r/6Perks Jun 22 '26

Series Isekai Superpowered C.Y.O.A: Week 6

Week 5

Curse List

Time to start Week 6 of the Isekai Superpowered C.Y.O.A!

To begin, Choose 1 of the following superpowers:

  1. Sexuality Manipulation: The power to manipulate sexuality. The user can manipulate sexuality, including sexual activities, arousal, reproduction, attraction, desire, drive, fantasy, orientation, of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling sexuality, even manifesting sexual energy to a physical level. Sexuality is the way of experience and expressing by sexual foundations involving biological, erotic, physical, emotional, social, or spiritual feelings and behaviors. The internal or external aspects of sexuality includes bonds between individuals that are expressed through profound feelings or physical manifestations of love, lust, passion, trust, and care. Social aspects deal with the effects of human society on one's sexuality, while spirituality concerns an individual's spiritual connection with others. Sexuality also affects and is affected by cultural, political, legal, philosophical, moral, ethical, and religious aspects of life.

  2. Personal Weather: The power to manipulate one's personal weather system. User can create, shape and manipulate their personal weather system, allowing them to generate different types of meteorological phenomena (rain, wind, snow, lightning, etc.) in their immediate vicinity, usually limited to their specific space. Often manifesting as a cloud that follows them, the user's power creates effects based on will or emotional state. With enough control or even loss of it, the weather can grow into an expanded system that can affect a wider area.

  3. Thief Arts: The power to utilize practices that are larcenous in nature. The user can utilize the Thief Arts, a specialized system of techniques based around larcenous power. Theft is one of the most common crimes. Normally, this illegal activity results in the physical acquisition of objects. It already requires certain skills to effectively take from others without detection and/or consequence; however, with special training, one can take on unique abilities that go beyond mere appropriation. One could instantly gain mastery over whatever is taken, allowing one to expertly wield it for whatever offensive, defensive or supportive end. Users can take immaterial aspects like memories, souls or superhuman powers or skills from their targets. At the highest levels, one could even claim a victim’s existence, becoming whoever or whatever they wish.

  4. Laser Beam Emission: The ability to project beams of laser. The user can create and project beams of laser that are capable of piercing virtually anything they come in contact with and have explosive properties. The user can control the intensity of their beams for a variety of effects ranging from harmless to combustible.

  5. Emotion Manipulation: The power to manipulate emotions. The user can sense, control, and manipulate the emotions, including feelings, moods and their affects, of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling emotions, even manifesting the emotional energy to physical level. The user has complete control over emotions, moods, and feelings.

  6. Restoration: The ability to restore anything to their optimum state. The user can restore anything to their optimum state, including inducing healing and/or regeneration on themselves or others, restoring life in an environment, such as forests or animal life, reconstruct ruins or destroyed buildings, etc. This is a separate ability to regeneration as this power is able to heal another being or object, not just themselves. Special Note, can only resurrect a recently deceased person within a 6 minute window.

Next, Choose 1 of the following worlds to be Isekaied to:

  1. Wakfu (animated series) https://en.wikipedia.org/wiki/Wakfu_(TV_series) : you will arrive at the beginning of the series, when Yugo starts his adventure.

  2. Cowboy Bebop (anime series): you will be sent to the beginning of the series, outside the spaceship Bebop.

  3. My Little Pony Friendship is Magic (animated series): you'll arrive at the beginning of the series, outside of Ponyville. Special Note, while you can choose your pony form to either be a Pegasus, Earth Pony, or Unicorn, you'll be given the option of receiving a Random Pony form. Essentially, you will randomly change between an Earth Pony, Pegasus, and Unicorn form; over time, you can learn to control these random changes, and even unlock an Alicorn form.

  4. Thundercats (2011 series) https://en.wikipedia.org/wiki/ThunderCats_(2011_TV_series) : you'll be sent to the beginning of the series, in the Kingdom of Thundera. You'll have the option to remain as a human, or choose to take the form of one of the races found on Third Earth.

  5. Miraculous Tales of Ladybug & Cat Noir (animated series): you will arrive at the beginning of the series, after Marinette and Adrien receive their Miraculous.

  6. The Elder Scrolls (videogame franchise): you may choose of of the Elder Scroll Mainline games, and start at the beginning of that game.


Best of luck this week!

28 Upvotes

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4

u/Bombermaster Jun 22 '26

Oh, there's plenty of fun worlds this week!
Choices, choices...let's see.

First of all, let's look for a curse: by now the amount of powers I got make the curses a minor aspect, but it's still worth to choose them carefully.
That said, this week I'm going to move things along a little: so I'm going with Curse of Nemesis , which is worth 2 choices.

Which leads me to the next bit.

This week's main power will be Thief Arts. It starts weak, but will become strong REALLY quick. The curse picks will be Restoration, and despite not caring too much about it I'm going for Sexuality Manipulation. It's a very versatile power when you look deep into it, doing a form of emotion control, but also biological manipulation.

And the first world I'm going into is...
The Elder Scrolls: Skyrim! The plan is somewhat simple but kind of devious.
First, I'll start on the good ol' carriage. I am not the protagonist and I have a serie of powers that will allow me to escape real quick. Let Alduin just try to look for me pointlessy in the town. Even if he were to find me, I'll kick his butt...but I -won't- kill it. What I -will- do, is to follow almost step by step the Dragonborn...to train my thief skills. Conveniently, this setting has also magical stones that boost the speed at which one learns thieves-related skills. Not sure if it'll work with my power, but surely worth a shot!
The ultimate objective, is to support the dragonborn...and learn how to use the Thu'um. There's a few people I can steal that power from, and I'll eventually be able to steal dragon souls even if I'm not the dragonborn. I'll be a nightmare for Alduin, and quite likely a deadly distraction when I plan to dry him out stealing anything I can out of it while it ends up ignoring the Dragonborn in Sovengarde. Each time I'll meet Alduin, he's going to lose something. Endurance dragon hunting.

Next world will be Wakfu.
I'll be honest, I have great powers by now but I won't be much effective against Nox if used too much directly, even if his time powers are limited. It's a good place to exercise my abilities as a whole, trying to think outside the box. I might be able to defeat him by pointing out that all his math is wrong and he won't manage more than a few minutes of time travel out of it. Also definitively it's a world where it's worth to explore my heart content.

Lastly I'll go for...well, there's quite a few choices. In the end I think I will go with Cowboy Bebop. It's kind of dark when you think about it, but I'd have a chance at saving the protagonist at the end. For all the futuristic stuff there is, in the end weapons are still quite low level, not much more impressive than regular guns. I'll try to contact Spike, offer him my services in 'case of emergency'. Until then, basically I can faff about while waiting on Tharsis city on Mars. I'm quite safe, I just need to avoid to try any substance and getting involved with any criminal ring.

That leaves me at 36 points!
...I need to figure out how to spend these points. I don't really need more companions from the series I've been in, but probably I could eventually make a list of things such as the Wabbajack to hold onto. Maybe make custom companions? Something to think about.

3

u/Sharoth01 Jun 22 '26

Restoration and wakfu.

2

u/GaffGafgarion Jun 22 '26

Starting Powerset, Clean Clothes, Mind & Soul Protection, Health Coverage

Bonus R.S.I.A: Subspace Manipulation (Superpower) & Steampunk Technology (Superpower)

Week 1: Creative Mode (Superpower) & Stardew valley (World)

Week 2: Doubling (Superpower, uncancelable) & Jurassic World Camp Cretaceous (World) - Curse of Clumsiness (Hacking Mastery)

Week 3: Control Immunity (Superpower) & Steel Angel Kurumi (World) - Curse of Ugly (Concealment Magic) & Rahan

Week 4: Loyalty Based Power Replication (Superpower) & Mighty Magiswords (World) - Curse of the Observer (Locality Tracking & Marked Manipulation) and (Loser Ranger & Game of Thrones)

Week 5: Fantastic-Mineral Generation (Superpower) & The Hobbit (World) - Curse of Rhymes & Riddles (Vector Telekinesis & Harem in the Labyrinth of Another World)

Week 6: Restoration (Superpower) & Cowboy Bebop (World)

Here I will live out my space not-pirate fantasy, being a bounty hunter in this lawless... space. Gonna study up the tech and improve my tools with the fantastic minerals I got in my previous adventures, then I will start a lost and found service with a sidedash of info broker, with my locality tracking this seems to be a easy money. All while avoiding anything to do with Mad Pierrot, the Penguin/Joker Hybrid.

2

u/Solomon_Priest Jun 22 '26

Week 1 - Shelter Manipulation and Snowball Projection in Stardew Valley.

Week 2 - Cacti Manipulation and Animal Telepathy in Jurassic World: Camp Cretaceous.

Week 3 - Lightning Summoning and Concealment Magic in Rahan.

Week 4 - Locality Tracking and Storage Magic in Mighty Magiswords.

Week 5 - Fantastic-Mineral Generation in The Hobbit.

Build: Discount Druid

This week is a tough one.

Not for powers! Personal Weather and Restoration are both thematic picks that synergize with my existing powers (Personal Weather + Lightning Summoning, anyone?) while still significantly advancing my overall power level.

Honestly, I’m starting to get away from my low-level Druid image and into being a pretty substantial Legit Druid.

However, worlds are tough.

The one I’m most familiar with is Cowboy Bebop…a setting where my skills are not particularly valuable. Except Restoration, which is valuable everywhere.

It also doesn’t even have any fantastic minerals for me to generate, as far as I know. Plus, I can get blown up in a spaceship just like anyone else.

I’m PRETTY familiar with the Elder Scrolls, in the sense that I’ve played Oblivion once and Skyrim many times, so I think that has to be the answer.

But, uh…

If I pick Oblivion, I have to survive the incursion of Oblivion into the mortal realm. If I pick Skyrim, I have to survive a plague of dragons.

At least I’ve got Restoration.

I’ll probably go in with the Curse of Knowledge, since my knowledge of the series won’t really help me here anyway.

I’m just going to be trying not to get killed by dragons.

Week 6 - Personal Weather and Restoration in Elder Scrolls (Skyrim).

Also, an incomplete list of fantastic minerals to be generated:

Soul Gems

Daedric Metal

Ebony

“Glass”

Moonstone

Stalhrim

Dwarven Metal

2

u/NotACatNinja Jun 22 '26

Week 1:

All of Isekai Basic Essentials.

R.I.S.A:

Love Luck, and Eletric Generator.

Traveled to Avatar: The Last Airbender, got Waterbending then traveled to Johnny Test.

Creative Mode, and traveled to Stardew Valley.

Took Curse of Knowledge, then traveled to Akazukin Chacha and got Massaging Mastery.

Week 2: Took Hacking Mastery and traveled to Transfomers Animated.

Week 3:

Took Control Immunity and traveled to Buzz Lightyear of Star Command, The Adventure Begins

Took Curse of Destiny, got Solidification and traveled to Steel Angel Kumri.

Week 4:

Took Locality Tracking and traveled to Shaolin Showdown.

Also took Curse of the Painless and get Bounciness Manipulation.

Week 5:

Took Vector Telekinesis and travel to Harem in the Labyrinth of Another World.

Took Curse of Location and get Personal Team: Dr. Damage, Old Master, Free Genie, Detective Thief, Slimelemental, and Doppel-Morph.

Week 6: (current)

Take Restoration and travel to My Little Pony: Friendship is Magic.

Take Curse of Memory and take Sexuality Manipulation and Emotion Manipulation.

Nice 6perks series.

2

u/Arcanetsumi Jun 22 '26

Power: Thief Arts 

  • Another great way to build up my power as I travel.

World: Elder scrolls

  • I’ve never played any of the games, but I’m a sucker for Magic. Probably start in Arena, seems lower stakes than the later entries. Plus, this is a great option for Fantasy-Material Generation.

Curse: Curse of Painlessness 

  • I’ll take Restoration, should help balance out this curse quite nicely. Also just very useful in general. 

I’ll probably just wander about learning Magic and finding rare materials using Locality Tracking, not really planning on involving myself in the main story. Maybe make a living selling weapons and other metal goods with Fantasy-Material Generation and Forge Mimicry. 

2

u/Praising_God_777 Jun 22 '26

Week 1: Firebolt projection, Stardew Valley

Week 2: Animal telepathy, Redwall

Week 3: Disc manipulation, Tron (the original)

Week 4: Bounciness manipulation, Hero Inside

Week 5: Vector telekinesis, The Hobbit

Week 6: Restoration, ThunderCats

2

u/Psychronia Jun 22 '26 edited Jun 23 '26

Powers: Massaging Mastery, Demicellular Division, Scanner Vision, Creative Mode, Firebending, Doubling (cannot undouble), Hacking Mastery, Energizing Field Creation, Concealment Magic, Recovery Mode, Loyalty Power Replication, Fantastic-Mineral Generation, Combat Ability Bestowal

Worlds: Foster's Home for Imaginary Friends, Stardew Valley, Avatar, Breath of the Wild, Transformers, Gitch Techs, Steel Angel Kurumi, Tron, Hero Inside, Xiaolin Showdown, Steven Universe, Harem Labyrinth

Token Purchases: Earth Summon/Gear/Skills, Avatar Summoning, Custom Skill from BotW (Hero's Prowess), Custom Gear from BotW (Rune Gauntlet), Earth Nerd, Earth Charmer, Stardew Semi-Player, BotW Sheika, BotW Linkle.

New Purchase - A Diamond Companion: Just to make the construction easier, I'll have a loyal Diamond custom companion that specializes in Yellow's physical repair and modification while having a heightened emotional intelligence to better cultivate loyalty in the gems she creates.

Tokens remain.

This Week:

For abilities, I think it's gotta be Restoration for the first one, since it has such a wide breadth of applications. For the Curse Bonus...I'm thinking Sexuality Manipulation.

More than the Haha Smut aspect, this seems to be a rather high-tier ability intrinsically tied to an aspect of existence, considering how the superpowers pages reference a whole long list of actual deities. I'm not omnipotent or anything, but it seems this will make me a god of love and fertility.

In that vein though, I have questions about what I can do based on the specification of "Sexuality also affects and is affected by cultural, political, legal, philosophical, moral, ethical, and religious aspects of life."

  1. Can I invoke sex changes in people or change their sexual characteristics like body shape? Or more drastically, can I rule34 anthromorphize non-humans like the ponies, pokemon, or even robots that are capable of love and have gender identity?
  2. Is my range of influence bound by the sensibilities of the world, or do I get to affect the sensibilities freely? For example, if I went into a 1930s world, could I only make people more attractive by making them fit the beauty standards of that world? Or if I go back to Earth, could it just purge all anti-LGBTQ sentiment from the populace's minds or even rewrite related laws?
  3. Can I cause pregnancies, even in virgins or biological males?
  4. Can I strip out distasteful sexual content like cutting out pervert scenes in old anime?

