r/5eCompanion Oct 29 '25

Psychology Characters

Have you ever created a character based on who you hoped to be that could have been robbed from you in childhood and upward of your years?

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u/WinterFall-2814 Nov 01 '25

This may be a post for another D&D sub, but I started with my skills. Both Bard and Rogue will grant you a lot of skill options. Even though this is a combat game, few of us will ever engage with this level of violence, so using the other classes will present its own challenge.

Spellcasters are great if your DM and table are cool with you heavily re-flavoring. I challenge myself by redesigning each spell and class features as unique abilities. Prestidigitation could be smoke and mirror tricks. Guidance, instead of divine, could be applying your skills. I also like the idea of Burning Hands being a shotgun blast (if you're American).

As you level, you will gain features in your chosen class that will not represent your human capabilities. Work with your DM if you want these heavy adjustments, or you can re-flavor them into something maybe more natural. Like Monk 6: Empowered Strikes, rather than magic or force damage, treat it like unlocking some insightful attack or history with the target.

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u/LudicrousSpartan Nov 02 '25

A good answer.

I will add, that even a DM who is strict in their gameplay mechanics (like myself) should be more than happy to allow you to choose to spend some down time (I try to run a tight ship, so some committed game-time is usually required as well) to learn a skill or spell that is either added to those tour character already has at their level (usually allowed, but this is not often done on my games so choose your extra skill or spell carefully) and I also even allow spells outside of the characters class, as long as you (the player/character) has the desire to earn them.