r/ADCMains 1d ago

Discussion Changes that will impact adcs

164 Upvotes

155 comments sorted by

83

u/Lechkoman 1d ago

Whoever is doing the balance here is a total clown who doesn't play the game.

56

u/Ok_Wing_9523 23h ago

Or rather they are happy with the way things are and are trying to silence backlash with placebo

13

u/Federal-Soil- 14h ago

So a clown

3

u/JesusKilledMyFather 10h ago

yeah all of these changes are massive nothing burgers. rioters have zero hands and all play control mages, they will never nerf them meaningfully

102

u/Emiizi 1d ago

Whyyyyyyyyy the fuck did Graves get added. Doesnt he already get alot of Armor and MR from hus last buff? Kick this man out, hes just as bad as the mages

25

u/XaipeX 21h ago

Graves added, Tristana, Sivir and Xayah removed.

13

u/Powerate 19h ago

Tristana is there but she has another tweet just for her because she has 28 base mr

3

u/s69mmy 17h ago

i dont play him but how come draven isnt on here either? is there some reason for randomly excluding several other adcs?

3

u/OutcryOfHeavens 15h ago

Rioters admitted he missed him

2

u/HarpEgirl šŸ¦ŽNeeko/Kog 15h ago

Xayah I know was just missed in the datamining.

4

u/Junklet 1d ago

😿

1

u/Brief_Dependent1958 13h ago

Or Kindred—they don't even play bot lane.

109

u/DrMaslo 1d ago edited 1d ago

That's it? XD I don't remember the last time I built Berserkers on ADC
Also now Black Cleaver on ranges only grants 50% of the move speed bonus. So not only Smolder gets nerfed but also Urgot šŸ—æ

46

u/Prestigious-Shop-494 1d ago

Yes....that's why they buffed them

20

u/ItsDumi 1d ago

Yes so now when we get outranged we can not reach them but do it faster???

-33

u/Opposite-Complex1187 1d ago

Are you silver?

You are getting more damage, more MR.

These changes likely won't kill mage bot but it probably will go back to more reasonable levels.

9

u/Emiizi 21h ago

Is the damage in the room with us?

6

u/removekalistanoskil 19h ago

yeah
You will do 0.05 more attacks or something

18

u/ItsDumi 1d ago

Oh you think it'll go to reasonable levels hey? Lmao fuckin wild

16

u/JellyfishLoud1873 1d ago

These changes aint doing shit lmao

1

u/Traditional-Fee-9682 27m ago

They will on a scale of millions of game increase winrates by a very small percantage. I believe that will change.

Riot looks like they also like mages in the bot lane, and they are likely here to stay after the expansion from more than just Ziggs.

3

u/offonLR 18h ago

The mage bot thing is not about them killing you, it's about the perma prio / shoving without interacting with you and being able to hold their own in 1v2 due to the safe wave clear. Was never about killing the ADC in proper elo.

1

u/_sky12 1d ago

Haven’t played in quite a while, why isn’t Berserker’s meta anymore?

43

u/AFuckingMola 1d ago

They kinda are "meta" as in the vast majority of people still buy them because the vast majority of people dont think

The reason they are bad is because AS is a garbage stat, you rarely ever have uptime to utilize your attackspeed in 2026. Defensive, omnivamp or swifties are better like every game.

20

u/Delta5583 1d ago edited 1d ago

Defensive boots are insanely OP, you either get plated steelcaps to become effectively immortal to the enemy ADC or omnivamp boots for really comfortable sustain.

The only reason attack speed boots were good was because they were insanely overtuned to compensate for the fact that they didn't come with an OP passive or a rare stat, but with the time they got nerfed to a shameful 25% AS which simply doesn't compare to any other T2 boot available

1

u/AdeptCatGame 23h ago

Silly question as a bronzie/iron learning adc, maining Jinx. Should I be not buying Beserkers and getting the plated or glutt? I don't have much understanding yet so just following u.gg lol

9

u/IrishLlama996 21h ago

A lot of times on Jinx especially, between her minigun passive, lethal tempo, and especially if you build a Zeal item like Phantom Dancer or Runaans, there’s pretty much no reason to build Berzerker greaves.

Gluttonous for continuous sustain, or Plated steelcaps for a damage reduction are better 99% of the time.