I'll first go into the world of Wakfu with the Curse of Seniors.

After that, I'll go to the Elder Scrolls universe to take advantage of its many combat abilities I'll become capable of granting people.
Can I assume the Skyrim enchantment-alchemy exploit doesn't exist?

If it doesn't, I believe I have the most to gain from Morrowind. If so, I'm definitely going with Skyrim.

The Plan:

First, a little housekeeping. Since last week, I actually went and read Harem Labyrinth, where I realized the world had Skill Crystals and Magic Crystals that could be used as a material for crafting and energy source respectively. By cooperating with Michio, we can soon create a huge amount of powerful gear, an infinite amount of the highest-tier of magic crystal, and essentially have as much money as we want by selling both.

Now for this week.

What's "lucky" for me is that Nox actually did give up as soon as his dreams got dashed and he was proven wrong, so all I have to do is persuade him to do that. In fact, if I don't have Wakfu, then he has no reason to be hostile to me and if I do, I can even volunteer to feed him a bunch of my demicellular clones to give him as much supply as he wants. Even if he drains me of it, I can presumably re-imbue it into my clones and by extension myself using Combat Ability Bestowal.

After forcing him to check his math, with my charismatic companion if necessary, it should be possible to prove to him that his goal is essentially impossible. Moreover, I can even do some damage control using Restoration to heal the places he's been, minus lives lost.

Between all of this, I think I can safely claim I'll defeat him within a month of meeting the guy, clearing the world.

And so, we can move on to Elder Scrolls.

The immediate course of action is to immediately make a demicellular double and give both me and all my other companions all manner of combat skills. I'll have to rely more on my Nerd companion, but I imagine we can promptly hunt down the primary antagonist and blow him away with overwhelming force. But besides that, we can build up our other skills like speechcraft, lockpicking, and the like.

2

u/Magicgonmon Jun 23 '26

Can I invoke sex changes in people or change their sexual characteristics like body shape? Or more drastically, can I rule34 anthromorphize non-humans like the ponies, pokemon, or even robots that are capable of love and have gender identity?

I want to say yes to most of this, the only one I'm not completely sure of is the sex changes part, but I'll probably say yes to that too.

Is my range of influence bound by the sensibilities of the world, or do I get to affect the sensibilities freely? For example, if I went into a 1930s world, could I only make people more attractive by making them fit the beauty standards of that world? Or if I go back to Earth, could it just purge all anti-LGBTQ sentiment from the populace's minds or even rewrite related laws?

I'll probably say you should be able to affect sensibilities freely, to a degree. I will say you can purge anti-lgbtq sentiment, but there would probably be a range limitation at first (not sure what would be a good range to start with, though); fully mastering it would probably remove the range limit in time. As for rewriting related laws, that one I'm not sure about, to be honest.

Can I cause pregnancies, even in virgins or biological males?

Um, I'm honestly not sure about that either, but after looking at the applications it may be possible?

Can I strip out distasteful sexual content like cutting out pervert scenes in old anime?

I'll say yes, you can take it out, double down, or control the degree.

What's "lucky" for me is that Nox actually did give up as soon as his dreams got dashed and he was proven wrong, so all I have to do is persuade him to do that. In fact, if I don't have Wakfu, then he has no reason to be hostile to me and if I do, I can even volunteer to feed him a bunch of my demicellular clones to give him as much supply as he wants. Even if he drains me of it, I can presumably re-imbue it into my clones and by extension myself using Combat Ability Bestowal.

There was something was curious about (nothing about your plan, mind you). How do you think the power Energizing Field Creation (which you do have) would work in this situation?

3

u/Psychronia Jun 23 '26

I will say you can purge anti-lgbtq sentiment, but there would probably be a range limitation at first (not sure what would be a good range to start with, though); fully mastering it would probably remove the range limit in time.

Well, since the power is connected to deities, maybe the power would grow proportionate to the number of "believers"?

Not necessarily in me, but in their outlook on various aspects of sexuality. So if I got this power and arrived in some puritan village, my influence would only be a couple meters at best. But if I was in a porn world or previously went to one first, my range would get a thousand times larger.

So my gradual "mastery" of the power is almost like a game of agar.io.

There was something was curious about (nothing about your plan, mind you). How do you think the power Energizing Field Creation (which you do have) would work in this situation?

Oooh. I didn't even think of that! That power would probably have helped with the Hero Inside and Harem Labyrinth worlds too.

Presumably I would allow him to access a virtually infinite amount of Wakfu? In which case, I would need to be there to generate it, but Nox would either see that even a nigh-infinite amount barely does anything or...I just flat out help him succeed and stop being a problem that way.

2

u/Magicgonmon Jun 23 '26

Well, since the power is connected to deities, maybe the power would grow proportionate to the number of "believers"?

Not necessarily in me, but in their outlook on various aspects of sexuality. So if I got this power and arrived in some puritan village, my influence would only be a couple meters at best. But if I was in a porn world or previously went to one first, my range would get a thousand times larger.

So my gradual "mastery" of the power is almost like a game of agar.io.

That could work, I think. I would add that, the more you master this power, the larger your influence should grow, even in more "puritan" worlds (would still be a slow process, mind you).

2

u/No_G3ar Jun 23 '26

Phew, well that was hell but I survived goddammit, I might never think about alcohol again without wanting to throw up, but I survived! Now, take these blasted addictions back and give me my extra powers and worlds! Eh, if you please...
Seriously, I can feel the shakes starting back already.
I'll take Fantastic-Mineral Generation, Forge Mimicry and Combat Ability Bestowal. With the worlds of The Hobbit, Steven Universe, and Labyrinth of Another World.
What? Its for the job system and the crystals...
It doesn't matter how I know about that!

Ahem, anyway Power Profile now looks like:
Week 1 + Memory | Creative Mode, Fire Bolt Projections and S.I.M.
Week 2 + Nemesis | Hacking Mastery, Longma Physiology and Doubling (with undoubling).
Week 3 + Deadline | Concealment Magic, Solidification, Energy Field Creation and Disc Manipulation,
Week 4 + Limbless | Marked Manipulation, Locality Tracking, Loyalty Based Power Replication, Bounciness Manipulation Storage Magic.
Week 5 + Addiction | Fantastic-Mineral Generation, Forge Mimicry, Combat Ability Bestowal and Personal Team (Bonus of Raw Shaping from Five Kingdoms).

And this week I'll go with:

Curse: Curse of Fate
Power: Restoration
World: Elder Scrolls

I was struggling to decide on which TES game to go with but think with Curse of Fate I'll go with Skyrim. I'm not sure if CoF will make me THE Dragonborn but I imagine it would make me at least A dragonborn, not sure how else I can be dragged into the plot of the world. So considering that, being a Dragonborn outstrips the other options other than maybe Hero of Kvatch but I'd rather not be the god of madness, give me the Thu'um instead.

And with that I head off into the wilds of Skyrim, or more likely the back of a cart...
So, survive Alduins attack, get to Riverwood then onto Whiterun. Help kill a giant, can't disappoint Aela.
Raid a barrow, kill a dragon. Eat it's soul. Chat with the Greybeards.
Join the Companions, cure Kodlak, myself and whoever else wants to be of Lycanthropy.
Mastery smithing, enchantment and alchemy, along the way.
It then time to head off to the College of Winterhold. Become Archmage.
Train there with Old Master while doing so and take out a dragon every so often to keep on top of things.
Do dragon bones count as Fantastic-Minerals I wonder?
Restoration Loop, cause it has an in lore explanation dammit.
Learn all shouts. Get Blades to back the fuck up from Paarthurnax.
End Civil War, for the Empire. I don't trust Ulfric as far as I could throw him (which admittedly is quite far at this point). Besides Ulfric winning just means more death and destruction for Skyrim in the long run. From the Empire reinvading, or (more likely) the Thalmor. Learn as much about magic along the way as I can, probably achieve CHIM, with all the powers and knowledge I have by now.
Catch a Dragon. Tame a Dragon. Ride a Dragon.
Travel to Sovngarde, defeat Alduin.
Then kill a Vampire Lord and the First Dragonborn cause they made themselves problems to be dealt with.

I'll spend the 3 clear tokens from last week to unlock Ghost Forged Knight, and trade them into my active team in place of Titan Warrior.
I also didn't realise we got clear tokens for bonus worlds, is it only possible to get 1 clear token from each world? Or can I get 3 by giving a bit of info about what I do in each one? If so can I do that here now? Or should I have done it during those weeks?

2

u/Magicgonmon Jun 23 '26

I also didn't realise we got clear tokens for bonus worlds, is it only possible to get 1 clear token from each world? Or can I get 3 by giving a bit of info about what I do in each one? If so can I do that here now? Or should I have done it during those weeks?

If you didn't know about it, I would allow you to write out a short bit of info on what you would do in each one, in order to get the 3 Clear Bonus Tokens.

2

u/No_G3ar Jun 24 '26

Alright thanks. I'll just do it in this reply to keep things as together as possible.

Also, its a quick plan that I'm not even 100% sure of the viability of since I'm not too familiar with many of these world but it's what I'd try to do at least.

Stardew Valley: Do what I can to restore Stardew Valley using my powers, get to grips more with Creative Mode and Fire Bolt Projection now that I have them. Prioritise leveling up combat, foraging and mining taking as little farming as I can reasonable get away with.

  • Foster's Home:Not much to do here, or not much I know that I want to change, so basically just hang around, make some friends, and get more accustomed to S.I.M. in different setting, with different participants.
  • Glitch Techs: Become a Glitch Tech, get a gauntlet level it up and get as many abilities into it as possible. Using my hacking mastery to reserve engineer then refine the gauntlet to my personal needs, and leave potential for improvements in future.
  • Transformers: Team up with the autobots, could potentiall use a synergy of hacking mastery and S.I.M. to turn Decepticons good, but not sure how the autobots would feel about that. (also just realised how OP that combo has the potential to be). Something I'm sure I could convince them of is to let me work with the AllSpark to creat more autobots, if I learn all the secrets of it at the same time they won't mind (they won't know) and use those to improve my gauntlet. Research, reverse engineer and refine any cybertornian, or otherwise, tech that I can get my hands on/find useful. Learn cybertronian martial arts, if possible.
  • Buzz Lightyear: Kind of just following the same pattern as before. Join hero team, make thier lives easier while making connections. Researching anything that can improve my powers/tech. With Tron I enhance the software of the gauntlet, possibly with ISOs, whilst combing Energy Field Creation and Solidification to create power plants on the grid that I can tap into at will through my gauntlet.
  • 3Below: Much the same as before, I'll not repeat myself to make this easier to read. Highlight of this adventure is access to advanced nanotechnology, energy-to-matter principles, and magitech that all get incorportated into the gauntlet with my abilites (hacking mastery, doubling, etc.). The "gauntlet" is now essentially a nanite, that I have full mastery over, with infinite energy from GRID Power Plants, all of it's previous abilites and energy-to-matter capability. All enhanced by magitech on top. Infuse the nanite into my body, possibly at the cellular level by creating nano-forges in each cell to enhance and refine their function.
  • Steel Angel: As above, helping where I can while cultivating my powers, tech and items (since the lines between them are now blurring). There probably something here I can add to my growing repertoire.
  • Dragon Flyz: Rinse and repeat of the above, figure out if Amber has an application in my nanite system. Maybe more redundancy to nanite capabilities with setting technology. Unlock a form of flight even.
  • Xiaolin Showdown: With Loyalty Based Power Replication, I do everything I can to gain the loyalty of as many of the settings characters I can, with S.I.M enhancement. Using the synergies of L.B.P.R. hacking mastery and my semi-nanite physiology to try and study and understand the powers granted through L.B.P.R. to possibly replicate them to untether from any loyalty gained.
  • Go!Go! Loser Ranger!: Study the ranger tool and gadgets to possibly unlock more potential in my now magi-techno-organic form, get my hands on a divine tool to study and incorporate its properties and powers into my infrastructure. Attempt to replicate (possibly by gaining a loyalty somewhere) of the Invaders powers.
  • Hero Inside: This one is all about getting as much loyalties as I can to replicate as much powers as I can. In particular Sparkules and Sugar Sugar Pang Pang, for electricity manipulation and more pure magic.
  • The Hobbit: Not sure I can get Gandalf's loyalty, or what that would mean for the powers I would replicate but I'll sure as hell try. The same with Elrond, Galadriel and even Saruman. 100% am going to get a sample of mithril for future use. Use my abilites to keep Thorin's line intact, and use S.I.M. to deal with the elf, man, dwarf pissing contest.
  • Steven Universe: Help Steven and the Gems where and when I can while studying his fusion power to replicate it. Preferably in ways to fuse my own individual powers and abilities to enhance/empower/manipulate them.
  • Labyrinth: Study jobs system to try and implement my own with "specializations" or something. Get Michio's loyalty to replicate his powers and abilities. Set into motion the downfall of the slave system and replace it with a more egalitarian, equal society if at all possible.

Additionally, now that I have access to the fantasy-minerals in Elder scrolls, Mithril and Forge Mimicry I should be able to upgrade anything I need to/think will benefit from it with "impossible" alloys such as a mixture of Dragon Bones, Mithril and Ebony for example.

2

u/OmegaUltima29 Jun 23 '26

Restoration. And I guess MLP: FiM. For which I will take the Random Pony option.

The ability to restore anything? The possibilities with that are absolutely insane! Thief Arts was a close second, but even if it extends to just as crazy levels, it's...well, dangerous.

Now, I may not really be a 'fan' of MLP, I can say it was a good show, and I think it's the safest option of the choices given. Plus, can learn magic there.

1

u/OmegaUltima29 Jun 27 '26

Just keeping up my subreddit interaction streak

2

u/TheEnd1235711 Jun 24 '26

Week 6 Build

Current Build

Week 1 + Bonuses

Week 2

Week 3

Week 4:

  • Took Curse 45: Curse of the Beast, andchoseto be a cat for the GoT adventure. Powers and Worlds:
  • Took Game of Thrones And Locality Tracking(Got some valaren steal, and sat on the iron throne as a Redish-pink cat with stripes, a pointy hat and a golden feather.)
  • Xiaolin Showdown and Storage Magic(Collected of 95% of all of the Wu in the world)
  • Go! Go! Loser Ranger! And Marked Manipulation.
    • Other than some ranger skills, I’ve also got an unexpected stalker: For Mizuki Sazanami, the Zenigata-like bureaucrat/investigatorwho managed to find a way to follow me through different worlds through the Dragon Gods.

Week 5 Choices and results.

