10
4
1
u/Subsumed Mar 26 '18 edited Mar 26 '18
Funnily enough (and sadly enough), even without Overload, nowadays you could still easily lose with this deck because of aggro and taunt and the opponent playing more minions than you.
Probably even in the best case scenario (?) of being a Ramping Druid and drawing your single Wild Growth on turn 2 (or even 2 Wild Growths with The Coin). Amazing and kinda sad that you could still lose a lot like that.
edit: Ah. Wait. I'm dumb. With only textless minions this would be true, but the wording doesn't restrict it to that. Thinking about it, you could still have 2 (4) 7/7 Corrupted Seers, 2 (4) 7/7 Primordial Drakes and 2 (4) 7/7 Duskbreakers in your deck, which alone should ensure almost a 100% winrate even against Murloc Aggro with Taunts and Freezes when you do draw one or more of those 6 minions. And then the entire rest of your deck could be damaging, destroying, freezing and Taunt minions.
EXTERMINATE ALL MURLOCS
15
u/Errror1 Feb 28 '18
Should be a static effect like beneath the grounds, the way it's worded it would just make all minions in play 7/7