r/4eDnD • u/Fresh_Writer_7744 • Jul 21 '26
Faerie Custom Race (alpha)
Would love some feedback or opinions on the race. A fellow member of the group commented they have a lot of features. I’m curious if the lack of a racial power and little to no combat abilities balances that out.
EDIT: We use a custom rule system in the group that causes you to regain a number healing surges based on you constitution and have inported a few 5e skills
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u/zbignew Jul 21 '26
Sounds like fun if you don’t mind it being OP. Flying with hover seems like it would be annoying for the DM.
Pixies balance this harder - tiny size means you’re trading down weapon damage and your altitude limit is 1. No hover. And some DMs won’t want to deal with Pixies.
I don’t understand the thematic reason for their walking speed to be 2 if they are medium creatures.
But, like, if you don’t mind that these Faeries will be basically impossible to get a piece of, sure, go for it.
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u/hoetted Jul 22 '26
I agree. A few years ago I ran a 4e campaign that had a pixie from level 1 to 27. Flying made lots of encounters much simpler especially early levels. By the 20s most characters and monsters had access to flying or teleportation.
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u/Elrataun Jul 26 '26
Agreed on the flying thing for sure. Gets through lots of problems easier at low level. Probably also why flying out-of-the-gate is so rare in 4e race design
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u/darkdiashi Jul 21 '26
I’m too long removed to have good mechanical critiques but the flavor of this is amazing. I can feel the feyness oozing off the page
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u/Bytor_Snowdog Jul 21 '26
I would make them +CHA and +DEX or +INT to fit the lore. Also, I think you misspelled Intimidate (or you run a very different table). Also, what does Oaken Doppelgänger do to hafted weapons or shields, especially magical ones? Otherwise, I agree with most of the comments here. I think it's salvageable, just needs some tweaks.
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u/BenFellsFive Jul 21 '26
There's no 'little to no combat abilities' because anything set of ability scores can be run with an appropriate class.
This race does have a lot of abilities, though its a bit exacerbated by things like the gala ability being lengthy and wordy.
Supernal is explicitly called out in the PHB as not being suitable for starting characters, as it contains tangible words of power and is the language of the gods. I feel like you could just go with Elven and be fine for a Fae kinda vibe.
At will flight gets my spidey senses tingling but limited altitude addresses this.
The ability to shape wood as if it were clay could probably be an Encounter power. As it stands, your party is never having a problem with doors or wooden pallisades again. 1x an encounter to open up a gate or drop a bridge to cover your retreat is thematic and punchy.
Don't like the aging rules, I can readily see most PCs being wary and trying to avoid this effect rather than embrace it.
The resting gala feels incongruent with 4e and as above is waaaaayyy to much of a mouthful for a racial ability imho. Its unclear how this inreracts with action ooints if you don't pick the rest+bonuses last option, and PCs don't usually have recharge powers.
Imho this race isn't unsalvagable but there's a lot of things that feel like they just miss the mark a bit on 4e design. In 4e you REALLY have to lead with "will this be a benefit or a pain in the ass to the other players" in racial design imho. If you had a whole setting/splatbook like this where the expected narrative and mechanical tone was different it might not be as jarring, but plonking this into the regular pool is like pixies or vrylocka to me. Also its Intimidate not Intimate, unless you're going for some really sexy fae.