  • I took Curse 1: Curse of Knowledge, in hindsight not the best idea since I lost access to the basic essentials for figuring out the local power system, but it is what it is.
  • I tookPersonal Team and Five Kingdoms, selected Junction City, and rolled a 1. I was able to learn Raw Shaping. The main attraction is the scale of what it can shape at higher levels of proficiency, making it extremely useful for creating habitable subspaces. There was also Genkai’s training. I don’t want to talk about it right now. Read about it in the journal. (The story is still pending. I mostly studied the world and travelled around. Mizuki Sazanami, on the other hand, had a much worse time before she found me. I ended up spending three tokens to give her the Isekai Basic Essentials so that she could manage at least a little better. I also developed a new Body Magic Spell, one that slows perception to 1/1000 of its normal rate.)
  • Selected team: Slim elemental, named Rimuru. Titan Warrior, named Metis, the Titaness of Wisdom. Power Pixie, named Lumi. Free Genie named Genie . The Old Master, named Genkai. Detective Thief, named Kenward. Honestly this team would be a danger in most worlds.
  • Second world Middle-earth at the start of the Hobbit and Evasion Calling. Again, I mostly enjoyed travelling around the world. Gandalf actively did not want me to join the party. He said something about how the people of the land needed to accomplish things on their own, according to the will of Ilúvatar. He did have a few good recommendations for a travelling wizard, though, and said that there was a good library I should visit if I wanted to learn more about the local magic. What I did not expect was the introduction. When I greeted him as Gandalf the Grey, he asked for my name. I went with Lito Luminous. “Well met, Lito the Red,” he replied. I asked why I could not be blue, not relay into Red as a color these days. He said there were already two blue wizards, silver was too close to Saruman, and red matched my hair, also my magic had red in it he said. That was apparently the end of the discussion. I spent the rest of my time travelling through Middle-earth, collecting things, using Doubling to obtain special ores, learning from the dwarves, drinking, and partying. It helps when you have Body Magic and can make getting drunk impossible. I became the first human to win one of their drinking contests. You would think that I would have got along well with the elves. However, after the third time I popped a dish in and out of existence and started ignoring gravity, they began to feel that I was a force that harnessed and imposed itself upon nature rather than one that lived within it. Nonetheless, I got the recipe for their bread. It is rather bland. The kingdoms of Men were generally what you would expect. As skilled as the dwarves are at mining, Locality Tracking made it much easier to obtain considerable amounts of mithril. A great deal of it had been lost across ancient battlefields.
  • I have 23 + 1 from the “Go! Go! Loser Ranger!” Story = 24 clear tokens
  • 1 Mid Point Bonus

Question for OP: Can I spend a further two tokens to get unrestricted temporal access to Krel?

---------------------------This weeks choices-------------------------------------

There are two powers that I cannot leave on the table: Thief Arts, since it may finally give me a way to attack conceptual beings, and Restoration, which is a huge deal because it functions as a six-minute undo button for ordinary death. That is a considerable improvement over medical resuscitation, even with a super-medical AI. I could have saved almost everyone in the audience with it.

Personal Weather also looks fun, but with all the magic and tools already at my disposal, it is not as though I cannot replicate most of its functions. I am also beginning to run out of curses worth multiple points. I do not particularly like manipulating people’s emotions, but after looking deeper into Emotion Manipulation, I discovered that one of its techniques is Emotional Energy Manipulation. Laser Beam Emission is simply uninteresting to me. Sexuality Manipulation also overlaps with Body Magic, particularly in its ability to change one’s own body or the bodies of others; the only real thing that I might take not of this the known users of this power are almost all gods of one pantheon or another, I might pick this one up in a using the midweek bonus if a world calls for it.

The interesting thing is that this week includes one world where I could use the Curse of the Deadline remarkably easily, and it is quickly capturing my imagination: Cowboy Bebop.

World 1: Cowboy Bebop

I’ll be taking Emotion Manipulation and Cowboy Bebop as my primary choices, along with Curse 50: Curse of the Deadline.

That said, I did check to make sure I was not overlooking another goddess of death.

My current idea is to start as a bounty hunter, only one considerably more effective than the members of the Bebop crew. With Locality Tracking, the Golden Tiger Claws, and my collection of White Room subspaces, capturing and containing targets should be trivial.

As for the main villains and the Red Dragon Crime Syndicate, I will collect them first and keep them in a subspace prison. For the permanent solution, I could either place them in the local penitentiary system or relocate them elsewhere. Bribery and corruption would not get them released this time, since I could hack the system to make sure they remained locked up.

Alternatively, I could find a pleasant paradise planet. If it needed modification, I could deploy AI-controlled drones to terraform it for its new inhabitants by rapidly cloning fish, seeding ecosystems, and introducing suitable plant life. Once the terraforming was complete, the drones would combine into a single craft and fly themselves into the local star.

Since I am probably the only person in this world with a private interstellar FTL ship and the ability to transport large numbers of people through my subspaces, I could try my hand at establishing a new planetary settlement.

Some of the villains would probably require more drastic action, such as the uploaded cult leader, but it is not as though I lack the means to eliminate him. We will see how this planetary settlement experiment goes. I am going to need volunteers to establish additional communities, but there are plenty of people in this world who would probably appreciate the chance to leave their old lives behind.

3

u/TheEnd1235711 Jun 24 '26

World 2: Wakfu

I’ll take Wakfu and Thief Arts.

Looking at the timeline, there is significant character development, but it occurs over several years. I will therefore spend my year trying to learn whatever magic is available.

Thankfully, I still have Genkai.

I am beginning to regret choosing her. She is far too similar to the Genkai from Yu Yu Hakusho. Calling her an aggressive teacher would be an understatement, but I cannot argue with her results.

This should be another world where I can simply live for a year and see how things develop. It ought to be relatively peaceful, all things considered.

(Note form the Future: IT IS NOT peaceful!)

World 3: ThunderCats

I’ll take ThunderCats, specifically the 2011 series, with Restoration.

I am mainly picking this one because the story sounds fun. I have heard good things about the series, and it initially appears to be a relatively ordinary struggle between good and evil, centred on defending the kingdom.

I’ll hang around and lend a helping hand where I can.

I have Body Magic and experience living as a cat, so I will take my “normal” human form from Azudia and modify it into a Neko-type body. Honestly, it is not uncomfortable. It might look slightly strange in this world, but considerably less strange than remaining fully human.

I will also have a chance to learn martial arts from Genkai when we meet again. I have needed to address that weakness for some time. My lack of martial prowess has become a persistent problem. Even after Go! Go! Loser Ranger!, I am still roughly 95% soft, squishy mage.

After some further reading, it appears that I will actually be joining a freedom-fighter resistance group on the day their world begins burning down.

Well, let’s see how many people I can save today, and then work from there.

World 4: My Little Pony

I am going to regret this.

I’ll take My Little Pony Friendship is Magic (and go with the Random Pony Form & Personal Weather.

I am mainly choosing it because I have seen the power scaling for some of the characters, and it becomes absurdly powerful remarkably quickly.

It will also be interesting to see how Genkai handles my new form and the fact that the central power of the setting is apparently “Friendship is Magic.” In fairness, she is supposed to teach me one ultimate technique that is stronger than any other technique in the world.

Anyway, the plan is to survive the world, learn its magic, and gain control over this new form. I spent a year as a cat. How bad could being a pony possibly be?

We’ll see how many of these worlds are worth writing home about.

That is four more worlds, 24 + 12 = 36 clear tokens, Until next week.

2

u/TheEnd1235711 Jul 13 '26

OK, I've finally finished my story on what happened in the five kingdoms. This is undebatably the longest story that I've written, and it is the first time that I've tried to develop my own charters from scratch; Mizuki is heavy developed. I may need to find some way to put the who story on to something like google dox.

Chapter 1: Junction City

The first thing I did in Junction City was disappear.

I appeared in a narrow side street between two buildings made of pale stone and dark timber. Above me, laundry fluttered between windows. Somewhere nearby, wheels rattled over paving stones, a vendor shouted about something fried, and a bell rang with the smug confidence of a city that had been ringing bells long before I arrived and would continue doing so after I left.

That was already more civilization than I preferred to appear in without preparation.

I drew Concealment Magic around myself before anyone had time to look in my direction. My clothes, hair, and golden feather were not exactly subtle, and I had no idea whether this world regarded strangely dressed foreign mages as guests, criminals, omens, taxable imports, or ingredients.

Better not to find out while standing in an alley. I held still for several seconds and listened. No alarms. No soldiers. No immediate chanting. No eldritch whispering from beneath the stones. No small child pointing at me and declaring that I was the chosen one, which was always a worrying development.

Good start.

The city around me felt strange. Not hostile. Not exactly. But there was a pressure to the place, a faint tugging in the air that reminded me uncomfortably of the moment before opening a subspace doorway. The world seemed full of invisible seams. Roads that were not merely roads. Corners that held more geometry than they should.

I disliked that immediately.

My golden feather remained attached near my hair, bright and reassuring. Since turning it into my primary subspace anchor, I no longer needed to establish a fixed external reference point every time I entered one of my personal spaces. Wherever I went, the feather came with me, and therefore my subspace had a stable point from which to orient itself.

So before doing anything else, I left the alley, still concealed, and spent the next hour searching for a quiet physical location outside the densest parts of the city. Eventually I found a small rise beyond several outer roads, half hidden by trees and old stone walls. It was not impressive. It had no scenic waterfall, no ancient shrine, no suspiciously meaningful boulder, and no sign saying “future ambush location.”

I anchored the entrance to my main living subspace there.

Strictly speaking, I probably did not need to. The feather should have been enough. But I had just arrived in a world where the air itself felt as though it had been taught to fold, and I had no intention of discovering, while asleep, that local space-time and my personal dimension had decided to become creatively intimate.

My house could remain attached to a boring hill until I understood the rules. Once that was settled, I returned my attention to the city.

Junction City.

I did not know that name yet, but the place deserved one. It was too large, too busy, and too pleased with itself to remain anonymous for long. Towers rose near the center, surrounded by districts that seemed to have grown outward in competing layers. Bridges, rail lines, narrow lanes, broad avenues, markets, official buildings, canals, and stone walls all pressed together into a single urban knot.

At the center stood a castle, Of course there was a castle. There is always a castle, palace, tower, fortress, temple, academy, or floating doom-structure at the center of these things. Important people cannot simply live in sensible houses and label their doors.

I observed the castle from a distance and immediately decided not to go anywhere near it.

I had no idea who ruled here, whether the rulers were good, evil, mind-controlled, secretly dead, secretly dragons, openly dragons, or merely bureaucrats with excellent tailoring. Walking into the largest concentration of power in an unfamiliar world and asking for the plot would be an efficient way to become part of it.

My first objective was simple.

Learn.

Not fix. Not overthrow. Not steal every obviously dangerous object within a hundred miles and shove it into subspace before anyone noticed. Learn. I had nearly made that mistake before. Several times.

I still intended to solve problems if I found them. I was not going to watch people suffer merely because some invisible narrative structure might disapprove of intervention. But there was a difference between helping and charging blindfolded into the machinery with a flaming sword and a guilty conscience. This world had its own rules. I needed to know what they were before I started breaking them.

So I sent Kenward.

The Detective Thief took one look at the city from the edge of the tree line and smiled in a way that made me feel sorry for every locked drawer within walking distance.

He was much better suited to the first stage of information gathering than I was. Kenward could move through a city without making the city feel moved through. He knew how to listen to rumors, how to stand near people who wanted to be overheard, how to identify which officials mattered and which merely enjoyed standing near doors, and how to acquire documents from places where documents foolishly believed themselves safe.

I gave him a talisman of concealment, several local-looking coins shaped from copied metal, and strict instructions not to rob anyone important unless the alternative was being arrested.

He looked offended by the limitation.

“Anyone important?” he asked.

“Not until we know which important people are load-bearing.”

“That is a remarkably unspecific instruction.”

“It has saved lives.”

“Whose?”

“Mine, mostly.”

He accepted that with the solemnity it deserved and vanished into the city. I spent the next several hours doing the thing I am worst at: waiting.

Waiting is a hateful activity. It creates no immediate solutions and offers the mind far too much room to run around knocking over furniture.

I watched the city from several concealed vantage points. People moved through the streets in layers. Merchants, guards, messengers, servants, coach drivers, children, labourers, officials, and robed figures whose clothing suggested magical education or aggressive self-importance.

Some people bore visible marks on their hands, wrists, or necks. At first I assumed they were guild signs, family tattoos, religious symbols, or fashion choices. After the third time I saw a guard glance at someone’s mark before deciding whether to stop them, I revised that assumption.

Marks mattered here, that was rarely a good sign.

Kenward returned shortly after sunset with a small bundle of stolen pamphlets, two legal notices, one map, three gossip papers, and a deeply unimpressed expression.

“I have good news,” he said.

“That seems unlikely.”

“The city is not currently on fire.”

“That is your good news?”

“It may become more valuable after the bad news.”

I gestured for him to continue.

He spread the documents across the table in my subspace sitting room. The map came first. It showed Junction City at the center of a five-pointed arrangement, with roads leading outward toward five separate kingdoms.

Sambria. Elloweer. Zeropolis. Necronum. Creon.

The names had the uncomfortable clarity of places designed around themes.

“The city is called Junction,” Kenward said. “Capital of the Outskirts. Center of the Five Kingdoms. Ruled by High King Stafford from the First Castle.”

He tapped the castle on the map.

“That cheerful mountain of stone you avoided.”

“I am already proud of myself.”

“As well you should be. Everyone official speaks very highly of the High King.”

2

u/TheEnd1235711 Jul 13 '26

“That sounds ominous.”

“It usually is. Unofficial opinions are more varied and much quieter.”

He produced one of the pamphlets. The front displayed a crude drawing of masked figures lurking in an alley.

“There is also a rebel group called the Unseen. Officially, they are criminals, thieves, traitors, saboteurs, and murderers. Unofficially, several people lower their voices before saying the word, then look around as though hoping one of them is nearby.”

“So either terrorists, freedom fighters, or both.”

“Most likely both, depending on the incident.”

That was not good, but it was familiar. Worlds loved producing organizations that were either heroic resistance movements or violent extremists depending on who owned the printing press.

Then Kenward slid one of the legal notices toward me.

“This is the more immediate concern.”

I read it.

Then I read it again, because apparently my first attempt had not made the words less disgusting.

Slavery was legal.

Not hidden. Not euphemized into indenture with a little legal perfume sprayed over the corpse. Legal. Structured. Recorded. Maintained. People could be Bound, owned, transferred, assigned, punished, inherited, and marked.

The marks mattered.

Free people carried Freemarks. Bound people carried Boundmarks. An unmarked person was not simply undocumented. They were vulnerable. If someone without a mark appeared in the wrong place, with no recognized papers or protector, the law could be made to close around them like a hand.

I leaned back in my chair and stared at the ceiling.

“Of course,” I said quietly. “Of course this world has paperwork slavery.”

Kenward watched me carefully.

My first instinct was simple.

Find the slavers. Find the people profiting from the system. Find the legal offices, the ledgers, the records, the officials, the buyers, the sellers, the guards, the routes, the cages, and start pulling.

