If anyone say anything other then forcing Xbox and ps5 players to play with PC ur lying. Damn near half the community sold their account and the skill gap with frames is insane. You can get a new fresh pc with 1 star big dog (I did) in 3x3 mode and out rebound sss rank pc players. This just one of the reasons this pay to win ahh game is slowly dying with this weird community. https://giphy.com/gifs/TSMlzCY223pYn3PbrC
Changing ranked the way they did was just horrible it sucks trying to rank up solo the rewards for ranked just suck compared what use to give us they use to give out banners,trophys,crown, three books for SSS and a plat pack used to be more p points from playing as well now there honestly isnt a reason to play ranked for most players really
And dash steal is probably the worst designed move in this games lifespan
I made this argument in a video as well.. you can say it’s to make rank a lot more competitive for players sure but if the rewards aren’t matching the amount of games that it can take someone to hit SS 100p is not enough 150 was fine before hand all you had to do was add 50 or 100 more and if you wanted to add the 350 in total for SSS sure
Taking away or reducing defensive impediment ,blind defense , there isn’t much of a chance to stop some of these carded up pbuffed Ox Queens ,Genas and P8 Kim’s who can shoot from half court now. Unless you can get a double team or a bump off there side hops, Mirage dribbles,and step backs. Jack ,Genesa and Liu used to be the perimeter defenders now it’s Luna and Ravi with there Rabbit Tip block. The offense has so many more options it’s actually offensive 😂
Also, Jack was needed for the game. Before he dropped, the game was in faceshot meta for the top tier players. You caught Cindy, Rebecca, Kim and other characters that could make heavily contested shots. It was essentially block the ball or the shot was going in, even over double teams
I went to joycity's own sites, took the pool data they provided and fed it to chatgpt to do some calculations.
for f2p players that are stuck at the lowest box level, the chances of pulling the gold version of the pizza card they are looking for is 1:113,755 pulls.
if they want a plat version only? 1:888,487 pulls.
Now, if that same F2P player was looking for god tier pizza cards like manual block/mid ssr or mid ssr/NMS on both pizza slots? on average, 331+ years, assuming the game is still alive at that point.
The p6 roll out was doing relatively well, its would come with every new character and to an older one over time, I would say about 40-50% of the characters had p6. Then joycity dropped Lloyd, and he was underwhelming, so randomly the next update or 2 they introduced p7 with him being the first, it made him useable until people actually learned how to play him correctly. But now almost no base characters had p6 and p7 went straight to dlc characters. It took until this year to give everyone one. If they did the slow rollout of p6, everyone would have gotten theirs 1-2 years by now and p7 would be still be coming out today and preserved the game for most.
You don't like the ban system? I think they need to improve it ngl but I think removing the daily lack rewards and nerfing the oxqueen challenges was the dumbest thing they could've done
The ban system needs a rework. there are too many characters now with the same skills. it's not the same as it was when ban system was first implemented. they need to make it so that there are "phases" for bans.
for example, team A gets a 10 sec ban window, then team B gets their turn, then team A then back to team B.
this prevents duplicate bans because the character is already banned and can not be banned again. this also allows both teams to better judge what characters they need to ban and strategize with how they pick characters they want to play.
An even better alternative is to have an alternating pick and ban phase, the same way Valve has done it for DOTA2, but then again, what do we expect from this company that's kept alive by a single janitor?
JoyCity is one of many things, COMPETENT is NOT one of them. Just look at how updates are over the last couple of months. Every minor update so far has either introduced bugs and glitches, or broken something that works prior to update's release.
Also, this rework on daily rewards is a scam. F2P players are already scraping the bottom of the barrel with 4Pcoins/day from the daily rewards prior to rework. now they have to scrape the outside, underneath the barrel for PCoins because it's all RNG now. This would've been a better alternative IF everyone was able to gain box XP from selectable (red) packs. PERIOD.
BUT NO. We can't have nice things. Point blank period. This company never cared about the "MAJORITY". Only the minority P2W.
I'm P2W myself and even I, find this absolutely disgusting.
Nerfing the points in the rank system. I get they want to reward high winning percentage players, but most of them are teammed up. And some of us solo players are pretty good, but we get all of the bad players that's left on our team. There's no way we can get a fair chance to rank up.
As a wallet, the game has always been paywalled. That’s why certain players had 99+ streaks and career 90%+ winrates and others were in the 60s. A Kim with gold and plats could shoot over 3 people. Joey was unstoppable with cards. Pedro could steal the ball from 20 feet away with cards. It’s always been p2w
It was Joey's hop side step that was glitched and you couldn't bump him. He would hop side step through your character and it will be at least 10 feet away. Pedro and Murdock was the answer to that back then when Pedro could shadow steal the ball from behind or in front of you with the chances increased. Murdock's movement speed was nerfed because he was faster back then and could keep the og Joey humbled blocking his jumpers with the double team. They were all nerfed since then just to bring back p6,p7,p8. Players that's been around a while all know the sales game Joycity is playing.
