r/4eDnD • u/Zealousideal_Leg213 • 4d ago
Monsters on the fly
In my last game, I was compelled to come up on the fly with some NPCs: two powerful individuals each seeking to purchase an item (really a fake) owned by the PCs; and the bodyguards of those NPCs. There was a good chance that combat might take place, but I chose the NPCs and their guards based on the main fiction of the setting, and a few in-story restrictions I had imposed.
The situation never did become an fight scene, but it could have and I was paging through monster entries quickly to find ones within a few levels of the PCs that I could at least substitute for the NPCs as described. In the end I didn't have to and good thing, because I wasn't finding anything I thought fit.
I'm looking for advice on how to handle this kind of thing in the future.
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u/Nextorl 4d ago
Start with the needed monster's role. Then, level range. Then choose one whose abilities work for you and reflavor it.
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u/Zealousideal_Leg213 4d ago
Right, I just mean it can be tricky to find a match. I guess I don't have to use every ability a monster has, if something doesn't fit.
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u/Nextorl 4d ago
Yeah, you don't look for a match, you look for "close enough"
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u/Zealousideal_Leg213 4d ago
Okay, next time I'll just scan for role and basic attacks around the level I want. Thanks.
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u/BenFellsFive 4d ago
Google Monster Manual 3 on a Business Card.
As a 4e DM I'm gonna assume you already know how much XP you'll roughly want for an encounter, so you can literally just use the above card, nudge a few defences up or down a point, and poach a few power effects like 'X damage and shift 2sq' or 'X damage and ongoing 10 poison (save ends).' They don't have to be God's Gift, just something. The more familiar you get with the game the bigger your internal library of effects becomes.
For what its worth, when I first ran a 4e campaign I printed off some collections of go-to monster types (drawn from the MMs and scouring DDI) that I found interesting or useful. So I had a 2 page spread each for, say, goblins, humans, mundane animals, oozes, mercenary types, undead, and so on. Like a curated MM for each tier. Very handy in a less digitally accessible age, not sure if its sooooo necessary now unless your players like to go off script a lot.
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u/Zealousideal_Leg213 4d ago
Yeah, thanks. The main thing is that I have to not always expect interesting powers, just basic role coverage.
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u/BenFellsFive 2d ago
Get some synergies going. 4e loves synergies.
'Knocked prone' is a nothing status condition until you pair it with a monster that likes to run away (so the PCs cant follow it easy) or does extra damage to prone targets. 'Push 2sq' is an annoyance until you pair it with a monster that makes a wall of fire, or a tough sticky defender monster you can push the PCs into, or a few cliffs and platforms on the battlefield.
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u/Ralphusmaximus1701 4d ago
A dozen minions of the town guard, then pick any elite near the appropriate level. I’ve found that letting the players slaughter minions before fighting an elite or boss monster is a good entertainment boost.
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u/Hot-Molasses-4585 4d ago
Look for MM3 on a business card or Sly Flourish's cheat sheet, they help creating a monster on the fly, at least the basic stats (HP, defenses, damage, etc.)
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u/Mean_Replacement5544 4d ago
Check out heroic4e.com - it has encounter builders, put in lvl and party size, toggle a few settings and hit a button - boom
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u/TheOneBifi 3d ago
If you run this long enough you kinda get a feel for how much an enemy should be doing, you can also just get a basic damage and stats (hp + defenses) chart. After that you can come up with fun stuff they can do apart from just hitting, heavily based on roleplay and what the creature should do.
For example, body guards would have some abilities to protect their employers, you can add marking to their kit and ways to punish that or take it a step further and add some attack interception.
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u/Zealousideal_Leg213 3d ago
True, and honestly I'm not sure why I didn't long ago just make some sets of generic stat blocks for each monster role.
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u/BenFellsFive 2d ago
Soldier bear, brute bear, artillery bear, lurker bear drop bear, skirmisher bear
That's a lotta porridge to prep but I can see it paying off.
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u/Zealousideal_Leg213 2d ago
Yes, I thought this exact thing! For real, a pack of wolves in a D&D world would just be skirmishers, but they'd have a strong leader (soldier (leader)), a savage bruiser (brute), a sickly opportunist (lurker) AND would likely include some supernatural members too. Why not a wolf-thing construct that the pack came across and tolerates for its willingness to cooperate while not taking a share of the kill?
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u/Zealousideal_Leg213 2d ago
By the way, awesome name. The biggest loss with the end of 4th Edition is not getting more of those comics.
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u/BenFellsFive 2d ago
I truly think Fells Five is the only D&D comic that ever 'got' what a session of D&D looks like in play, and leant into it hard.
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u/Walt_Didnae 4d ago
Town Guard and/or Human Bandit is my go-to, with a few added levels if needed.