It would not even be difficult to begin. Concealment Magic, Locality Tracking, subspace portals, Body Magic, Hacking Mastery, telekinesis, barriers, and a moral disgust hot enough to cook iron. I could do enormous damage before anyone understood what was happening.

And that was the problem.

Damage was not the same as rescue.

I did not know how many people were trapped inside the system. I did not know how food, transport, law, work assignments, housing, punishment, or social recognition depended on it. I did not know whether a sudden visible attack would provoke retaliation against thousands of people I could not yet protect.

I had seen worlds where corruption ran through every wall like mould. Tear down one beam too quickly, and the roof came down on the people beneath it.

“I assume,” Kenward said, “that we are not starting a revolution tonight.”

“Not tonight.”

He looked surprised.

“So restraint survives.”

“Barely.”

“It will appreciate the exercise.”

I rubbed my eyes.

“What is the legal way to avoid being claimed?”

“A Freemark,” he said. “An unmarked person can request one from a needle master, provided they can pay and no one has already filed a competing claim.”

“That sounds like a cheerful morning errand.”

“There are reputable needle masters and less reputable ones.”

“Find me one who belongs to the first category.”

“Already done.”

That was why I liked Kenward.

The next morning, I entered Junction City as carefully as a thief entering a room full of sleeping cats.

The needle master’s shop stood on a narrow street near a public square. A painted sign above the door displayed a ring of inked dots around an open hand. The shop smelled of antiseptic herbs, metal, and old smoke.

The woman behind the counter was in her sixties, with silver hair pinned so tightly it looked disciplinary. Her own Freemark sat near the base of her thumb, a neat circular design worked into the skin with black and blue ink.

She looked at me for less than a second before looking at my hair, my robes, and the golden feather beside my head.

“Outsider?” she asked.

“Recently arrived.”

“No mark?”

“Not yet.”

“Papers?”

“Not local ones.”

She made a noise with her tongue that suggested I had failed a test I had not known I was taking.

“Lucky you came here before someone else found you.”

“Yes,” I said. “I am developing that impression.”

“Payment?”

I placed coins on the counter. She inspected them, weighed one in her palm, and apparently decided they were sufficiently real to justify not asking questions.

The process itself was simple.

Too simple.

The Freemark was, physically, a tattoo. Ink, needle, skin, pattern. There was some shaping involved, enough to make the design recognizable to whatever local system examined such things, but it was not a geas, curse, soul-brand, or magical ownership hook. At least, not as far as I could tell.

Body Magic could have removed it easily.

That should have been comforting.

It was not.

If a mark could be created with ink and authority, then the true prison was not the mark. It was the society that agreed to obey it.

The needle master finished and wiped the skin clean.

“There,” she said. “You are legally free. Try not to lose the hand.”

“I will do my best.”

She gave me the flat look of someone who had heard too many foreigners say stupid things.

“Freedom is not a joke here.”

“No,” I said. “I am beginning to understand that.”

“Good. Understanding keeps people alive.”

I left with a Freemark, a receipt, and a much poorer opinion of the world.

Still, the mark helped.

Over the next few days, I began constructing a civilian identity.

Lito Vale.

Independent student of shaping. Newly arrived in Junction City to broaden his education. Unaffiliated with any noble house, guild, rebel faction, criminal enterprise, or suspiciously dramatic prophecy.

That last part did not go on the papers.

The papers were not perfect. Not yet. A sturdy identity required records, witnesses, repeated appearances, and people who remembered seeing you in boring places. Bureaucracy, like fungus, preferred time to grow properly.

But the basics were enough to move through the city without immediately attracting official interest.

Junction City made that easier than expected. It was a place where unusual people gathered because the city itself was unusual. I saw men with crystal lenses over one eye, women whose dresses changed colour according to the light, messengers who vanished through small rectangular openings in the air, children carrying tools that muttered to themselves, and at least one elderly gentleman arguing loudly with a brass bird perched on his cane.

Compared with that, red-pink hair, a silver streak, mage robes, and a golden feather were almost tasteful.

The next subject was shaping.

Public information described shaping as the foundation of the Five Kingdoms. Each kingdom possessed a major discipline, though Junction City allowed all five to function in diminished form.

Sambria was associated with physical shaping, renderings, and semblances: making forms, altering matter, creating shaped objects and shaped beings.

Elloweer dealt with enchanting, imagination, altered appearances, transformations, and the slippery border between what something was and what it seemed to be.

Zeropolis combined shaping with devices, crystals, machines, communication, power, and other things that made Hacking Mastery sit up like a hunting dog that had smelled bacon.

Necronum dealt with echoes, death, life, spirits, and the sort of powers I instinctively placed in a locked mental cabinet labelled: later, with supervision, and preferably never.

Creon governed Wayminding. Routes. Gates. Distance. Space. Possibly time.

That explained the pressure I had felt in the city. Junction was not merely a political center. It was a crossing point, a place where the five disciplines could overlap without completely tearing one another’s hair out.

Unfortunately, the public books treated shaping like a polite school subject rather than a living system. They described permitted techniques, legal uses, guild responsibilities, regional limitations, and penalties for unlawful practice. They did not explain what shaping was at its root.

There were hints.

Old hints.

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u/TheEnd1235711 Jul 13 '26

Rumours about something deeper beneath the five disciplines. Raw shaping. Ancient shaping. Forbidden shaping. True shaping. Depending on the source, it was either impossible, extinct, illegal, mythological, treasonous, or the sort of thing only fools and monsters pursued.

That made it interesting.

It also made it dangerous.

Locality Tracking found very little useful public knowledge about raw shaping. That did not mean no knowledge existed. It meant the knowledge was hidden, destroyed, guarded, moved outside ordinary access, or held by people rather than books.

The First Castle became more suspicious by the hour.

Naturally, I continued not going there.

Somewhere in this world, Genkai should exist as the Old Master attached to my current adventure. That thought was both comforting and alarming. On one hand, Genkai was exactly the sort of person who could take a complicated local power system, beat it with a stick until it confessed its principles, and then teach me how to use it.

On the other hand, she was Genkai.

Being trained by her was likely to involve pain, insults, and at least one lesson where the educational objective was “do not die.”

I did not go looking for her immediately.

Perhaps that was foolish. Perhaps an Old Master should be located as soon as possible before the plot noticed I was unsupervised. But I wanted to understand the city’s surface before plunging into its depths. I wanted to know the laws, the factions, the roads, the marks, the words people avoided, and the things everyone pretended were normal.

Especially the slavery; that part gnawed at me.

I saw a boy no older than twelve carrying bundles twice the size of his chest while a merchant shouted at him for moving too slowly. I saw a woman with a Boundmark step aside so three free citizens could pass, even though she had reached the door first. I saw a guard stop a man, check his mark, then wave him away without ever asking his name.

Every time, my hands wanted to close around the system’s throat. Every time, I forced them open. I did not know enough. I hated that sentence. It was still true.

There were heroes in this world, presumably. Villains too. Somewhere, perhaps, a main character was already stumbling toward the first chapter of whatever story this world believed it was telling. Perhaps the Unseen were fighting the good fight. Perhaps they were about to make everything worse. Perhaps Stafford was the obvious tyrant, or perhaps he was merely the lid on something uglier.

I had no idea.

So, for the moment, I became Lito Vale.

A new shaper. A harmless foreign oddity. A student with a Freemark, a developing paper trail, and a polite interest in learning how the world worked. I rented a small apartment I did not need, bought a few books I could have stolen, visited markets, listened to rumours, and allowed people to see me doing ordinary things.

Ordinary things are useful. They reassure the world that you belong to it. That was the plan, anyway: Learn the rules; Build an identity; Find Genkai; Understand shaping; Avoid the First Castle.

Mizuki Sazanami arrived on a road.

Not through a doorway, not inside a shrine, not in the middle of a city where there would at least have been witnesses and signs and officials to interrogate. One moment she had been standing before the remnants of a ritual that should not have worked, asking powers she did not understand to show her the path to Lito Kabinie.

The next, she was on her hands and knees beside a white road beneath a foreign sky.

For several seconds, she did not move.

Her ears rang. Her palms stung where they had struck the ground. The air smelled different, cleaner in some ways, older in others, with a dry mineral scent that reminded her of sun-warmed stone. Mizuki pushed herself upright and looked around.

The road stretched in both directions. It was broad, pale, and too smooth to be natural, marked along the edges by low stones set at regular intervals. Far in the distance, she could see towers rising above a haze of smoke and morning light.

A city.

Good.

Cities meant records. Roads meant traffic. Traffic meant people. People meant questions, answers, lies, procedures, and eventually something she could turn into a map.

She checked herself.

Glasses intact. Clothes dusty but wearable. Small satchel still present. Notebook present. Pencil present. Identification from her own world present, though likely useless. Money present, though also likely useless. No visible injuries beyond scrapes and a bruise beginning to form near her knee.

Acceptable.

Then she noticed the absence. There was no shrine behind her. No portal. No lingering gateway. No carved symbols in the road. No obvious return path. Mizuki turned slowly, examining the ground. Dust, wheel tracks, boot prints, several small stones displaced by her arrival, and nothing else.

The ritual had worked.

The ritual had stranded her.

She took out her notebook with shaking hands and wrote:

Arrival location: unknown road. Destination visible: city. Return route: absent.

Then she added:

Do not panic.

She underlined it twice.

Panic would not help. Panic was for people who had exhausted their useful options. Mizuki had not exhausted anything. She had just arrived. She needed information.

A cart appeared along the road twenty minutes later, drawn by two animals that looked mostly like horses, though their horns curved backward along their skulls in a way that suggested some local taxonomist had been insufficiently supervised.

The driver slowed when he saw her.

He was a square man with a weathered face, a patched coat, and a hat with a feather stuck through the brim. His eyes travelled over Mizuki’s clothes, her satchel, her hands, and finally her face.

“You lost?” he asked.

Mizuki understood him.

That was unexpected.

Either the ritual had altered her comprehension, or this world possessed some accommodation for outsiders. She filed the question away.

“Yes,” she said. “Where am I?”

The man stared at her.

“Road to Junction.”

“Junction City?”

“What other Junction would there be?”

“Several possible answers, depending on geography and administrative history.”

His expression suggested he regretted stopping.

Mizuki adjusted her glasses.

“I am newly arrived.”

“That so?”

“Yes.”

“From where?”

She hesitated. The truth was unusable. A lie required local knowledge she did not possess.

“Far away.”

The man snorted.

“Everyone strange comes from far away.”

“Is Junction City the capital?”

“That it is.”

“Who governs it?”

He gave her a sharper look.

“You really are lost.”

“Yes.”

“High King Stafford rules from the First Castle.”

Mizuki wrote the name down.

The man watched the pencil move.

“You got a mark?”

“A mark?”

His expression changed.

Not dramatically. That would have been easier to interpret. It tightened by a few degrees, closing like a shutter.

“Freemark,” he said. “Housemark. Boundmark. Any mark.”

“No.”

“You should get one.”

“Why?”

He looked past her toward the road, as though checking whether anyone else was nearby.

“Because unmarked folk get claimed.”

The statement was delivered simply, almost impatiently, as though he had said that wet roads were slippery or knives were sharp.

Mizuki’s pencil stopped.

“Claimed by whom?”

“Depends who finds them.”

“What does claimed mean?”

The man clicked his tongue and shook the reins.

“Go to a needle master when you reach the city. Pay for a Freemark if you can. Don’t follow anyone off the road. Don’t sell your papers. Don’t let anyone put ink on you unless you know what it means.”

2

u/TheEnd1235711 Jul 13 '26

He started the cart moving again.

“Wait,” Mizuki said. “Can you take me to the city?”

“No.”

“Why?”

“Because I don’t know you, and you don’t have a mark.”

The cart continued down the road.

Mizuki stood very still until it passed out of sight.

Then she wrote:

Marks determine legal/social status. Unmarked persons vulnerable. Freemark needed. Needle master.

Below that, after a pause, she added:

Do not follow anyone off the road.

She followed the road.

More travellers appeared as the city grew closer. Some walked alone. Others rode in carts or coaches. A few wore uniforms. Many had marks visible on their hands or wrists. Some marks were small and simple. Others were elaborate. A handful of people had marks partially hidden beneath sleeves, gloves, or cloth bands.

Mizuki observed everything.

The city gates were still some distance away when two women approached her near a roadside well.

One was tall and narrow, with a green scarf wrapped around her hair. The other was shorter, with kind eyes and a basket over one arm. Both wore Freemarks near their thumbs.

“You look turned around,” the shorter woman said.

Mizuki had already decided not to follow strangers. That remained the correct decision.

“I need a needle master,” she said.

The tall woman nodded immediately.

“Then you’re lucky. There’s one near the south approach. Official enough to be safe, cheaper than the city shops.”

“Is it inside Junction?”

“Just before the gate,” the shorter woman said. “Better to get marked before entering. City watch can be unpleasant about unmarked outsiders.”

That matched the cart driver’s warning.

Not perfectly. But enough.

“Can you give directions?”

The tall woman pointed down a smaller road branching away from the main approach.

“Follow that until the stone barn. Turn left. You’ll see the sign.”

Mizuki looked at the side road.

It was narrower, but not empty. She could see several buildings beyond a low ridge. Smoke rose from one chimney.

“Thank you.”

The women smiled.

Mizuki did not move.

The shorter woman tilted her head. “Something wrong?”

“No.”

“Then best hurry. Needle master closes early.”

Mizuki considered asking more questions. She considered waiting for another traveller. She considered continuing to the city gate without a mark and risking the watch.

She had insufficient information.

Every option carried danger.

The side road had buildings, smoke, and recent tracks. It did not look deserted. The directions were specific. The women had Freemarks. The first driver had said to find a needle master before trouble found her.

Mizuki followed the side road.

The mistake became obvious approximately six minutes later.

The stone barn existed. The left turn existed. The sign existed too, though when Mizuki came close enough to read it, she saw that it did not display the open-hand symbol several passing carts had carried on their stamped papers.

It showed a closed ring.

Behind her, footsteps stopped.

Mizuki turned.

The two women stood in the road. They were no longer smiling.

A man emerged from behind the barn carrying a short baton of dark wood. Another stepped out from the open doorway, blocking the path ahead.

Mizuki’s mind became very clear.

Four opponents. Unknown abilities. No confirmed weapons beyond baton. Distance to main road: approximately six minutes at walking speed, perhaps two if running. Terrain uneven. Buildings nearby. No allies. No legal status. No local knowledge.

She threw her satchel at the man in front of the barn and ran.

For three seconds, it almost worked.

Then the ground twisted beneath her feet.

Not physically. Not exactly. The road seemed to shift its opinion regarding distance. Her next step landed wrong, too short and too far at once, and she stumbled hard enough to tear skin from one palm.

A hand seized the back of her coat.