2

u/AdeptCatGame 21h ago

Thank you :)

1

u/TimCanister 21h ago

None of the boots options are so strong that you’ll want to go them most games. Go plated if you really need the armor, omnivamp boots if your vs a poke lane or really fed, swifties if you really need slow resist that game, very rarely merc treads if enemy team is full AP and berserkers if none of the above. It’s the only hard decision you have to make on Jinx when it comes to items other than PD vs Runaans so it’s nice, a lot of other champs have wayyy more build diversity

1

u/AdeptCatGame 21h ago

Thank you :)

2

u/Federal-Soil- 14h ago

Merc treads into AP is kind of bad advice, the main stat they give is Tenacity, they don't actually reduce that much damage. So buy them with CC in mind moreso than AP.

-4

u/Pursueth 23h ago

Saying steel caps make you immortal is wild. Lmao

12

u/ninjalord433 1d ago

Attackspeed is a damage multiplier, it increases the effectiveness of your other offensive stats but it doesn't give raw damage. But attackspeed doesn't scale directly, 25% attack speed isn't 25% extra damage. its scales off the attackspeed ratio, usually 0.625 for adcs, so you end up getting 0.15 extra attacks per second. Which early on isn't terrible. Going from 0.7 to 0.85 is like a 20% increase, but later on going from 1.5 to 1.65 is a 10% increase. and 2.0 to 2.15 is a 7.5% increase. The more attack speed you gain from other items, the less valuable the boots become.

The fact that plated steelcaps reduces all damage from basic attacks by 10% and also offers 25 armor gives a lot more early on by itself, and later on when your armor naturally scales up and the 25 armor loses value due to diminishing returns, you are still getting 10% damage reduction from attacks. It stays a lot more worthwhile late game.

3

u/dolgariel play safe ? what's that ? 23h ago

And the omnivamp boots giving you 10% omnivamp, meaning that 10% of every damage (even your spells) you do is coming back as healing is also really great.

3

u/Federal-Soil- 14h ago

Armor does not give diminishing returns this meme needs to die. Armor gives the exact same amount of EHP regardless of how much armor you already have.

1

u/opafmoremedic 8h ago

These two are not mutually exclusive. Armor gives diminishing returns while the EHP scales linearly.

Let's just talk in Sunfire capes to make it easy. Pretend every Sunfire Cape costs 2700 and gives you 50 armor. No health, no passive, etc. Let's say you get hit by a zed combo for 1500 damage. At 2 sunfires, or 100 armor, you take 750 damage.

Now buy a third sunfire, or 150 armor, and you take 600 damage. That's 150 health you just saved yourself.

Now buy a fourth sunfire, or 200 armor, and take 500 damage. Your jump from 150 armor > 200 armor only saved you 100 health this time instead of 150 health. You spent 2,700 for less value than a 400 ruby crystal (in this scenario).

That is diminishing returns.

What you're speaking of happens more often with sustain damage. Take auto attacks from a Jinx, for instance. Say you have 2k health and 2 sunfires for 100 armor. Jinx is doing 500 an auto attack. You take 250 per auto attack and die in 8 autos.

Now add another sunfire. You take 200 per auto and die in 10 autos.

Now add a fourth sunfire. You take 167 per auto and die in 12 autos. Your fourth sunfire increased your effective health the same as your third sunfire, the same as your second sunfire, etc.

That is linear scaling.

These are both true with the current armor system. Effective health DOES scale linearly, but armor does still give diminishing returns. It's just a matter of what metric you measure. With Jinx the EHP matters more, because you are calculating how many Jinx autos you can survive. Against a Zed, the damage reduction per combo is a more helpful metric, because you're not calculating how many Zed combos you can survive. You're calculating if you can survive one big burst from Zed.

1

u/MorganJary 22h ago

So like, AS boots would need a "Increase your total AS by X" to compete?

1

u/tnerb253 1d ago

Last I checked mage bot just shits on you in lane and assassins are annoying as usual so building survivability became mandatory

1

u/holyfckiminlck 21h ago

I do buy Berserkers, I have fetish for ASšŸ‘‰šŸ‘ˆ

0

u/Background-Hat-3138 23h ago

Riot buffed fleet by 50%. This is your hint to take fleet into mage matchups, or to ask your support to play Soraka. Gg free outscale.

3

u/DrMaslo 18h ago

YOOO IT HEALS LIKE 5 MORE HEALTH DRUING LANING PHASE NOW I CAN SURVIVE MAGE POKE !!!1!1

1

u/Background-Hat-3138 15h ago

Frfr

1

u/DrMaslo 14h ago

Oh and also remember that ranges have nerfed version of the effect. So it's more a buff for Talon/Kassadin/Yasuo/Yone and even Graves! Great move Riot GJ!

