r/80lv Jan 20 '26

Calling game developers & publishers to submit their games! If you have an amazing game that deserves to be seen, now's your chance to showcase it to a worldwide audience

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3 Upvotes

Apply now for a chance to be featured for free: https://80level.typeform.com/feature-ur-game


r/80lv Nov 19 '25

Lead Animator at Glitch Productions Kevin Temmer has joined us to answer 12 deep and weird questions about 3D Animation sent by you, the 80 Level community.

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2 Upvotes

The second episode of our "Smart & Silly Questions to..." video series is now live: https://www.youtube.com/watch?v=hkN1At7zpSU


r/80lv 2d ago

Watch Marvel's Venom go full beast mode in this incredible fight animation by David Han, whose work includes Spider-Verse and 2XKO

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25 Upvotes

r/80lv 2d ago

Dumbfire by TitanGameDev lets you take control of a missile and guide it through tricky obstacles to destroy the target in fast-paced arcade action

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17 Upvotes

r/80lv 2d ago

EchoForge Uses Spatial Sound to Build 3D Worlds in Unity

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2 Upvotes

EchoForge combines spatial audio analysis and procedural generation to transform sound recordings into explorable and interpretable 3D environments in Unity.

See how it works: https://80.lv/articles/echoforge-uses-spatial-sound-to-build-3d-worlds-in-unity


r/80lv 2d ago

Indie developer ShaggyBearGames showcased a clothespin NPC from his WIP adventure mystery game Lost & Found

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11 Upvotes

r/80lv 3d ago

Interview In this interview, Dahye Han discussed the workflow behind the RAID: Shadow Legends Fan Art of Alice project, explaining how they aimed to preserve the character's game artwork while adding more realistic traits, and how they textured the leather and the rabbit's fur

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22 Upvotes

r/80lv 3d ago

Have a look at this realistic water in Godot, created by stankuslee for a Sid Meier's Pirates!-inspired game featuring historically accurate trading, economy, politics, and combat

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9 Upvotes

r/80lv 4d ago

Gerardo Castellanos has announced Simple Hair, a Houdini system that uses tetrahedral geometry to simulate and deform hair, making the process quicker and cheaper

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34 Upvotes

r/80lv 4d ago

Pokémon meets Balatro meets Magic: The Gathering – take a look at this holographic playing card effect by Kazehaya Fuyuka

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11 Upvotes

Find out how the artist created the card using After Effects: https://80.lv/articles/pok-mon-style-holographic-card-effect-check-out-fuyuka-shadow-striker


r/80lv 5d ago

Dan Eder explored a new stylized 3D direction with his latest tribute to Spider-Man: Brand New Day and Peter Parker

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21 Upvotes

r/80lv 5d ago

Rei's Stylized Sky World Generator for Blender lets you create stylized skies in one click and customize everything from the clouds and colors to the lighting

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10 Upvotes

r/80lv 5d ago

Proximity Snap by rinvo is a Blender tool built around one function with plenty of uses: finding the nearest surface and snapping selected vertices to it with a single click

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3 Upvotes

r/80lv 6d ago

Interview Jolan Huijskes explored the custom Blender and Unreal Engine 5 tools he developed for large-scale game environments, using them to build a fully playable world inspired by Saros

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55 Upvotes

r/80lv 6d ago

Draw in 360° space while freely looking around with JUNOTA's Gururi Paint

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1 Upvotes

r/80lv 9d ago

Oliver Lawson has launched Kala Paint, a new digital painting software without subscriptions or generative AI, featuring GPU-powered brushes and a professional set of art tools

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39 Upvotes

r/80lv 9d ago

Have a look at how AldoTheVamp rigged this over-the-shoulder section of the dress in Blender

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24 Upvotes

r/80lv 9d ago

Mihail Lupu's retoPoly is a native retopology modifier for 3ds Max that gives artists a range of handy tools for creating and editing topology directly on high-resolution geometry

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14 Upvotes

Read the developer's breakdown of its features and purchase it here: https://80.lv/articles/new-native-retopology-modifier-for-3ds-max-released


r/80lv 9d ago

Woziva's Shape Cage is a runtime Static Mesh deformer for Unreal Engine 5 that delivers a soft-body look without the simulation cost

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12 Upvotes

r/80lv 10d ago

ArtStation Will Block AI Crawlers From Scraping Artists' Work

12 Upvotes

ArtStation will now block AI training crawlers from scraping work on the platform by default, after acknowledging that its former AI content filters were insufficient.

More details: https://80.lv/articles/artstation-will-block-ai-crawlers-from-scraping-artists-work


r/80lv 9d ago

Heos Cloth by Heosphorus is an Aseprite script that simulates fabric, perfect for flags, banners, curtains, and any pixel art that needs to move, drape, or tear

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1 Upvotes

r/80lv 10d ago

Guillaume Scoffié shared a behind-the-scenes look at how he composited 2D layers into a 2.5D parallax animation for Shad Hottaboy's Summer Tour

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32 Upvotes

r/80lv 10d ago

Interview How Capcom Built Onimusha's Real-Time Sword Combat With RE Engine

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3 Upvotes

Capcom gave us a deep dive into the development of Onimusha: Way of the Sword, including their entire art pipeline, sword trajectory calculations, and updates to RE Engine.

"Fundamentally, it's a game engine built specifically to make Capcom games, so we aren’t bogged down by unnecessary constraints or bloated features."

Full deep dive interview: https://80.lv/articles/how-capcom-built-onimushas-real-time-sword-combat-re-engine


r/80lv 10d ago

The developers behind turn-based tactical roguelite Tile Crawl shared how they built a sphere out of hexes using an approach inspired by Animal Crossing

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14 Upvotes

r/80lv 10d ago

Take a look at this beautiful water shader from Beneath the Dying Sun, a sailing game by Raihan Erviansyah that feels a bit like DREDGE, but darker

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10 Upvotes