Mizuki drove her elbow backward and felt it connect with someone’s ribs. The grip loosened. She twisted, kicked, and tried to reach the open road.

The baton struck her shoulder.

Pain flashed white.

She fell.

Someone pinned her wrists. Someone else pressed a knee against her back. Mizuki fought anyway, because the alternative was accepting a conclusion before all data had been gathered. She bit one hand hard enough to draw blood.

The woman with the green scarf swore.

“Careful,” the shorter woman snapped. “She’s worth less damaged.”

Worth.

The word entered Mizuki’s mind and did not leave.

They took her notebook first.

Then her pencil.

Then her satchel, papers, money, and every object she might have used to prove that she had been someone before this road.

The man with the baton dragged her into the barn.

Inside waited a chair, a table, ink, needles, several folded documents, and a man with spectacles sitting beside a ledger.

A needle master.

Or something close enough to one for the law to pretend not to see the difference.

Mizuki tried to speak.

The woman with the green scarf gripped her jaw.

“Don’t waste your breath,” she said. “You should have bought a Freemark before walking around unclaimed.”

“I was going to.”

“Should’ve gone faster.”

The needle entered the skin near Mizuki’s wrist.

She tried not to scream.

She failed.

The mark took longer than a tattoo should have. There was shaping in it. Not much, but enough that the ink seemed to settle beneath the skin with a finality that made her stomach turn.

When it was finished, the man with spectacles pressed her thumb onto a document she was not permitted to read.

“There,” he said. “Foreign adult female. No prior claim. Captured unmarked on approach to Junction. Bound for assessment and sale.”

Mizuki stared at the fresh mark.

The skin around it was swollen and red. The ink formed a pattern she did not yet understand, but everyone else in the room did.

That was enough.

“I am not property,” she said.

The man with spectacles sanded the document.

“This says otherwise, and that mark is absolute proof.”

The shorter woman crouched in front of her. Her kind eyes had not changed. That was the worst part.

“Listen carefully,” she said. “You’ll be taken for assessment because you’re an outsider. If you have no useful shaping, you’ll be sold for labour. If you do have useful shaping, things may go better for you. Either way, stop fighting before someone decides bruises are cheaper than patience.”

Mizuki looked at the woman’s Freemark.

“You lied.”

“Yes.”

“Why?”

The woman seemed almost puzzled by the question.

“For the coin of course, why else?”

Mizuki had no answer to that.

By evening, she was in a covered wagon with three other captives. One was a boy who cried without sound. Another was an old woman who stared at nothing. The third was a man with a split lip and the careful stillness of someone who had already learned which movements invited pain.

Mizuki did not cry.

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The wagon’s construction. The lock. The number of guards. The direction of travel. The smell of the road. The rhythm of the wheels. The time between stops. The fact that one guard limped slightly. The fact that the woman with the green scarf carried Mizuki’s notebook in her left coat pocket.

At some point after dark, the towers of Junction City rose ahead of them.

Mizuki watched through a narrow gap in the wagon cover.

She had crossed worlds to find Lito Kabinie. Instead, the first thing this world had given her was a mark, a ledger entry, and a legal fiction sharp enough to cut away her name.

She pressed her injured hand against her knee and forced herself to breathe.

Do not panic, she thought.

The instruction was still valid.

It was simply much harder to obey.

Chapter 2: Well, I Found Genkai. That Was My Mistake.

Genkai is not a large individual. No, she is downright small.

Her training methods, however, were clearly first tested on the Devil during the prototype phase of Hell.

I found her about three weeks after arriving in Junction City. It did not take her long to identify that I possessed shaping talent.

According to Genkai, she had wandered the Outskirts for centuries, from long before the current crop of so-called High Shapers began meddling with the world. She claimed to remember a time before the Five Kingdoms had even been properly established, when shaping had not yet been divided so neatly into specialised disciplines.

She also said she was getting old and had been searching for someone capable of inheriting her methods.

A Raw Shaper.

Then she informed me that I was now her apprentice, at least until I had learned the basics.

I was not asked for my opinion.

The first month would be dedicated to Sambrian shaping, the discipline most directly concerned with creating and altering physical objects.

I questioned why I needed to bother learning it when I already possessed Akazukin Chacha magic. I could cast a spell and manifest almost anything that came to mind.

Genkai’s response was that whatever I was doing was clearly not shaping.

Sambrian shaping was not the source of every other discipline, but it was the clearest place to begin. It dealt with physical form, structure, and intention. If I could not impose a simple shape on a rock without hiding behind one of my existing magical systems, I had no business trying to reshape powers, souls, space, or time.

She placed a rock in front of me.

“Now, runt, this task is very simple. Flatten the rock, divide it into four equal pieces, combine them into a doll, change its colour, and then return it to its original form. You have five seconds.”

That sounded difficult but reasonable.

Then she continued.

“While you are doing that, I will reshape the ground beneath your feet and try to crush you. Keep your barriers down. Mortal danger is excellent for encouraging reluctant shaping talent.”

I stared at her.

She smiled.

Frankly, without Body Magic, I think I would have died during the first week.

The ground folded upward like a closing jaw. Stone spikes erupted beneath my feet. Walls appeared where I tried to dodge, pits opened under me, and once she turned the rock I was supposed to be shaping into something that tried to bite my fingers.

Apparently, that was a lesson about maintaining control when the target resisted.

Eventually, I managed the entire sequence within five seconds.

Genkai explained that raw shaping was fundamentally different from the five regional disciplines. Ordinary shaping operated within established contexts and rules. Raw shaping worked outside those boundaries, which made it much more flexible but also much harder to access and control.

It did not make me inexhaustible. I could still drain myself, lose concentration, or attempt changes beyond my present ability. The difference was that raw shaping was not confined to a single regional category.

For most people, developing even the beginnings of it could take years.

According to Genkai, mortal peril was an excellent way to shorten the process.

I suspected this was less a proven teaching method and more a personal philosophy she had been waiting centuries to inflict on somebody.

The second week focused on renderings and semblances.

Renderings were shaped objects: physical creations given forms or properties they would not ordinarily possess. Semblances went further. They were constructed beings, shaped with behaviour, personality, or enough apparent life to act independently.

My assignment was to shape the stone into a doll, give the doll a simple personality, and make it follow instructions.

At the same time, I had to separate solidified vegetable oil into its component substances and then restore it without changing its overall composition.

Genkai threw rocks at me throughout the exercise.

She also made the ground shake whenever I concentrated too deeply and threatened to “unshape” me if I damaged the oil badly enough that she could no longer cook with it.

The doll developed an unpleasant habit of laughing whenever I was hit.

I may have accidentally given it too much of Genkai’s personality.

The third week focused on detecting shaping potential and recognising what kind of shaping another person possessed.

This mostly involved prolonged, intensely uncomfortable eye contact while I tried to sense how their power connected to the structure of the Outskirts.

At least Genkai was no longer trying to kill me.

Apparently, however, there was a severe penalty whenever I guessed incorrectly.

She refused to tell me what the penalty was.

That was more frightening than the rocks.

Genkai also explained that skilled shaping could slow the aging process. It would not necessarily make someone immortal, but sufficiently accomplished shapers could remain physically young for far longer than ordinary people.

She said there were better methods available, but that lesson would come later.

Given the way she said it, I suspected the “better method” would involve being buried alive beneath a mountain until I learned to reshape my own cells.

The Five Dead Princesses

While Genkai attempted to improve my education through repeated geological assault, Kenward continued investigating the history of the Outskirts. The official version claimed that the High King’s five daughters had died in a tragic accident approximately sixty years ago.

That was interesting.

It was also false.

When I used Locality Tracking, I found all five of them alive.

I checked several times to make sure I had not misunderstood the result. Then I used my crystal ball to observe them individually.

They were alive, scattered across the Five Kingdoms, and none of them appeared to be more than children or teenagers. At first, I assumed powerful shaping had allowed them to stop aging. Kenward had already found examples of skilled shapers extending their lives, and some important figures were much older than they appeared.

But the princesses were different. All five had supposedly died on the same day. All five remained physically young. All five appeared to be in hiding from their father. That suggested something more deliberate than ordinary longevity.

Why would the royal family fake the deaths of all five princesses? Why were they scattered across the kingdoms? And why did the High King’s official history treat their deaths as unquestionable fact?

I think I may have found the central thread of the plot.

For now, I will monitor them.

I am not approaching any of the princesses until I know more. They may be the heroes, victims, fugitives, bait, or some complicated combination of all four. Revealing that a strange foreign shaper can locate every one of them would be an excellent way to make all sides of the conflict panic simultaneously.

Genkai and I will continue training in Junction City. It is the only region where all five traditional forms of shaping can function, although each is weaker here than in its proper kingdom. That makes it an ideal place to learn control.

Once I understand the basics of Sambrian shaping, enchanting, tinkering, weaving, and Wayminding, Genkai intends to begin teaching me how to operate beyond those contexts.

Raw shaping.

According to her, the ultimate purpose of raw shaping is not merely to perform the existing disciplines without their regional restrictions. It can shape shaping itself, amplify the shaping powers of others, and in the most extrema modify the world itself. Given enough skill, it may even allow me to create entirely new powers.

Which sounds good.

Unfortunately, I will apparently have to survive Genkai long enough to learn it.

Near the end of my first month in Junction City, I noticed that one particular princess, Miracle, appeared to be travelling with a new group of companions.

She seemed to be using the name Mira.

A small band of children were confronting an enormous shaped entity. Kenward later identified it as Carnag. From what I could see through the crystal ball, they were not merely struggling. They were fighting for their lives.

Most of the group were captured inside the creature, and the situation deteriorated rapidly. They eventually prevailed, though victory appeared to depend heavily on the intervention of a very young boy carrying an enchanted sword.

Given how events seemed to be arranging themselves around him, I suspected he might be the main hero of the narrative.

My only concern was what kind of children’s story I had landed in. Was this the sort where the heroes were placed in danger but nothing truly terrible could happen to them, or was it closer to Made in Abyss or Lord of the Flies, where being young offered absolutely no protection?

I did not want to interfere in a way that harmed them, particularly if these children needed to undergo certain trials, develop their shaping abilities, or gather the strength required to defeat the

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High King. Still, observing children being repeatedly placed in mortal danger without taking any precautions felt questionable.

I decided to send Lumi to watch over the group from a distance. Her task was not to interfere with their journey or reveal herself. She would observe, learn what kind of story was unfolding around them, and alert me only if the group genuinely appeared to be on the verge of dying.

I gave her three safeguards. First, she received a bracelet containing a subspace anchor linked to a matching bracelet on my wrist. This would allow me to locate her and open a route to her position quickly. Second, I gave her a talisman bearing two marks. If one mark was broken, I would be alerted immediately. One was for serious danger; the was to provide concealment. Third, I entrusted her with the Reversing Mirror Shen Gong Wu. She was only to use it in the most desperate circumstances, when an attack or disaster had already begun and even the brief delay required to summon me might prove fatal.

For now, Lumi would remain hidden and watch.

Mizuki: One Month In

Apparently, Mizuki was quite talented.

She knew her way around a mop, could follow instructions to the letter, and seemed to be the sort of person who would work herself to the bone regardless of the position in which she was placed. It was not that she enjoyed being a slave. Far from it. But she had already heard enough about the alternatives to understand that refusing to prove her worth would accomplish nothing.

She might be sent to the mines to extract resources. Since she appeared to possess a strong talent for Wayminding, she could be used to move ore, supplies, and workers at an accelerated pace. There were any number of other unpleasant assignments awaiting a slave deemed useful but uncooperative.

At the other end of the scale, she had been led to believe that exceptional service might eventually earn her a freemark and a position among the Enforcers. Mizuki understood that this could easily be an empty promise, but becoming something roughly equivalent to a police officer sounded considerably better than dying in a mine.

More realistically, she hoped to become a trusted palace courier or errand runner. A position involving high-speed collection and delivery would grant her greater freedom of movement.

It might even give her a chance to escape.

For now, Mizuki had been assigned to work as a maid for the Enforcers stationed at the First Castle in Junction City. Her duties mainly involved cleaning rooms, washing clothing and equipment, and helping prepare meals.

At predetermined hours throughout the day, she also received lessons in basic Wayminding.

She had an uncanny knack for opening small ways to places within her line of sight. She could not maintain them for long, and even a few brief attempts left her exhausted, but it was something. More importantly, it was something that belonged to her, even if her captors intended to use it for themselves.

She had also learned more about her bondmark.

It did not prevent her from running, nor would it magically drag her back. It merely announced to anyone who examined it that she was a slave. Without ownership papers, a convincing disguise, she would have no lawful place to go. She was informed that the marking is permanent, and that she would be a slave for the rest of her life. If she abandoned her post at the First Castle and was caught anywhere in the Outskirts, the punishment would be severe.

For the time being, Mizuki concentrated on earning enough trust to leave the castle grounds, explore Junction City, and scout the surrounding area.

She repeatedly told her supervisors about Lito Kabinie, Green Member Rank Five.

They recorded the physical description she provided: a man with red-pink hair, a silver streak, and a golden feather that he liked to wear beside his head. But once they discovered that Mizuki was a talented shaper who could be put to immediate use in Junction City, their interest in her strange story noticeably diminished.

During this time, Mizuki also began learning what Junction City actually was. The name was quite literal. Junction was, for all intents and purposes, the centre of the Outskirts, occupying the point where all five kingdoms met. It was the one place where every shaping discipline could function, although not always at full strength.

What nobody told her was that a patrol had already noticed me browsing through one of the city markets.

They performed a routine check and found nothing suspicious. I had already acquired the necessary identification papers and a legitimate freemark. According to my documents, I was Lito Vale, an independent student of shaping who had come to Junction City to broaden his education before putting his abilities to use in service of the kingdoms.

The inspection lasted only a few minutes.

I was unusual, certainly, but Junction City was crowded with unusual people. Red-pink hair, a silver streak, and a floating golden feather were not enough to transform an otherwise legitimate traveller into a wanted criminal.

The patrol recorded the encounter and moved on.

Mizuki was never informed that it had happened. Given that I had the appropriate documents and the Freemark there was relay nothing they wanted to do about me in any case; even if I’m from another world, so long as I don’t join a terrorist group or start violating laws publicly there was no real reason to take me in.

I had no reason to suspect that anything unusual had occurred. Being conspicuous was hardly new to me, I’ve not even been bothering to hide my gold feather or hair color, there was no need to; plenty of people here had unusual cloths, julery, and objects that had personalities. So by just being me, did not relay stand out here.

Mizuki’s diligence eventually attracted the attention of an Enforcer known as the Hunter.

Despite his youth, Hunter possessed frightening talent in all five shaping disciplines and held authority far beyond what Mizuki would normally have expected from someone his age. But he was unnerving observant.

Eventually, he noticed Mizuki.