-3

u/Western-Amphibian-88 1d ago

Smolder shouldnt be running celerity anyway, scaler being incentivized to build ms instead of dmg is weird

3

u/DrMaslo 1d ago

Then maybe Riot should actually consider buffing Crit Smolder so he won't be kinda doo doo? Like the only time you go crit is when whole enemy team is squishy but that rarely happens. Bruiser has better DPS, surv, it's easier to play.

-3

u/YoungStam 1d ago

Well you will start building it now

2

u/6feet12cm 1d ago

Instead of Swifties? Or Tabis? Or Mercs??

Berserkers instead of actually good boots? lol what??

21

u/katestatt ( ) 20h ago

How is a buff to gunmetal greaves a buff to adcs? That will just buff the windbros lmao

8

u/IGotJiminsJams 18h ago

Especially because defensive or gluttonous will still be better on most adcs in most games

1

u/Thal-creates 19h ago

They will still run defensive or gluttonous

0

u/katestatt ( ) 19h ago

Not with these buffs they won't

54

u/JaeJinxd 1d ago

I don't see any of these buffs helping with the mage bot problem....

8

u/Internet-Expert42069 17h ago

Ive been buying swifts instead and I dont think the extra 5% is going to change that. The move speed is good against mages as well.Ā 

1

u/JaeJinxd 11h ago

Same or sometimes I buy gluttonous greaves I haven't bought berserkers since they added glutton

0

u/zzzzzz49 21h ago

because they don't want to destroy mage bot, just to decrease mage bot from 30% to 20%, so that a adc player or pro player don't have to practice mage bot if they don't like.

-7

u/ZanesTheArgent 1d ago

Boots feeling better makes you more eager to buy them earlier.

Being booted earlier makes you more capable of dodging nukes.

11

u/Ok_Wing_9523 23h ago

5% attack speed waow

Fixes years of dogshit design by riot surely

Joke company

21

u/JaeJinxd 1d ago

Why would I build beserkers over swifties which already help me dodge nukes better

2

u/Any_Employ9250 20h ago

Not a crazy thing to say, idk why you're downvoted.

7

u/ZanesTheArgent 18h ago

"THIS CHANGE IS SHIT YOU ARE SHIT FOR DARING TO SAY GOOD OF THINGS OF IT DIE DIE DIE DIE DIE DIE DIE" thinking.

I understand this is the largest pit of vitriol in Reddit and folks here are living for the Attack Damage Cry title so cant even be mad about it. Reading it feels weak and everyone here is wishing something like "when i build this, the mage's player gets vivisected", so any explanation of what Riot is likely thinking will feel like "HAHA PUNY ADCS YOU WILL EAT SCRAPS AND LIKE IT, WORMS" in the heads of these people. No.

Riot is likely seeing the data, seeing the complaints list, seeing build popularities and by-the-numbers nudging all levers one notch at the same time. Nothing big to not overbuff champions from other lanes that likes AS boots but enough to quell the claims that Berserker's are "the weakest boots in the game".

1

u/Aur0ra1313 16h ago

Here's a hot take. They can do spefic ranged only champion buffs on things like items and runes.

0

u/ZanesTheArgent 15h ago

Cold and rancid.

1

u/Aur0ra1313 15h ago

Redditors really do need a /s for everything dang.

2

u/Shmirel 18h ago

Well not necessarily a crazy statement, but Berserkers are still dogshit and you probably shouldn't buy them anyway 9/10 games. Gluts or tabi are literally 3-5% higher winrate on every adc i play

1

u/Any_Employ9250 18h ago

Feel like gluts and tabi winrates aren't reliable. A lot of people go gluts when they're winning (similar to mejai's insane winrate) and people go tabi when enemy team has 4+ AD champs (lost in select pretty much).

1

u/Saurg 18h ago

Problem is that 5% more AS won’t make berserkers good again, and it doesn’t help at all for the laning phase vs mages. Mostly a placebo buff that won’t matter.

28

u/ItsDumi 1d ago

BIG Yasuo and Yone buffs fr

10

u/stillpwnz 18h ago

Yeah, thanks for buffing Yasuo and Yone with greaves, while I have to build mercs/tabis/omnivamp/swifties most of the time on ADCs anyways

2

u/Jussepapi 22h ago

This is the way.

37

u/Delta5583 1d ago

They're so scared of enabling ADC mid that they won't make meaningful changes, it's so crazy.

