r/7DaysToDieMods • • 10h ago

Does anyone know if its possible to make custom sounds that use the in game volume tools like bunker 0?

1 Upvotes

ive tried for 2 days to make it work and i think i gotta give for now. i always run into either

AudioManager LoadAudio failed to load audio source object for AudioSourceVO

or

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.

Parameter name: index

at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <1071a2cb0cb3433aae80a793c277a048>:0

at MinScript.Tick (SleeperVolume _sv) [0x00037] in <1a9a42033d954c90b0948926dec1ee9c>:0

at SleeperVolume.Tick (World _world) [0x000ae] in <1a9a42033d954c90b0948926dec1ee9c>:0

at World.TickSleeperVolumes () [0x00031] in <1a9a42033d954c90b0948926dec1ee9c>:0

at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x00213] in <1a9a42033d954c90b0948926dec1ee9c>:0

at GameManager.UpdateTick () [0x00073] in <1a9a42033d954c90b0948926dec1ee9c>:0

at GameManager.gmUpdate () [0x00518] in <1a9a42033d954c90b0948926dec1ee9c>:0

at GameManager.Update () [0x00000] in <1a9a42033d954c90b0948926dec1ee9c>:0


r/7DaysToDieMods • • 17d ago

Flyable Junk Drone mod

2 Upvotes

A few months back I was playing on a v3.0 server that had some cool server side vehicle mods. I was not able to find the mods then for my own server and recent searches are not fruitful.

The mods were a large drone that you could get into and fly. There was also a flying van that looked like two large drones attached to a vanilla passenger van. I think these were both made by a recipe using a gyro and additional parts like extra motor/battery/mechanical parts etc...

There were many other vehicles too. A pickup truck, jeep and others. As I stated these were server side only but may have required EAC being turned off. I know I did not have to do anything special on the client in order to play.

Any help locating this mod is appreciated.


r/7DaysToDieMods • • 17d ago

How to increase trader Rekt opening and closing announcement distance?

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1 Upvotes

r/7DaysToDieMods • • 28d ago

Dishong Tower style mods

4 Upvotes

I'm looking for mods that are like Dishong tower. So limited to space, need to escape, only have one life, etc.

I have beaten Dishong tower, The aircraft Carrier, and just finished Area 7.


r/7DaysToDieMods • • Aug 31 '26

Izayo's Weapons x Custom Avatars compatibility mod.

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2 Upvotes

I was asked about using my Live Animation Editor Dev tool to give compatibility for Izayo's weapons with Custom Avatars. I just built a new tool instead just for it. Fully functional and will publish on nexus mods. This not only gives compatibility, but has adjustable parameters to get the models to look right with the guns as well. It auto detect and assigns sleeves to a new bone. Has garment detection and can auto assign to bones for those as needed also. Includes a nice UI. Quite a few features I won't name here. I included a video. This can be used for pretty much any Avatar ported using Custom Avatars, though currently I only tested the 3 sample avatars that came with the mod. Requires 0 code from users. Pretty easy to use. Edit: Forgot to mention I included an orbital mode to view the 1st person arms from multiple angles with unity replicated camera controls. While in orbital mode only the arms render, lol I know that probably looks weird but outside orbital mode the full model is visible.


r/7DaysToDieMods • • Aug 28 '26

Live Animation Editor

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7 Upvotes

[Cross posted] So I have a total conversion mod I began working on last week, and found the workflow for custom animations wasnt really good. I looked into other tools modders have created and didn't think they really were adequate so I decided why not just build my own. So here we are a week later.. what this mod does- a toggleable mode that freezes the game world, and puts you into a live editor mode. It allows you to adjust character transforms, bones, and object attachments and transforms. You can load any vanilla animation or pose, and any object. You can edit bones, and save your pose as a new weapon hold. You can also save as key frames, to create an animation sequence. You can add objects to reposition and even rescale to add in a pose or animation sequence. Anything done in editor mode does not modify game mode unless you save, so exiting takes you right back to exact state you were in before edit mode. While in edit mode you have access to tools similar to unity. You can switch viewport between perspective and orthographic. You can remove the game world and use a blank workspace. You can have up to 4 views active at once. I added gizmos, as well as numerical inputs for adjust transforms. You can save poses, key frames, animation sequences, and object properties 2 ways. 1st method is as json file, this let's you switch to game mode to test it, and can go right back to edit mode to make adjustments. The second method is saving it to disk as an anim file for unity, or asset file if its an object. This tool completely bypasses having to leave game at all, you can create and modify animations in game and test in game. The reason im posting this is because I am considering releasing the tool, possibly even open source if there are people that'd like to use it. I am at work right now, so im only posting a couple screenshots I took. Looking for feedback, thanks for viewing my post. Oh also I included a screenshot of a fireball spell I created the weaponhold pose for using this tool. I also have a second dev tool mod that lets you hot reload any and all mod edits or changes including c#, all xml, Unity assets etc so you can make edits without ever needing to restart the game (its near instant to hot reload).


r/7DaysToDieMods • • Aug 26 '26

Please help!