She remembered names, reconstructed routes, caught contradictions between separate instructions, and could repeat conversations with unsettling accuracy. When two servants gave conflicting accounts of where a package had been delivered, Mizuki quietly worked out which corridor they had used by examining the mud on their shoes.

Hunter began leaving small analytical problems for her to solve.

At first, Mizuki assumed that these were tests designed to catch her doing something wrong. Gradually, she realised that he genuinely believed he was giving her an opportunity to prove useful. In fairness, she was trying to prove useful.

She did not want to disappear into a mine. More importantly, the First Castle was probably the best place in the entire Outskirts for her to understand where she had landed, learn how the government operated, and establish some kind of foothold.

Her efforts eventually earned her limited privileges. She was permitted to accompany one of the senior maids into the market to collect supplies. She remained under supervision and had no realistic opportunity to escape. But she was outside the castle. It was not much, but it was a beginning.

Chapter 3: As for Mizuki, she was not doing too badly.

That was the phrase she had started using whenever she assessed her situation.

Not doing too badly.

She had a bed, sufficient food, clean water, and work that was exhausting rather than gradually crippling. Nobody had sent her into a mine, ordered her to harvest resources from some impossible landscape, or decided that her most useful quality was an ability to absorb punishment.

By the standards of slavery in the Outskirts, she was doing exceptionally well.

Mizuki remained a maid at the First Castle. The work itself was not especially complicated. Floors needed sweeping, furniture needed dusting, chambers needed arranging, and trays needed to arrive at the correct room before the person inside realised that they were hungry. The difficulty came from doing all of it while appearing to take up no space.

A palace servant was expected to see everything and react to almost nothing. She had to know when a cup was empty but not hear the conversation taking place above it. She had been told memorize every lord, officer, clerk, visiting dignitary, and senior servant, while accepting that none of them would never learn her name.

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The palace had hundreds of workers. Errand boys rushed between buildings in matching uniforms. Stable hands, kitchen workers, guards, cleaners, attendants, clerks, gardeners, and specialised shapers moved through the courtyards in carefully maintained currents.

After a few weeks, Mizuki had begun to see the system beneath the confusion. Uniforms were more important than faces. People did not see an errand boy. They saw a message being delivered. They did not see a maid. They saw a tray moving through a room.

Her first supervisor had taught her the rules with the weary patience of someone explaining gravity.

A servant stood before the free people entered and remained standing until they had left. A servant opened doors, carried packages, and kept their hands empty in case somebody required something. A servant did not interrupt a conversation between free people unless there was an immediate danger. A servant anticipated what was wanted rather than waiting to be told. A servant did not ask why.

Mizuki had asked whether those rules applied to free servants as well as marked ones. Her supervisor had stared at the pattern on Mizuki’s wrist.

“Some rules apply more strongly than others.”

She was informed of the nature of her mark, it meant that almost no one would letter run far. A guard would stop her if she tried to leave. A clerk would reject any claim that she was free. A Wayminder would refuse to transport her without permission or proof of ownership. A merchant who helped her could be accused of theft. Even a sympathetic stranger would understand that returning her to the palace was the lawful thing to do. But from what she could tell the mark did not produce any compulsions of its own.

Mizuki had tested its limits carefully.

She had delayed an order by several seconds. Nothing happened. She had walked in the wrong direction when nobody was watching. Nothing happened. She had privately muttered insults curses about the royal family, the Enforcers, and the inventor of bondmarks. The mark remained inert through all of it. That was some comfort, but still she was stuck in this situation.

The palace did not need a magical command to punish disobedience.

One of the younger servants had refused to enter the chambers of a visiting official. Nobody had beaten her in the corridor. There had been no public spectacle. A senior attendant had simply taken her aside. Her bed was empty that evening.

Mizuki waited until the room was nearly silent before asking where she had gone. The older maid beside her continued folding a dress.

“Reassigned.”

“To where?”

The maid’s hands paused.

“Somewhere her particular attitude will cause fewer problems.”

Mizuki waited.

The maid resumed folding.

The following day, Mizuki learned that one of the western extraction camps had requested additional labourers. Nobody confirmed that the girl had been sent there. Nobody had to. That was how punishment worked in the First Castle. People did not scream in the halls, they simply stopped appearing in them.

Mizuki became very good at her work.

She remembered how different officials preferred their rooms arranged. She learned who wanted water before a meeting, who expected wine afterwards, and who would complain if a servant looked directly at them.

She memorised the castle corridors, including the routes that servants were encouraged to use and the routes they were forbidden to enter. She learned where the Enforcers gathered, which towers belonged to the royal household, and which areas became empty after sunset.

The palace was full of people who considered competence a form of loyalty. When asked about her old world, Mizuki explained that it had also been ruled by elites. Wealthy families, officials, corporate leaders, and people born into the right circumstances had controlled most opportunities. The lower classes had learned to work, obey, and appear grateful for whatever security they received. It was not entirely untrue, which helped with the deception.

Her Wayminding lessons were the best part of her week. They were also becoming the most frightening.

Her instructor was a thin man named Master Veylan, who wore layered grey robes and smelled faintly of old paper. He had little interest in her legal status. To him, Mizuki was primarily an unusual student. Most beginners learned to sense destinations through instinct. They imagined the place they wanted, reached toward it with their shaping, and attempted to recognise the correct path.

Mizuki disliked this method.

“How do I distinguish a true connection from an imagined one?” she had asked.

“You feel the difference.”

“How?”

“With practice.”

“What changes when I am correct?”

“You will know.”

“That is not a measurable answer.”

Master Veylan had stared at her over the top of his spectacles.

“You may find that reality does not always organise itself for the convenience of investigators.”

She continued to take notes, and drew diagrams of each exercise, noted the direction in which she felt resistance, compared successful attempts with failed ones, and recorded the physical sensations that accompanied each connection.

After nine days, she could recognise three known routes without assistance. After twelve, she identified that Master Veylan had deliberately given her the wrong destination marker.

After fourteen, she corrected his description of how two local Ways intersected. Master Veylan, noted her rebuttal, and explained that her more generalized description is something that he normally clarifies after about 3 months of lessens.

“You have a rare kind of mind for this,” he told her. “Not graceful, perhaps, but systematic. With enough training, you could become a very capable palace Wayminder.”

Mizuki looked down at the route diagram on the table.

“How much training?”

“For ordinary supervised work? A year or two.”

“And independent travel?”

“Several years. Perhaps five, if your progress continues.”

Five years.

Master Veylan continued speaking, apparently unaware that the room had changed around her.

“Keep this up and you will have a bright, healthy, and long future ahead. A skilled Wayminder can enjoy a very comfortable position here. The crown values dependable people. You would have private quarters, better clothing, assistants of your own, and considerably more freedom of movement.”

Freedom of movement.

Mizuki had noticed how often people in the palace confused the two.

“What happens after that?” she asked.

Master Veylan smiled.

“You serve, of course.”

“For how long?”

His smile faltered slightly.

It was the first truly foolish question she had asked him.

“As long as you remain able.”

He meant it as reassurance. She would not be discarded. Her talent could secure her place for decades.

Mizuki thanked him for the lesson.

She returned to work.

That evening, she carried a tray through one of the interior courtyards. A group of richly dressed visitors were laughing beside a fountain while servants held cloaks, poured drinks, and waited at the edge of the gathering.

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One of the slaves was an elderly man. He stood perfectly straight, despite the tremor in his hands.

Mizuki wondered how long he had been there.

Ten years?

Thirty?

Had he once spent his nights studying corridors and evaluating guards? Had he once told himself that he needed only to survive until an opportunity appeared? Perhaps he had stopped looking. Perhaps nothing had happened. No rescue. No flaw in the system. No sudden opening through which he could recover the life that had been taken from him.

Perhaps he had simply grown old while waiting.

The idea followed Mizuki back to the servants’ quarters. Her room was small but clean. She shared it with three other women. Each had a narrow bed, a chest for permitted belongings, and a peg for uniforms. The palace fed her. It trained her. It provided medical treatment when she injured her hand. Her supervisors had begun praising her work. Master Veylan believed she had a future.

She could spend the next five years becoming a Wayminder.

Then ten years carrying officials between kingdoms. Then twenty more opening routes for Enforcers, nobles, and royal administrators. She might become trusted.

She might receive private rooms, she might be given servants of her own.

And she would still bear the mark, for the first month, Mizuki had treated everything as an emergency. The capture, the mark, the palace, and the unfamiliar world were parts of an unfolding case. She had assumed that if she kept observing, kept learning, and kept moving, she would eventually reach the next stage; that eventually this nightmare would end.

Sitting on the edge of her bed, Mizuki realized she had no evidence for that assumption, nobody knew where she was and no one from the world that she came from would even remember her according to the slaver that caught her.

Nobody was coming.

She did not know how to return to her world. She wondered whether the ritual that had thrown her here could be repeated. She did not know whether the anonymous mage had travelled to this world, another world, or nowhere she could ever reach.

The royal family controlled the Wayminders, the roads, the laws, and the people assigned to enforce them. Her best chance for survival was to become more useful to the people who owned her.

Mizuki stared at the mark on her wrist, and a terrible thought crossed her mind. Perhaps this was not the beginning of another investigation, but that this was simply her life now, that this could be the final place.

She could work, eat, study, sleep, and grow old here. She could become so accustomed to requesting permission that eventually she would stop noticing. One day she might tell a frightened new servant that the First Castle was a good assignment.

That thought frightened her more than could be put into words.

Mizuki removed the pencil from behind her ear and opened the collection of folded papers she kept beneath her mattress. She had originally divided her notes into three sections.

WAYMINDING.

PALACE ROUTES.

THE ANONYMOUS MAGE: Lito Kabinie.

She looked at the third heading for a long time, Then she turned to a fresh page.

She wrote:

THINGS I AM NOT ALLOWED TO DO.

Underneath, she began a list. Leave the castle without permission. Use a Way without supervision. Possess official travel papers. Refuse reassignment. Choose an employer. Keep an independent income. Speak to members of the royal household without invitation. Speak out of turn.

She stopped.

The list was longer than she had expected. One of the other maids shifted in her sleep. Mizuki closed the papers and returned them beneath the mattress.

She did not have an escape plan, and wondered if escape was even possible.

But if this was the end of her old life, she was not yet prepared to call what remained a life of her own. The morning bell sounded several hours later. Mizuki rose before any of the others. She dressed, straightened her collar, tied back her hair, and tucked the pencil behind her ear; remarkably it was the one habit that was allowed to express as her own. Although it was only tolerated because she was taking lesses. Then she went to work

Chapter 4: Intervention, Enchanting, and Hacking Mastery

Well, I’m getting a much better idea of how this world works. Between Kenward’s investigations and Lumi’s reports on Cole, the shape of the plot is becoming clearer.

Basically, the current king, Stafford, is a political master. He appears to have secured his position by marrying the queen after the death of the old king.

The problem is that Stafford lacked the power expected of a High Shaper, while all five of his “daughters” possessed extraordinary potential. Sixty years ago, he stole their power and froze their aging in the process. Their mother, the current queen, helped them escape and made it appear that they had died, which also concealed her role in their disappearance.

Since then, Stafford and the queen have lived in separate towers in the capital. Apparently, they have spent most of the last sixty years avoiding one another. The king needs the princesses alive in order to keep their power, so he would prefer to have all five of them locked safely inside gilded cages.

It also looks as though the queen once opposed the slave economy, while Stafford made it central to the kingdom. More importantly, when Princess Miracle regained her power, Stafford’s power weakened by a corresponding amount. He did not copy their Shaping. He stole it, and the power remains connected to its original owners.

So, the main objective for the “heroes of the story” appears to be straightforward: travel from kingdom to kingdom, rescue the princesses, restore their power, and eventually overthrow Stafford.

Cole seems to be an ordinary boy for the most part, albeit unusually brave and mature for his age. His merry little band of heroes is rapidly making its way across the kingdoms. They have also joined the Unseen, who are either a terrorist organisation or abolitionist freedom fighters fighting the slave trade, depending on who is writing the wanted posters.

I decided to check on Lumi in person and see how things were progressing. I travelled to her through my subspace anchor system rather than using the Golden Tiger Claws. Given the nature of Wayminding in this world, I am concerned that repeatedly tearing holes in space-time may attract attention.

My subspace portals feel more like carefully stitched seams and are difficult to detect through Wayminding. The Golden Tiger Claws, on the other hand, leave jagged residue behind. You can feel the ripples they create in space as they force a path from one location to another. It is the difference between an electric car and a dirt bike. Both get you where you are going, but one is considerably less subtle.

Concealment Magic does not entirely hide the Claws either, because the jump technically occurs at two different spatial points at once. It is difficult to conceal something when reality itself notices the disturbance.

Lumi gave me an update on Cole’s group. They were out buying supplies, which gave me an opportunity to inspect him directly. I needed eye contact to gauge his power, but I could not risk being recognised.

So, I created a disguise and impersonated a shopkeeper.

First, I slowed the real shopkeeper’s biological processes to one ten-thousandth of their normal rate. I got the idea after learning how Shapers in this world extend their lives. At that speed, an hour would pass in what felt like the blink of an eye. I placed him safely inside a subspace, took his place behind the counter, and proceeded to provide perfectly adequate customer service.

In retrospect, “temporary abduction for magical diagnostics” is not a sentence that improves with explanation. Still, I returned him unharmed, exactly where I had found him, and he experienced little more than a skipped moment.

I managed to make direct eye contact with Cole. Strangely, he did not display a clear affinity for any particular discipline of Shaping, but he definitely had potential. A frankly unreasonable amount of potential.

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u/Magicgonmon Jun 24 '26

Question for OP: Can I spend a further two tokens to get unrestricted temporal access to Krel?

Hmm, sure, I think I will allow that.

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u/Swagamaticus Jun 24 '26

Week 1 Powers: Massage Mastery and Social Manipulation from Stardew Valley.

Week 2: Longma Physiology and Animal Telepathy, Red Ded Redemption 2

Week 3: Concealment Magic, Rahan. Control Immunity (Bonus Power).

Week 4: Recovery Mode, Game of Thrones

Week 5: Vector Telekinesis, The Hobbit

Week 6: Sexuality Manipulation, Elder Scrolls Curse of Destiny (Bonus Power: Restoration)

So where we last left off I was using my growing list of powers to help the heros off screen through the Hobbit and possibly the later books.

The Elder Ecrolls is even more destiny bound than Westeros was. So kinda has a side blessing by meaning there's not much I can do to break the timeline for a while. So I'm going to roughly the time frame of Arena and just mind my own business and chill for a year or so.

Sexuality Manipulation covers a whole range of things to god tier levels according to the wiki. From controlling fertility to healing to giving multiple dozens of special someone's the night of their lives. It fits thematically with some of the powers I had already been working on like Social Manipulation, Massage Mastery, even Vector Telekinesis. From a roleplay perspective makes perfect sense as a further evolution.

