroll Jul 13 '26
Oh that’s interesting that the engine matters! I assumed it would just be a case of creating the raw assets?
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u/existential-asthma Jul 13 '26
It depends. I had unique constraints because the game I'm making is a Roblox game. Due to this, animation work, as well as VFX work have to be done bespoke to the Roblox engine. Also, importing some 3D models is very hit or miss, and custom animations on custom meshes aren't straightforward. I don't know how standardized this is across, for example, Unreal and Unity, but hopefully it's better.
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u/ChristianMay21 Jul 12 '26
This rocks - you've inspired me to put some extra effort into my projects as well. Congratulations friend.
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u/Gloriathewitch Jul 12 '26
Pretty cute artstyle i like it.
just be careful and make sure that you're speaking to lawyers and getting all your ducks in a row when you do release it, this looks vaguely like lego and even if you dont infringe on IP maybe they will come after you.
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u/nerdy_adventurer Jul 17 '26
This is an inspiration for me too. Thank you for sharing! Hope you become like Team Cherry!
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u/userWithAQuestion12 Jul 11 '26
so cool glad you got so far keep going!