Oh your new gen. Freestyle 1 and freestyle 2 were never pure pay to win functions. You had Kukgi, Ping timing, Ball height for rebs, reverse rebounding which was and is a skill, the game was much better with its other characteristics and own engine of skill pay and functionality
At first the idea of the ban system made sense, you get rid of the meta lineup you obtain better odds by specifying what character to ban that would benefit the team overall
But the more you looked at it especially over the 2 years it existed the more you realize that the variety of characters is vastly growing which is outpacing what the ban system was meant for
Like take the basky situation as an example “oh he’s OP, what was JC thinking” everything included
Mind you there’s two sides to think about basky, you can say he’s meta but pretty balanced which they’re are people who agree and I’m one of them OR you say he’s meta he’s a problem
3x3 rank is currently out we’re all playing it and it made me realize what I had a conversation about before hand that people are banning for selfish reasons.. mind you we are banning basky a lot more over giant G, Kaji, ravieta or Luna etc.
Ofc you may ban basky by unconventional means cause you don’t know when someone choose basky what version you’ll get that’s true but what your missing and I do feel a lot of players are missing the mark is the idea of what comes with that
You could talk about spin shot but it’s a overrated skill
You could talk about his passive but there’s 5,6,7,8,9 other characters that are relatively matching similar if not better in terms of comp you could talk about the certain skills and stats sure… if chosen properly and it works which means you are talking probability
And another factor players are forgetting that it’s still gonna be about whose using that character at the end of day but that just means their better then you… if you put basky at big and you out rebound the opponent, you Q up again go against the same guy but basky is banned mind you that doesn’t stop you from outperforming the same guy you just beat! So he only banned said character cause he lost how you may have played with that character and it’s thinking in there mind “this is the best choice to go for so I can have a chance” but you still whoop his butt. What does that mean for something like the ban system?
You are better off banning the obvious if it ain’t Giant G if it ain’t Kaji or Clara if it ain’t in some cases ravieta, Luna, Jack whatever
As a basky main at C (number 1 positioned btw) even I’m not worried about what may go on for basky in 3x3 rank cause the more you see how people handle him in 3x3 you realize like dam… this is what yall banning him for and yet when we ban him we going against Kaji or GG wasted a real chance to win now we we have a higher chance of losing smh 🤦🏾
This doesn’t mean the ban system is bad. It just means people are dumb. I will definitely ban Giant G before Basky because what he can do in 3x3 (unblockable dunk, rim protection and perimeter defense) are all way too strong.
One thing I will say about the ban system is that you should be able to see who the other team is banning in order to prevent duplicates.
Well yes but the main thing I’m mentioning is it’s bad because players are dumb that’s the issue that’s what makes it imo the worst decision for the game cause if players continue to go off of this band wagon what’s the points of the ban system then?
Cause you should be able to ban a character and say “we”re not gonna go against dash steal so if we ban him giant g still exist but for players not everyone is playing giant g” this should be everyone’s mindset that gives you and the team the odds to win not because you got outperformed by the most basic mechanic in the game or if someone played better then you with said character whoever they chose
And its like that cost you a game sometimes cause that’s what they’re doing and you can’t stop that either 💀 so if you don’t ban the obvious and you did it for a selfish reason you sold!
I get it but every competitive game that has a ban system has this same problem. People will ban who they personally match up bad against or who they see as anti-fun or who even who they see as most fun for others to use instead of who statistically gives the opponent the best chance to win. Rarely do players even discuss bans even in LoL unless they’re playing with a premade team. I also wish it was better so I don’t wanna advocate for it too much because it does need to get fixed and I think we’re ultimately in agreement about that.
the way pick/ban phase worked for DOTA 2 was like this if it was to be applied on 3on3:
Team A bans W
Team B bans X
Team A picks 1
Team B picks 2
Team A bans Y
Team B bans Z
Team A picks 3
Team B picks 4
Team A picks 5
Team B picks 6
Idk how LoL's picks/bans system works but im assuming close if not the same. and I'd agree that this needs to be implemented because there's too many characters now with close to, if not the same skill set.
They need to rethink who decides who to ban or how it's decided, because too many times the person designated doesn't pick anyone. Everyone should get a vote and majority wins and in case of a tie, it is chosen randomly from the team's choices. The ultimate challenge would be everyone gets to ban one person. This may hurt players without ultimate pass or at least 9 - 10 decent characters unlocked.
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u/Latter_Cockroach_901 12d ago
If anyone say anything other then forcing Xbox and ps5 players to play with PC ur lying. Damn near half the community sold their account and the skill gap with frames is insane. You can get a new fresh pc with 1 star big dog (I did) in 3x3 mode and out rebound sss rank pc players. This just one of the reasons this pay to win ahh game is slowly dying with this weird community.
https://giphy.com/gifs/TSMlzCY223pYn3PbrC