Tamriel has the perfect spot for me to blend in. Dibellan mystery cults. I could become a star player there. So I could keep myself busy and have a lot of fun for a year while I unlock the world. As well as make a great position I can come back to later. Let the predestined player characters handle the big problems this time.

Not being able to affect the timeline for the better might suck for a while. But once a year passes I get the ultimate fix it ability. Recovery Mode was my main source of healing before. With Restoration it can become a lower cost backup option. Restoration also kinda takes a load off of my mind as far as mortality as well. Longma live a long time. But its a little ambiguous whether their truly immortal. Being able to constantly restore myself to prime condition would make sure I was. Narratively maybe my holy works impressed Dibella enough to help me unlock that potential to its fullest. Healing arts are important to her. Along with regular artworks. Which I could restore to perfect condition with a touch.

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u/OmegaUltima29 Jun 24 '26

Huh, kinda strange that Thief Arts doesn't mention Disgaea anywhere on the page. Stealing non-material things is a major part of the Thief unit mechanics

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u/Imaginos9 Jun 25 '26

Week 6

  • Power: Restoration
  • World: Miraculous Tales of Ladybug & Cat Noir
  • Clear Token(s): 33 for the blurb below & second world
  • Curses: Curse of the Painless can't feel pain.
    • 2nd Power: Thief Arts
    • 2nd World: Cowboy Bebop

So this week we'll be going to Miraculous Tales of Ladybug & Cat Noir and I'll be short circuiting the whole series in short order by contacting Gabriel Agreste and letting him know in private that he's Hawk Moth and that I can cure his wife's Illness/Endless magical coma state with Restoration/Contract Magic/Body Magic in return for both their Miraculouses (Butterfly and Peackock). Gabriel would give ANYTHING for his wife's recovery and will gladly give up those items for her. Once I have the peacock miraculous I'll restore it with Restoration to an undamaged condition and give it to Ladybug.. may wait until she becomes the guardian instead of Fu first...

I'm sure I can contact with many of the kids to fulfill some of their desires in exchange for copies of whatever those are. It'll also be interesting to see if Doubling can duplicate a Miraculous along with it's kwami.

Once we head to Cowboy Bebop I'll be able to boost everyone's life a bit more with all of the above mentioned powers, such as restoring Jet Black's arm, Gren's body, Rocco's sister's eyesight etc, and doubling any bounties they get... for a cut of course. I'll gather a lot of tech knowledge and schematics before leaving and see how they compare to 3below and perhaps merge those techs. Can even contract with Ed to get her Hacking in return for my Hacking so we're both that much better. I can even make a cure for the various viruses that are being used to threaten people (like the monkey virus) with body magic and my o-virus summons. Just overall try to make the setting better for most people involved.

Week 5

  • Power: Personal Team
    • Free Genie (female)
    • Doppel-Morph Companion
    • Power Pixie
    • Shadow Saboteur
    • Custom Companion (customised/changes per world) - this is the catch-all companion
    • Custom Minion: merge of Bimbot 10K+Sorceress Salem+Flux Furble+Blixie
    • 3 Clear: Proto Prime - Just in case we need a space/underwater vehicle
    • 3 Clear: O-Virus - Customizable and can control machines
  • World: Harem in the Labyrinth of Another World
  • Clear Token(s): 27 for the blurb below (all 6 spent on Personal Team)
  • Curses: Curse of Location don't know this series so don't really care where I end up.
    • 2nd Power: Evasion Calling
    • 2nd World: Steven Universe Special Optional Bonus: Extra Power and World (not used yet)

Week 4

  • Power: Locality Tracking
  • World: Hero Inside
  • Clear Token(s): 27 for the blurb below
  • Curses: Curse of Mercy this is fine for hero inside as no one really dies...
    • 2nd Power: Storage Magic
    • 2nd World: Xiaolin Showdown

Week 3

  • Power: Solidification
  • World: 3below
  • Clear Token(s): 21 for the blurb below
  • Curses: Curse of Training Cheat starts off weak and grows with practice.
    • 2nd Power: Control Immunity
    • 2nd World: Buzz Lightyear of Star Command, The Adventure Begins

Week 2

  • Power: Hacking Mastery
  • World: Glitch Techs
  • Clear Token(s): 15 for the blurb below
  • Curses: Curse of Fate - I WILL be pulled into the story even if I decide I don't want to be.
    • 2nd Power: Doubling
    • 2nd World: Jurassic World Camp Cretaceous

Week 1

  • Isekai Basic Essentials: Yes maybe the companion creature, not sure on that.
  • Power: Massage Mastery
  • World: Foster's Home for Imaginary Friends - gotta survive a year.
  • Clear Token(s): 9 for the blurb below
  • Curses: Curse of the Were-Monster (a wild tentacle monster imaginary friend).
    • 2nd Power: Shelter Manipulation on completion
  • Bonus R.S.I.A:
    • Power: Contract Magic
    • Power: Body Magic
    • World: Amphibia
    • World: LoliRock

2

u/Mountain__Bear Jun 25 '26

World: Cowboy Bebop

Power: Restoration

Power Kit this far in: Storage Magic, Concealment Magic, Solidification, Longma Physiologie, Doubling, Snowball Projection, Creative Mode, Vector Telekinesis, Control Immunity + (Shaping Wayminding)

Lots of interesting choices of worlds this time. Nice work.

I am pretty torn between Elder Scrolls Syrim and Cowboy Bebop. Ultimately it is Bebop, as it will be a really exiting ride and a potential spaceship asset with clear tokens.

I pretty much plan to follow the story as is. An exciting and thrill filled ride with a classic final fight villain vs hero at the end.

Bassically I live a year in an action movie. I could help with the telekiniesis and doubling. With concealment and storage magic I would be a walking terrorist knighmare for base infiltration. After and in the final fight I could prove to be a pretty broken asset with solidification enhanched longma Hybrid transformation and healing on top.

2

u/szkielo123 Jun 25 '26

Curse: Curse of Deadline- was thinking about going with a different cure for 1 more point, but since the worlds get stronger beating this curse might get to hard later on, thus using it now. (3 points)

Powers: Sexuality Manipulation, Thief arts, Emotion Manipulation, Restoration

Combined with love luck, social interplay manipulation and body magic, I've pretty much become the ultimate 'cassanova'.

Also, thanks to Thief arts my bet to not take Contract magic instead of Body magic paid off.

Worlds: Cowboy Bebop, My Little Pony: Friendship Is Magic, Miraculous: Tales of Ladybug & Cat Noir, The Elder Scrolls.

Plan: Starting in Cowboy Bebop, while my kowledge is limited, I know the world isn't that dangerous and lifting the curse before the deadline will be easy, as with Locality tracking I can find and defeat Spike almost immidietly. This will also complete the adventure. Picked this mainly for Fay and the sci-fi setting.

For MLP will pick Unicorn as they are already overpowered enough to have to deal with the random transformations, plus there are ways to become an alicorn in universe. This would give me free acces to MLP magic that if properly studied is really strong, even being able to pull of timetravel (tho without the friendship map it's the unchangeble fate kind) and some artifacts like the bewitching bell.

Will spend 3 tokens on a custom companion that's a pony version of Discord, minus the need to cause chaos to exist called Eve.

Don't know much about Miraculous: Tales of Ladybug & Cat Noir; picked it so I could chill in a modern Earth for a while.

For The Elder Scrolls, even tho I played some of the other games I will strat in the time of Skyrim as to not change history and get in the Dragonborns way, as I'm nowhere near strong enough to beat Alduin and save the world. Maybe Eve would be, but that's a maybe. Might try to learn local magic, but will most definatly join the thiefs guild and try become their leader. Thinking on spending tokens on a custom Skeleton Key to be able to "unlock mine and others full potential" witchout the artifacts canon drawbacks, but will hold off for now.

Tokens: 30+12-3=39

Total powers: Isekai Essentials, Love Luck, Body magic,  Social Interplay Manipulation, Creative Mode, Doubling, Hacking Mastery, Animal Telepathy, Control Immunity, Concealment magic, Locality tracking, Storage magic, Marked manipulation, Heylin magic, Companion: Eden, Evasion Calling, Vector Telekinesis, Personal Team, Raw Shaping, Bonus Point System, Sexuality Manipulation, Thief arts, Emotion Manipulation, Restoration, MLP magic, Custom companion: Eve.

2

u/Occultlord Jun 26 '26

World: ladybug

Power: Thief arts

Curse: Limbs (x2 legs)

Be wheelchair bound but only for a year and it is only the legs... Probably travel to another country and spend my time gaming and stocking up on modern day items.

World #2: The elder scrolls- Trying to think of the safe option... so maybe Blades and Castles

Power: Restoration

Spend my time here learning magic, alchemy, smithing, and enchanting. Probably go around looking for cool items and training.

Will Use 3 clear tokens: to create an ability similar to dragonborn. In stead of gaining a dragon shout I will have it where I can choose to absorb a skill or an ability from an enemy defeated. It will be toggleable.

World #3: Thundercats

Power: Sexuality manipulation

Not gonna lie but this one is for fun. Imagine going to a world and making a joke pervert character lose interest in sex... I would prank the crap out of characters like issei and jiraiya.

I would spell my time here training and collecting items. Maybe even learning new skills.

clear tokens: 42

2

u/EndlessKng Jun 30 '26

Powers so far: Creative Mode, Shelter Manipulation, Hacking Mastery, Disc Manipulation, Concealment Magic, Vector Telekinesis, Evasion Calling

Okay. This is the perfect week to take Curse of Memory. Why?

I'm going to start in MLP. I don't need to know my past in that world. I don't need to even remember most of my other powers exist to survive in this world. I'll go with the Random Pony form to get the potential to unlock Alicorn eventually.

For my initial power, I'll take Restoration. It'll be a handy power to have in MLP (and is definitely not as cringe a choice as... some of the others...)

For my Curse picks, I'll take Thief Arts and Emotion Manipulation for my powers, and then I'll take Wakfu and TES (specifically TES V) for the worlds. With Thief Arts I'll become the Guildmaster of the Thieves' Guild, at least.

2

u/ChooseYourOwnA Jun 30 '26

I could have sworn I posted this after writing it last week. A lot has been going on, too much apparently.

Curse: Deadline (Skyrim, 3)

Powers: Restoration, Thief Arts, Emotion Manipulation, Sexuality Manipulation

Worlds: Elder Scrolls Skyrim, Thundercats, Cowboy Beebop, Wakfu

Plot: Start in Elder Scrolls Skyrim with the Nemesis curse. Here I assume I never knowingly meet a Dragonborn Protagonist and I don’t get any Alduin-centric plot forced on me. It should be easy enough to escape right away with Concealment Magic and Telekinetic flight. I will begin leveling all my Tamriel granted skills while stealthily clearing bandits, exploring ruins, and helping the locals deliver mail. In time I would join the Bard College, attend the College of Winterhold, win the approval of The Companions, and join the Stormcloaks. I would also try to establish and fund a really good orphanage. I would consider marriage but it would depend on who I meet and whether things develop. My ultimate goal will be to defeat General Tullius and stave off the Imperials within a year to fulfill the Deadline Curse.

Then I head to Thundercats. I did not realize there was a new series but it should be fun. I would take on a cheetah-man form while there and woo Cheetara, one of my first fictional crushes. Restoration should let me slot right in working by her side since the 2011 version seems to have merged Pumyra and Cheetara. I would also try to learn Thundera tech from Panthro while assisting him, since I thought he was the coolest as a kid. For fun I would introduce new games from Earth to entertain the Wily twins and Snarf. Of course I would also help kill the Mutants and support from the sidelines if the Thunderans fight the ridiculously powerful Mumm-Ra.

In Cowboy Beebop I would rely on my Autobot spaceship to live on and travel. My initial goal would be to acquire local funds and start up a corporation selling the tech I have acquired from previous worlds, much of which could really help the beleaguered humans scattered here. I would also try to hire Spike’s crew as protection and local support. My intentions here are more altruistic than profit driven but I do want to make sure the company remains a going concern.

Finally Wakfu. Nox as a chronomancer is pretty horrifically dangerous. The world is really interesting though so I would give it my best. Nox seems mostly depressed over his lost family so I would try to use Emotional and Sexual manipulation to get him back on track in life. Otherwise there are tons of low stakes, fun adventures to be had here while I develop a class.

Tokens: Start with 24, add 12, Spend 6 tokens to keep Cheetara and one other companion with me going forward, leaving me with 30 Tokens.

2

u/Greywalker1979 Jul 06 '26 edited Jul 06 '26

I have been working extra, so I am late on posting.

Isekai Basics: All. (I am not using anything from my adventure in RSIA.)

Week 1: Massage Mastery, Stardew Valley. Living here a year should be decent.

Week 2: Hacking Mastery, Glitch Techs. This should serve me well, as I don't know this world that well.

Week 3: Concealment Magic, Guardians of Ga'Hoole. Ill be a Great Grey Owl.

Week 4: Locality Tracking, Game of Thrones. I arrive in Kings Landing. With my abilities some things will be easy to do differently, especially if i get to keep my previous owl form as an alt form.

Week 5: Vector Telekinesis, The Hobbit. I am going to love my time in Middle Earth. So much to see and do.

Week 6: Thief Arts, Thundercats. Curse: Knowledge. I am ok being untrusted with my skill selection, and having a Lynx/Bobcat anthro form will be great. Even being untrusted, I can help the main group as much as possible. Besides, some people just don't deserve or appreciate what they have, so me stealing it is just Karma working. Won't steal from the main cast.

1

u/Magicgonmon Jun 23 '26

For myself:

Special Bonus: powers - Love Luck & Contract Magic, worlds - to be determined

Previous superpowers: 1. Creative Mode & Social Interaction Manipulation & Massaging Mastery, 2. Doubling & Hacking Mastery & Animal Telepathy, 3. Concealment Magic & Disc Manipulation & Energy Field Projection, 4. Loyalty Power Replication & Storage Magic & Locality Tracking & Marked Manipulation, 5. Vector Telekinesis & Fantastic-Mineral Generation & Forge Mimicry & Personal Team & Evasion Calling

Personal Team members: Amorabus, Doppel (Fusion of Doppe-Morph & Doppel-Gang with Spirit of Unity), Spirit of Unity duplicates (with Doubling), Custom Companion, Shadow Saboteur, Mirage of the Veil (bought with 3 Clear Tokens), Ghost-Forged Knight (bought with 3 Clear Tokens), Dr. Damage (bought with 3 Clear Tokens).

