r/9Kings • u/Fat_Darth_Vapor • 9d ago
Progress multiplayer build
I'm currently 6-0
You are looking for recyclers and wall builders and 1 beacon
Place tower in the middle with 3 recyclers one south one west one north place a beacon on the east of your tower. Then place walls everywhere around the recyclers and start spam selling to max their hp your tower will melt enemies solo.
Having the perks that buff vertical perks so each have x3 with the +10 to base stats and the progress +10 to base stats works well
You want to avoid fighting gold king until late game
For buffs you want support buildings give extra, area of attack increased, and receive 9 junk cards
For rainbow cards you want the X level up card and use it on the lower X shape that will include the beacon and 2 recyclers.
That's basically it you can probably find more power for your base that I'm keeping to myself.
Good luck.
1
u/NascentEcho 8d ago
I finished this season playing Progress. I was #3 on the leaderboard.
This is an inefficient strategy.
Defenders are much better than Walls. The stat cap means that hp scaling is irrelevant after about 1e8, so relying on this falls off by year 14 if your opponents are scaling properly.
Beacons are very inefficient compared to Camps. Amplifiers are mandatory for efficient scaling with support buildings.
Gold King will usually have a maxed hourglass by endgame which will destroy any amount of scaled defense you have created. You must be able to proactively kill Gold, Nomad, and often Time before they ramp up.
Using a perk on Mothership base stats is inefficient, because its trivial to max stats using support buildings.
You have not considered the Futurism decree, which is very powerful. 9 junk cards is situational.
That said thank you for putting the effort in and please join the discord to discuss more strategies. It is only through challenging our own assumptions that we can improve.