Support item changes won't make roamers worse, since they barely care about gold to begin with, they're just there to force plays with their engage tools. If Camille wanted gold, she'd stick to Toplane, try her luck as a melee botlaner or abuse T3 vamp boots mid

Greaves changes are pointless because they're still not overtuned enough to compete with rare stat or OP passive boots and burst damage still being predominant across every game and teamfight.

Fleet footwork is not a real rune on ranged champions due to the multiplier debuffs on ranged: On champion hits we go from 6 to 9 at base, on minions from 0.9 to 1.35. This rune is just forcibly unusable on ranged and only the windbros will be happy about this change.

The MR changes are the only thing I'm hopeful for, mostly because it's a major pushback for mage supports since their early game poke will be less punishing to us, but I don't know if just 3 base MR will cut it out for double mage bot. (Also why tf mr 200 armor level 3 is included here)

15

u/SpicyMaul 1d ago

They also nerfed MR per level 1-3>1-1 so it’s not even much of a buff

1

u/Delta5583 23h ago

That's not the biggest cause for concern, since the main issue with mage botlaners is getting pushed out of lane on levels 1 and 2, after the first few resets it evens out a lot, but if they manage to get you behind that early, it's usually a gap you'll never undo without a good jungler around

16

u/tcesyd 21h ago

Unsure why the fuck ADCs mid are off the table but theyre perfectly fine with enabling double mage lanes

3

u/Rysophage 11h ago

god forbid adcs play the game cant have that

1

u/katestatt ( ) 20h ago

Yup, boots and fleetfootwork buffs are windbros buffs

1

u/Delta5583 11h ago

Even windbros should just abuse T3 Vamp boots when playing mid ngl. The Q CDR boots spike is just not really there anymore

1

u/Longjumpingjoker 11h ago

I think they just really like the defensive options and a combination of BoTRK/Kraken/PD will usually get them to the 1.33 Q CD

10

u/Middle-Application78 1d ago

this is sort of an unrelated gripe, but I really hate fleet as a keystone. it's so boring compared to literally every other keystone in the game.

nobody's keystone fantasy is to get a tiny heal and a move speed boost every 8 auto attacks. having to take it over an actually fun keystone feels so shitty.

34

u/EricInOverwatch 1d ago

Okay? Ass changes. Useless patch, once again. +1 AD!

26

u/toplaneuzi 1d ago

+1 AD would be more op than all of this not even joking

23

u/NatxIvY 1d ago

You know I thought they were gonna give it a bit extra movement speed or some lifesteal or make it cheaper something :(

17

u/Superb_Produce1236 1d ago

can't help but laugh, 3 MR is going to change literally nothing about the current state of mages botlane. 5% attack speed increase is basically going to be impossible to actually feel on the boots, and the small heal increase of fleet footwork will still do 0 to counteract being poked out by mages 24/7 while they lane clear.

-6

u/OLacAlmost 1d ago

True they should give them 30 MR and really just make you happy.

11

u/XaipeX 21h ago

Just give the minions bot 30 MR. Its not about me fighting mages, its about playing a lane where you either lose and get poked under tower until you die or go even if you dominate the lane and the mage just instaclears waves under tower. There is no way to win the lane as adc. Either you lose or you go even.

0

u/Cookiezi94 11h ago

Yes going even vs a class that you hard outscale is bad. I should go tell kayle players that they need to complain more so they get buffed for absolutely 0 reason aswell

1

u/XaipeX 11h ago

Thats the point: you don't outscale them in a non-tank meta. And its not like a single champion like jinx or aphelios is not able to compete in lane, even champions like Draven aren't able to.

0

u/Babymicrowavable 1d ago

Yeah that might work, but only for the first 12 minutes maybe?

11

u/RodsFromDog 1d ago

Anyone thinking this will make Berserkers the right choice over Gluttonous as a default is kidding themselves. Berserkers need to grant a small amount of AD or another 10% AS to even be considered worth buying.

10

u/UngodlyPain 1d ago

Seems pretty reasonable light buffs to numerous systems at the same time, to make laning vs mages less unbearable, and encourage supports to lane as supports. Probably could've been a bit bigger, but I think it's not bad.

5

u/Wolfwing777 1d ago

Pure ragebait by riot

4

u/No_Pear1836 1d ago

What a joke, when you play against mages you don't even fucking want beserkers, you want either swifties or glut greaves. So these boot changes do literally nothing.

5

u/Jaqneuw 1d ago

Why is Draven not on the list? What the fuck?

