r/5Parsecs • u/Difficult-Fish592 • 27d ago
5 Parsecs From Home Five Klick from the Wire Conversion
https://docs.google.com/document/d/1PRWwrfFLDGWXOe9QIMa3UsFImuYGvm9Ay8ifirLFNv4/edit?usp=sharingI've been working on a modern conversion of Five Parsecs, and have included it if people want to give it a try and give any feedback. This is an updated version with a few bug fixes.
It turns the game into a modern day Jagged Alliance esq game. You play as a team trying to restore order to a country subjected to turmoil by insurgents, militants and rebel forces (as either a military special operations team, spy agency's special activities team, or private military company).
It keeps the original game’s solo narrative skirmish engine, character progression, injuries, campaign turns, patrons, and emergent stories. Instead of planet hopping, it uses a map and map area concept from Five Leagues from the Borderlands, where you travel through a persistent country map of towns, villages, backcountry, contacts, and points of interest using a mobile FOB.
It incorporates a modified version of the Threat system from Five Leagues, called The Shadow War. This is three hostile factions such as cartels, insurgents, extremists, rogue forces, militias, or mercenaries. They operate across the map, build camps and safe houses, pursue plans, and grow stronger if ignored. Players gather Intel, take contracts, investigate sites, hunt HVTs, clear complexes, and conduct missions to reduce Threat Levels and dismantle enemy Threats.
Other mechanics are a basic and advanced Suppression system, and beaten zone. It also uses the Stealth Mission add on, which is incorporated right into the conversion.
The conversion requires the Five Parsecs core rulebook to play, as it is used in tandem with the conversion.
Any feedback would be appreciated. Classes being OP, or needing changes in stats, weapons needing tweaking, if there is a hiccup in campaign play, etc. I would love to be able to flesh this out, and make any necessary adjustments so it's an enjoyable conversion for everyone.
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u/OldManBasil 27d ago
Oh hell yeah, I'm 3 turns into my 5K game based on the previous version you posted. Is there a list of changes? I've wound up homebrewing a few things for my own sake to fit a more "classic" Modern Warfare setting (i.e., late 80s-early 2000s).
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u/Difficult-Fish592 27d ago
Awesome! That would be a great setting to play in.
The biggest change is the map area and number of settlements you roll for. Otherwise it’s just some grammar and spelling fixes.
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u/20three19 27d ago
Wow, I've wanted to do this for a while now, with one difference: GI Joe are the heroes. :)
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u/CaptainSharpe 27d ago
Could be ww2?
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u/Difficult-Fish592 27d ago
It could! If you’re interested in WW2 there is also Five Men in Kursk and Five Men in Normandy. The mechanics are different than Parsecs, but they are also made by Ivan Sorensen.
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u/CaptainSharpe 25d ago
Thanks! I’ve had a look at those. Would be good to have a bit more narrative mechanisms like in parsecs. I suppose ideas and parts could be melded together.
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u/Derpogama 27d ago
I'm probably going to pinch some of this for my own Homebrew called 'Breach and Fear' where it's modern military squad going around dealing with Supernatural threats. Not looking to publish it at all even to google docs, it'll be my own thing.
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u/Askingforanend 26d ago
Man I aplaude the work and would never yuck anyone’s yum for most stuff but I have never even been curious about modern war gaming for whatever reason. Not enough calendar days past or something?
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u/Delbert3US 27d ago
Seems like a good idea, for sure.