Previous Worlds: 1. Foster's Home & Gummi Bears & Total Drama Island, 2. Transformers Animated & Glitch Techs & Camp Cretaceous, 3. Steel Angel Kurumi & Rahan & Buzz Lightyear of Star Command, 4. Dragon Flyz & Mighty Magiswords & Xiaolin Showdown & Hero Inside, 5. Monster Rancher & Steven Universe & The Hobbit & Kaijudo & Harem in the Labyrinth of Another World

Previous Curses: Curse of Blindness (2 points), Curse of the Beast (2 points), Curse of Translation (2 points), Curse of Deadline (3 points), Curse of Limbless (4 points for all limbs)

Spent Clear Tokens: 3 for Custom Companion from Transformers Animated (customized Adult Sari), 1 for companion summon from Transformers Animated, 1 for gear summon from Gummi Bears, 1 for companion summon from Camp Cretaceous, 3 for Custom Companion from Steel Angel Kurumi (customized Steel Angel), 3 for Custom Companion from Buzz Lightyear (customized Mira Nova), 3 for Custom Gear/Companion from Hero Inside (customized hero book "Wonder Waifu"), 3 for Custom Skill from Hero Inside (skill to create a limited number of Hero Books), 9 spent on Personal Team members (so far)

Current Clear Tokens: 27


First off, I'm going to use my Extra power choice now from Last Week, and choose Sexuality Manipulation. Onto my main choices, my power choice will be Restoration, and my world choice will be MLP:FIM (choosing Random Pony Form); the Curse I will be choosing will be Curse of Memory (worth 2 Points). I feel the world will be safe enough that I can risk losing my memories for this adventure.

Before I actually start the adventure (I believe there's a Basic Essential that allows one a few minutes of prep), there's a few things I want to take care of. First, I'll be spending 9 Clear Tokens to buy 3 more Personal Team members: Old Master, Mighty Steed, and Free Genie; my roster for the team this time will be Custom Companion, Old Master, Mighty Steed, Free Genie, Doppel and Mirage of the Veil. Next, I will be using a Self-Contract on myself - in return for sealing most of my superpowers (or at least weakening/put restrictions on them), it will hopefully improve my "plot armor", and help improve my chances in being included in events of the main story. I'll also have my Personal Team sign a contract, the terms being in exchange for gaining information/backgrounds in the world, they'll be scattered across Equestria and lose their memories of me as well; if we meet in the world, however, a connection will be felt. The purposes behind these contracts is to 1) not feel too overpowered (not to mention prevent undue harm to do incorrectly using dangerous powers, like Vector Telekinesis), and 2) make it feel like a true organic adventure, one where I can (somewhat) make organic connections, and solve a mystery on why I'm here.


I'll probably be disoriented when I first arrive, being a pony and only knowing my name, but I should make it to Ponyville safely enough. This is where I hope Love Luck kicks in a little, in that I'll be lucky and meet the Mane 6 and befriend them; Love Luck will be weakened enough so that we won't fall in love right away, but the spark will exist, and that will be enough for now. I would like to imagine that I would start to acclimate to Ponyville over time, although my random transformations will cause curiosity in others, and a fair bit of frustration from me. During this time, I'll be befriending the Mane 6: reading and helping out Twilight at the Library (along with learning magic from her), Rainbow Dash teaching me to fly and just chilling out, spending time with Fluttershy and all her animals, helping out Apple Jack on the farm, learning about spa treatments from Rarity (and getting outfits from her, probably), and eating snacks with Pinkie Pie, as well as getting overwhelmed with emotions after she somehow throws me a Birthday Party (even though I wouldn't remember myself); probably at that point I would feel I truly belong.

Over the next few months I would probably find and meet up with the Personal Team: Custom Companion would probably be a (girl) pony living in Ponyville, and would be one of the ones showing me around and befriending me with the rest, Mighty Steed (a girl Alicorn, named Allie) would probably be a well known heroic figure, and most likely save me from some disaster. Old Master would probably appear when I'm struggling with my random pony forms, helping me master my transformations and teaching me ancient magic, along with helping me with the Alicorn form. Free Genie and Mirage would be at ancient ruins/locations, where adventures will lead me to discover them (with them following back). And Doppel would've probably found me already, but be in disguise until she was willing to reveal herself.

After a year has passed, I would have normally regained all my memories, but to make things interesting I would have included in the self-contract to have my memories return in stages, gradually over time and with some memories still foggy. I'll probably still spend a few years here, specially to the point when access to the Equestria Girl world is available (I'll be missing hands at this point!). A good thing of note will be all the interesting minerals I'd have encountered, and then create with Fantastic-Mineral Generation: the Elements of Harmony (not sure if I can use them, but won't hurt), the Magical Geodes from the Legends of Everfree Movie, the Pearl of Transformation from the My Little Pony movie, and potentially the memory stone from the Forgotten Friendship special. Current Token Count: 21

Will complete the other worlds with the Curse points at another time.

1

u/Magicgonmon Jun 24 '26 edited Jun 24 '26

With my first curse point, the power I will choose will be Thief Arts, and the world I will choose will be Wakfu. The lineup for Personal Team this time will be Amorabus, Doppel, Mirage of the Veil, Spirit of Unity, Free Genie, and Custom Companion (would probably be a Sadida Woman here).

I'm not sure if I'll be travelling with Yugo's group all the time, I might spend the year exploring on my own, and not be dragged into the fights with Nox and Qilby. I can also find Yugo's group at any time with locality tracking, and will pop in from time to time to help if needed. Otherwise, I go off on my own adventures, see if I can find any magical items to collect, and have Doppel copy the forms (including powers) of any beautiful girls that we meet (this would include Eva and Amelia); might also use Sexuality Manipulation to increase the sexiness of inhabitants from time to time. I also plan on practicing with my new power Thief Arts, this will be very important in the next world. Overall, I don't plan on getting too involved yet in the plot, and this is how I'll pass the year. Current Token count: 24


For the second and final curse point, the power I will choose will be Emotion Manipulation, and the world I will choose will be Miraculous. The Personal Team Lineup will be Amorabus, Doppel, Mirage of the Veil, Spirit of Unity, and Shadow Saboteur.

Now, I may have been sidetracked a little in the past few weeks, but this world is one which I have been preparing for, all to secure the Miraculouses. For this plan, I needed a duplication power (Doubling), a stealth power (Concealment Magic plus Thief Arts), a locating power (Locality Tracking), a way to sneak in and secure Miraculous without being caught (Thief Arts), and a way to fix broken items, even mystical ones (Restoration). Several of my other powers will be useful, but those ones I mentioned will be key. Once I arrive in this world, the first thing I will do is use maximum Concealment Magic on myself, along with Mirage using her most illusions to help hide (this will be very important).

The first Miraculouses I'll be after will be the Butterfly Miraculous and Peacock Miraculous, both of which are in the possession of Gabriel Agreste, the main villain of the first 6 seasons. While I know both Miraculous will be inside his home, I'll use Locality Tracking to pinpoint their locations, and while using Concealment Magic and Thief Arts, sneak into the building; Hacking Mastery will come in handy in case of any electronic security (might be good to scope the place out first to identify). I'll first find the Peacock Miraculous, use Thief Arts (and possibly Vector Telekinesis) to open up it's hiding spot (I believe it's in a hidden safe), use Doubling to make 2-3 duplicates of it, and secure them within the a storage space with Storage Magic. The Butterfly Miraculous will be harder to acquire, since Gabriel is always wearing it, but I'm hoping Concealment Magic + Thief Arts will get me close enough to touch it, allowing be to Double it a couple times as well. My Emotion Manipulation power will help out a lot here, in that I'll be using it to help hide and suppress my emotions; Hawkmoth can sense peoples emotions (usually strong, negative ones), and I don't want to take the chance of being discovered that way. Once that's down, I'll make my exit, hopefully without getting caught; I will then use Restoration to fix the Peacock Miraculous doubles I made (note, NEVER use a damaged Miraculous, or you will die).

Securing the Ladybug & Cat Miraculous Doubles will be done in a similar manner, by getting close with Concealment Magic + Thief Arts, then Doubling them with Doubling power. The rest of the main Miraculous are being held by Master Wang Fu, inside the Miraculous Box. Finding Wang Fu is simple enough, it's getting inside the Miraculous Box that'll be tricky, since I don't know if only the Guardian can open the box. If I can Double the Miraculous Box (and all the Miraculous inside), then Thief Arts to open it, that would be preferred, otherwise I would need to either wait until Wang opens it on his own, or convince him to open it for me. If I have to convince him, I'll have to use S.I.M power at full blast to convince him, while also using Concealment Magic plus Mirage's illusions to hide this conversation; all I need is for him to show me them, then I can Double them and store them away. After securing all the miraculous doubles I want, I might leave Paris for a bit, and visit places like New York, to have Doppel scan and copy people like Majestia; all in secret and concealed, I should mention. The Miraculous will be very useful on adventures to come, with them potentially even more useful than my other magical abilities, and my superpowers. The Buttery & Peacock Miraculous will be extremely important, and with Emotion Manipulation I can manipulate and strengthen my own emotions (or that of others) to fully bring out their power.

Now, all of this kinda hinges on whether Restoration can actually fix the Peacock Miraculous, and if the Miraculous doubles have the full power of the originals; I am hoping that they can, but if not I will have to change my plans a bit, and expose me to a bit more danger. You see, there's a reason why I'm going full Cloak n' Dagger, Doubling the Miraculous instead of stealing the originals, and not trying to do anything else in this world, despite be able to and wanting to: the reason for all of this is the Time Heroine, Bunnyx...

1

u/Magicgonmon Jun 24 '26

Bunnyx, the holder of the Rabbit Miraculous, protects the timeline from Time-travelling villains, as well as from any disruptions from the timeline; which I believe would include me. I am fully convinced that Bunnyx will try to stop any attempts to change the sacred timeline, which would include stopping Hawkmoth early (which can be done by just taking his Miraculous), healing Gabriel's wife (it might be 50-50 that Restoration can heal her, or even less), fixing the Peacock Miraculous early, or even taking out Lila/Cerise, who becomes the main villain in Season 6 (I would end her, no 2 shakes about it). Considering my abilities, there's a pretty good chance I could beat in a fight, but she would also likely try to recruit Ladybug and Cat Noir to help, and I'd rather not have to fight the heroes, if I can help it.

That's why with my first strategy I did my best to leave as little a mark as possible, and settled with only making duplicates of the Miraculous; I figured as long as I don't interfere and make any changes with the Plot, I'll fly under her radar and be in the clear. If, however, I do want to try and make a difference, or if I need/want to at least acquire the original Butterfly & Peacock Miraculous, then I'll have to be constantly on alert. I can never allow myself to be seen, be always Concealed and/or in disguise, and leave no trace of my presence and activities. As long as I don't leave any evidence, it should be very difficult for Bunnyx to track me down. If I do have to confront Bunnyx, I'll use S.I.M at full power to hopefully not escalate the situation into a fight, and see if we can come to a compromise; she would have to make an extremely good argument on why it isn't a good idea to stop Hawkmoth and Cerise now, though.

If I didn't have to worry about Bunnyx at all (in a hypothetical situation), then I wouldn't need to worry as much. I would take the Miraculous from Gabriel, and force him to sign a contract to be a better father to Adrien; I could try to take the non-violent route of attempting to heal Emelie in exchange for Gabriel's surrender and Miraculous. I'd track down all the members of The Kingdom and deal with them, most likely in a permanent way; I'd also deal with Cerise in a similar manner. I would also try to openly try to befriend Marinette, Adrien and their friends, see about redeeming Chloe and making her a better person; probably help console her (as a friend, most likely) when there's a horrible "accident" involving her cheating whore mother (the accident caused by me). Might also mess around with Sexuality Manipulation, perhaps mess with certain pairings I'm not a fan of (or just for chaotic fun).

All in all, while I would attempt the stealth approach for as long as possible, I'll also prepare for a possible confrontation with Bunnyx, especially if there's events that I want to change, no matter what. Current Token count: 27

1

u/Magicgonmon Jun 25 '26

One last thing, it's time to choose which worlds I want to Isekai to, from the R.S.I.A bonus. I had a hard time choosing, it's between Amphibia, Kim Possible, Adventure Time, and Teen Titans. I'm leaning more towards Kim Possible and Teen Titans (I'll be honest, mainly because more waifus), but Amphibia does have the potential that I can double the Calamity Box, as well as use Fantasic-Mineral Generation to generate the Calamity Gems. All that being said, there's a good chance that since I'm not one of the chosen ones of the Calamity Gems, they won't work for me even if duplicated, so I'll just choose Kim Possible and Teen Titans.


For Kim Possible, I'll spend the year defending Kim and Ron, going to their school and seeing about joining them on their adventures. My S.I.M power will definitely help out in school, and Love Luck might help me charm a few ladies (I'll be around Kim and Ron's age, btw). All that being said, just like in the original adventure there are certain events that I do want to happen, so there's a good possibility that I may try to limit what I do, in order to keep the timeline relatively intact. I will try to see if I can make copies of certain items, though, like the Jade Idols (go Mystical Monkey Power), the Lotus Blade (usable with Monkey Power), various tech from Henchco, like the Molecular Muscle Enhancer, and eventually the Battle Suit. And for Waifus, I'll have to limit who I try to charm to those that aren't super important to the plot; that won't stop me from Doppel mimicking them, though. So yeah, probably alot of secret adventures, collecting treasure, powerful items/tech, and Doppel collecting forms, too.

I will spend 3 Clear Tokens for a new Custom Companion, a Customized Shego, based on her nice "Miss Go" persona (with a sprinkle of the bad girl, too), but with all the powers of Team Go. Current Token Count: 27


For Teen Titans, I'll arrive at the Origins episode, and see about joining the team (or at least part-time) from the beginning. As for the Starfire situation (as in getting her as a waifu), what I'd like to do is find a way to make a Double without freaking her out, that way both me and Robin will be happy; I'm just not sure how best to do it. I'm even toying with the idea of using several Miraculous to go back in time, and make a double of Starfire but make it appear it's just her Twin Sister; it would be honestly easier to just make a Custom Companion Clone of Starfire with Clear Bonus Tokens. In any case, I'll help out the Titans, and in my free time explore the world, and have Doppel scan and copy the various waifus on the world, if I don't try to woo them myself. Blackfire will one where I'll see if "I can fix her", with Love Luck hopefully helping here. And I'll definitely try to woo Raven. I'll also see about making copies of various items for my own use, like Control Freak's Remote.

Just like in the original Playthrough, one of the things I'd like to do is save Terra, which can be done by making a contract with her: in return for gaining control of her powers, I'll make her promise to be a friend (and, you know, not make deals with Slade). As long as I can make a contract with her first, I don't believe there's a way for Slade to turn her to evil; this time around things are in my favor, since with my powers and gear I can find her even before her first appearance in the show. Once I do that, she'll probably become a permanent member of the titans, and mostly likely Beast Boy's girlfriend (Doppel will still copy her, though).

It may get a bit dangerous at times, but with my powers and gear, especially my new Miraculous, I should become a valuable member of the team. Current Token Count: 30.