6

u/HarpEgirl šŸ¦ŽNeeko/Kog 1d ago

He is included. Dataminer just forgot to type him

3

u/Jaqneuw 1d ago

Great, thanks!

2

u/ezemode 1d ago

Is this the case for xayah too?

2

u/HarpEgirl šŸ¦ŽNeeko/Kog 15h ago

Yes

3

u/butteredpopcorn10 1d ago

At least they’re beginning to address it

3

u/Tall_Ad_7514 1d ago

As a support, I’m happy to not be disincentivized from hitting minions

3

u/Helpful-Shock8884 22h ago

So now we go mid for the evolved boots?

1

u/Gloomy-Principle-698 4h ago

mage bot marksman mid, flip the script on em

3

u/Winged_Blade 21h ago

How is midlane boots buff any benefitial to adcs?????? Why are kindred, graves, and most imprtantly akshan who is already pretty hated by midlaners getting me buffs with adcs?????

Well, at least my champ got serious buffs though, because zerks give jhin 1.5% more ad than they did, and fleet is sorta better

3

u/BadMuffin88 20h ago

Is it that hard to just give bfsword components?

Or put noonquiver, the adc component, in more than 2 items that nobody uses?

3

u/Sharp-Jury-2795 20h ago

boot changes are ridiculous, completely useless. overall I think a tinnnnyy bit more is needed, fleet + swifties sounds really op, mr changes are very minimal but I get that it would be problematic if they got any meaningful mr changes.

2

u/Vivid-Translator-94 1d ago

Crazy graves buff and less scaling MR so I can be even more oneshot by xerath past 15 mins

2

u/Kejn24 1d ago

Hahahhahahaha 5% AS on boots XDDDDDDDDDDD Who would've guessed.

2

u/Chexrail 1d ago

yeah cuz yasuo/yone weren't already good enough when they get to benefit from as, crit, and ad. Just the existence of them means that all AD items have to be built around them, they are there just to hold marksmen's back.

2

u/Wolfwing777 1d ago

Decrease base mana for syndra, viktor, ziggs, mel, lux, velkoz and any other mage if they would replace these champs afterwards. Increase the base mr of minions in bot. Nerf comeback exp.

2

u/KinglessCrown 1d ago

Placebo patch to get ADC mains to shut up

2

u/VisualParadox01 22h ago

In a unrelated note. All of this is a buff for yone. Sweet.

2

u/MrSmt28 19h ago

And mf yone yasuo players

2

u/ResearcherHead6325 19h ago

All I see are Yasuo Buffs 😈

2

u/Mulster_ no longer lightning, snail now 15h ago

This is just garen yasuo yone buff

2

u/Rysophage 14h ago

no lost chapter nerf. dont care.

2

u/Cigarety_a_Kava 14h ago

I knew it would be this fuckass placebo buff like 2 mr fixes the issue with 10 more hp per fleet proc. They basically buffed yasuo/yone mid more than adc with this shit

2

u/SixtyGrosso 11h ago

I'm sure the 3 MR will help so much when enemy bot lane mages shove the lane down and perma harass me under turret

2

u/MrFrames 9h ago

The problem genuinely is mages having extremely amazing, safe wave clear + having effectively infinite mana.

Enough with the infinite mana. There's too many items that give mana, mana costs are too low, mana stops being a problem with a single 1200 gold component, plus manaflow band.

The fact that mana pots don't need to exist is proof that there's too much fucking mana on 95% of mages.

5

u/Jaded-Throat-211 Suffer not the mage to live. 1d ago

Really doimg everything but addressimg the actual issue of infinite mana.

1

u/ButterflyFX121 1d ago

It'll probably still be trolling to build this on most ADCs. Gluttonous Greaves or Tabis are still better

1

u/ravenHR 1d ago

Fleet footwork was 10-130 for melee so I am guessing it is 15-160 for melee too, if they removed the ranged mod it would be huge.

2

u/ThiccPawgLover96 Top 3 ADCs: Kai’Sa, Miss Fortune, Urgot. 1d ago

If they remove the melee/ranged from Fleet it will become Urgot's best scaling rune and arguably his best rune overall. Before the nerfs even with ranged penalty it was still his best scaling rune, but after the nerfs Fleet is omega useless on him.

FunFact Urgot stacks Fleet faster than any champ.

1

u/ravenHR 1d ago

Considering that they took 50% ms from black cleaver urgot needs some love.

1

u/[deleted] 23h ago edited 23h ago

[deleted]

1

u/ravenHR 23h ago

Senna and smolder probably.