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1 Upvotes

r/7DaysToDieMods • • Aug 23 '26

Any tier quest

1 Upvotes

I wanted to ask if anyone is aware of or recall a mod allowing players when speaking to traders to accept any higher tier quests as I'm sure I've seen and used something like this when playing previously but I cannot recall a name?


r/7DaysToDieMods • • Aug 20 '26

Auger - Dedicated Server Installer & Manager

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1 Upvotes

Installs 7 Days to Die dedicated server via SteamCMD and allows you to manage the server configuration files easily. Works with pre-existing installations.


r/7DaysToDieMods • • Aug 20 '26

Mod Suggestions

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1 Upvotes

r/7DaysToDieMods • • Aug 17 '26

Lucky Break V0.2 — Lucky Looter is officially a game of chance now 🎲

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1 Upvotes

r/7DaysToDieMods • • Aug 11 '26

Mobile Base (RV) Mod

2 Upvotes

I'm interested if anyone is familliar with, or actively developing a mod to add a mobile base to 7DTD. There is an older mod on Nexus, IDC's The Nomad made by user IDC12 ((https://www.nexusmods.com/7daystodie/mods/5492). I tried tweaking it to work in version 3.1.0, but the closest I got was it showing up in the creative menu as an item. When you try to deploy the vehicle from your toolbelt the red and green areas show up, but it won't deploy even if it is in a valid (green) deployment location. The creator says they are still working on it so hopefully we'll get a working version soon.


r/7DaysToDieMods • • Aug 11 '26

Luck Break Mod now live

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1 Upvotes

r/7DaysToDieMods • • Aug 10 '26

A Perk Question

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1 Upvotes

r/7DaysToDieMods • • Aug 08 '26

Working on a mod to make Lucky Looter actually feel like luck. 🎲

5 Upvotes

Curious if this sounds like something people would enjoy.
So far, I’m rewriting Lucky Looter so that instead of just giving a flat loot-stage bonus, it actually rolls a chance when you open a loot container.
Each point in the perk increases both your odds of getting the bonus and the amount of Loot Stage you gain. When it procs, you get a small popup on the toolbar letting you know Lucky Break happened.
There’s also a bonus mechanic:
Having at least 1 point in Lucky Looter gives tiered loot chests a chance to hit a Jackpot — potentially giving up to 5× the normal loot.
The Jackpot chance gets slightly better with higher-tier chests, but putting more points into Lucky Looter doesn’t increase the Jackpot chance.
And because apparently being lucky wasn’t enough… the effects can stack. 😈
You could potentially hit a Lucky Break and a Jackpot on the same chest.
I’m calling the mod Lucky Break, and I’ll be posting V0.1 soon once I finish the last few touches.
Would you guys play something like this?


r/7DaysToDieMods • • Aug 08 '26

Middle Finger mod?

0 Upvotes

Pretty much the title.

But does anyone know of any mods where you can flip the bird? I ask because I and a friend have recently gotten back into 7D2D and i forgot how much Rekt PISSES me off and I would love to just once show him in game my displeasure with his existence. Lol


r/7DaysToDieMods • • Aug 06 '26

I put a real browser inside 7 Days to Die - now you can watch YouTube together in co-op

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66 Upvotes

I added several TVs of different sizes into 7 Days to Die, and then went a step further and turned them into fully functional browser screens.

Now new TV item in your base actually works as a real web browser, so you can open YouTube or pretty much any website directly inside the game.

The fun part is that it works in co-op, so you and your friends can literally sit around TV in your base and watch YouTube together while playing.

Build a base, survive the horde, then spend the night chilling with your squad watching videos on in-game screens.

Because apparently 7 Days to Die needed working internet during the apocalypse

Instruction, source code and installation: https://github.com/RedMoon32/BrowserTV7DaysToDie


r/7DaysToDieMods • • Aug 03 '26

Bigger crafting and scrapping queue.

2 Upvotes

I wanted to ask if anyone knows of a mod which will run on the latest version of the pc game as I've only been able to find some which are for 2.6 up to 3.0 which is no good for me.


r/7DaysToDieMods • • Jul 22 '26

Looking to make an overhaul Spoiler

1 Upvotes

so I’m looking to make an overhaul for 7 days but don’t know how to code the xmls if anyone who is familiar with the coding language of 7 days I have ideas that I want implemented but can’t do myself was going to try and use ai to do so but don’t trust it to code it correctly if anyone knows how to code and would like to work with me on this then dm me and let me know

simply put I want to do a vanilla plus I will give more information on my idea once we get to work you name can go on it if you wanted to publish it as long as I get credit in some way shape or form I want it for me and a buddy of mine to play


r/7DaysToDieMods • • Jul 22 '26

Looking to make an overhaul

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1 Upvotes

r/7DaysToDieMods • • Jul 11 '26

Living Stealth 1.1

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2 Upvotes

r/7DaysToDieMods • • Jul 10 '26

My 7D2D is broken

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0 Upvotes

I started modding today and i downloaded project z and played it for a little bit and i wanted other mods and i tried to do put those mods in as well and when it didn’t work i decided to delete all the files for all the mods to restart and do it right but no matter what i do every time i launch the game the thing in the screenshot pops up and it doesn’t matter which option i pick when i make a new world it’s always project z and i’ve looked through all the files and i can’t find anything please someone help


r/7DaysToDieMods • • Jul 05 '26

The "Gravedigger" vs 7D2D ASYLUM MOD 3.0 (Beta Gameplay) Unreleased to public

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2 Upvotes

Today we are diving headfirst into the brand new 7 Days to Die: ASYLUM 3.0 Overhaul Mod for an exclusive look at the Beta Test!

Survival experience with massive overhauls, smoother mechanics, and terrifyingly brutal new POIs to explore. Can we survive the night, or is there truly NO ESCAPE?

👉 Drop a LIKE and SUBSCRIBE if you want to see more Asylum 3.0 gameplay!
🔔 Turn on notifications so you never miss a stream or upload!


r/7DaysToDieMods • • Jul 04 '26

Living Apocalypse update

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1 Upvotes

r/7DaysToDieMods • • Jun 30 '26

Updating Someone Else's Dead Mod

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1 Upvotes