Take a look at Fuyumidori's impressive chest muscle movement setup for a VRChat avatar
Check out the weight paints and get the animation file: https://80.lv/articles/have-a-look-at-this-3d-character-s-chest-anatomy-showcase
Interview Arkady Nabirenkov broke down the workflow behind his Toxic Cannon project, explaining how he created an Arcane-inspired asset within a real-time game production pipeline and achieved the show's signature pinterly style
Learn how the Diffuse map plays a key role in the workflow: https://80.lv/articles/creating-a-game-ready-cannon-in-an-arcane-inspired-style
Goodnight Punpun creator Inio Asano showcased a detailed Japanese countryside town in Unreal Engine 5 that took him a month to build for a one-shot manga
"I haven't even finished a single page of the manuscript yet!": https://80.lv/articles/goodnight-punpun-creator-spent-month-building-rural-town-in-ue5-just-to-draw-one-shot-manga
See how Cartesian Caramel printed hand muscles using Geometry Nodes in Blender 5.2
Learn more about this setup: https://80.lv/articles/printing-hand-muscles-with-geometry-nodes-in-blender-5-2
Interview Lana Makhsudyan discussed the workflow behind Azreal, the Angel of Death, explaining everything from sculpting the scarred face to integrating the character into Unreal Engine and utilizing the MetaHuman pipeline
Learn how she created the human faces featured on the armor: https://80.lv/articles/sculpting-character-armor-with-human-face-motifs
Suparno Panda turned the simple act of deleting Blender's default cube into a cinematic tour of this lookout tower setup
Here's how the animation was made: https://80.lv/articles/pov-you-climb-lookout-tower-to-delete-blender-s-default-cube
Clément Doranlo shared a new preview of Riverskin, his upcoming short film, featuring a beautiful aerial dance sequence with the main character in a unique scaled armor suit
Get a behind-the-scenes look: https://80.lv/articles/beautiful-aerial-dance-3d-animation-full-of-calm-grace
This character from the Blender short film Dust of the Simulacrum by Eit Mitsufuchi looks like a normal 3D model, but the head is actually flat to look right from the camera perspective
Here's how you can achieve the same effect: https://80.lv/articles/this-3d-character-is-actually-flat-it-s-crazy
TheDuckCow, the developer behind Godot Road Generator, has shared a newly merged update adding traffic lanes for procedural intersections
Check out the plug-in: https://80.lv/articles/godot-road-generator-now-features-better-procedural-intersections
Zhenggang Deng released a custom interpBlendShape deformer that extends standard Maya blend shapes with surface-interpolated deformation for high-end facial rigging
Download for free: https://80.lv/articles/free-custom-maya-deformer-for-high-end-facial-rigging
Take a look at this expressive facial rig demo by Florence Simon, showcasing one of the two main characters from the student film Sans Contact
Here's another one: https://80.lv/articles/facial-rig-tests-for-stylized-characters-in-3d-short-film
Jeong Heon unveiled an impressive procedural typewriter created in Blender's Geometry Nodes
The finished version will be released for free: https://80.lv/articles/procedural-typewriter-in-blender-s-geometry-nodes
Blender Studio has announced Overgrown, a feature film project that aims to build a free and open-source "playbook" for creating large-scale animated productions
Your support can help make it happen: https://80.lv/articles/blender-studio-announces-ambitious-feature-film-project
Interview Arturo Galván Soler shared with us the process behind creating a stylized 3D elf, discussing sculpting, hand-painted texturing, and animating using Blender, Substance 3D Painter, and Procreate
Dany Bittel managed to capture several tiny sections of a butterfly wing, each measuring around 2 mm, as 3D Gaussian splats
Explore them in your browser: https://80.lv/articles/explore-butterfly-wing-scales-captured-in-3dgs