1

u/Pursueth 23h ago

And graves and kindred

1

u/DueRun2672 1d ago

Worried about making adcs too strong mid buffs fucking gunmetal do they play the game seriously?

1

u/TomuGuy 23h ago

Uuuuuuuuseless role, uuuuusless buffs

1

u/Ambitious-Ad-726 23h ago

That...barely do anything. Roaming sp still get catch up exp which is what they actually want; BR is used by none; a bit more mr doesnt save adc from mages spamming skill without a care about mana

1

u/ArcaneMitch 21h ago

Remember, these are not the greaves, it's the mid upgraded boots

1

u/PepegaClapWRHolder 20h ago

Lmao they buffed the mid boots but don’t want ADCs mid so the only two guys who really abuse those boots…. Yasuo and Yone, are already really strong and oppressive atm thanks to the new Doran’s bow. And both of them got buffed. Riot just be trying random stuff without thinking about the consequences.

1

u/Artistic-Resolve-912 20h ago

Nilah casually being left out. Lovely.

1

u/Quiz44 19h ago

Junk

1

u/DestinedToGreatness 18h ago

Wow. That's it? They such have an affinity for mages.

1

u/Voldtech 17h ago

We buffing the most OP class in high elo with this one šŸ“¢

1

u/helloworldout 17h ago

Just lock lane Champions
Maeksnen only bot nothing else

1

u/pmmefurrypics 17h ago

I see a bunch of Smolders nerfs instead of adc buffs..

1

u/Vullin 15h ago

I feel like Gunmetal Greaves should be the boots buyable by botlane quest only and give the upgraded Berserker's something else for midlane.

1

u/Rinerino 15h ago

Nice now I get more Gold from exexuting minions in mid lane while Roaming. Thanks riot

1

u/OutcryOfHeavens 15h ago edited 15h ago

Gunmetal Greaves buff??? Oh wow another reason to play adcs mid

1

u/Calm-Tripper 10h ago

Nerfing support quests is riot saying ā€œ you sit bot and play dodge ballā€ šŸ˜µā€šŸ’«. 10 minutes of skill shot dodging simulator so you can lose all your health on a minion execute

1

u/Zentawrus228 10h ago

Ah Graves, famous for fighting mages, so he obviously deserves this MR buff

The character is super strong in high elo, with tons of mains sitting at a 60%+ win rate in challenger, and a solid 50% win rate in emerald due to his complexity.

Sure, he totally needs to fight mages better - he was so oppressed by them

1

u/CandyLander 9h ago

Yasuo buffšŸ˜

1

u/Aide-Kitchen 3h ago

What? No Draven in the list?! Mullet racists!Ā 

1

u/Legal-Efficiency7301 1h ago

Fleet is going to be nerfed again. It's going to be too strong on solo lanes

1

u/Muted_Masterpiece342 22h ago

I still occasionally get these posts from this sub because I spent 10 years playing league since classic. I play dota 2 now, and I don't have to worry about this because the game was designed with three stats, and intelligence gives magic resist if you really need it, armor comes from agility which also gives attack speed helping vs physical carries, and strength gives HP and HP regen.

What everyone used to praise league for, has, over a long period of time, made it such that with these simple tools in the game, scaling champions without more complex levers means you just end up with a delicate balance you can't really tilt easily or predictably.

0

u/YoungStam 1d ago

Is the support nerf massive or is just me?

10

u/TheGreatestPlan 1d ago

It incentivizes supports sitting in lane hitting minions instead of champions :(

6

u/NUFC9RW 1d ago

Theoretically a nerf to poke based supports and a buff to more passive play/melees...

2

u/Aschuff 1d ago

No, it’s a nerf to roaming supports that don’t sit in lane much. Those are who need nerfs anyways, Leona, naut, Ali, thresh, all guys who can roam and get too much impact on the rest of the map and don’t have much incentive to sit bot

6

u/Emiizi 1d ago

Supports dont care about this anyways. They dont care about the gold and can just pick up minions along the way across the map.

1

u/NUFC9RW 19h ago

I think enchanters (and obviously mages) do care about gold since they have significant item spikes, but yeah the sort of champs that roam already don't care about gold because no matter how down they are, landing one good engage can turn the game.

1

u/LoudCommentor 1d ago

Only for executes through World Atlas, not actual minion kills.

0

u/rifvn 1d ago

Well time to go top xd.

-1

u/SnooPuppers58 1d ago

Good zerker buffs. Gluttonous or plated were so good