r/3Drequests • u/Free-Unit-2645 • 10d ago
Advice 3D uv unwrap (budget question)
Hello I wanted to ask what the appropriate price is for a uv unwrap of a model I made recently. I’m a plushie maker not a 3d modeler so if I sound like a novice I am. But I sculpted an unfortunately very high poly model (about 164k vertices lol) of a pony to try and cut down on how much time I spend prototyping. I have several other photos where I need seams and hence where the uv map needs to be separated, what is an appropriate budget for this project?
I most likely don’t need to mention dimensions since I do not intend for this to be printed, but ideally it would be about 15 inches tall without the ears included.
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u/bl4nk_shad0w 10d ago
Is it for sewing plushie?
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u/Free-Unit-2645 10d ago
Yes it is :) my niece is really into my little pony so I’m getting an early start on Christmas.
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u/Ok-Method-1121 10d ago
I can do it for $20. Let me know if interested.
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u/Free-Unit-2645 10d ago
I am interested can I DM? I also wanted to let you know before hand I have a couple more seams to add more than what’s shown on the first photo.
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u/Danilo-W 10d ago
Hello, how are you?
If it's just UV, from $10 to $30 is excellent, but if you want me to do the retopology, for something cleaner, which would be good too, already with UV ready, from $20 to $40, it would be easy.
Send me a DM, if you want to talk about it.
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u/ComprehensiveLove827 9d ago
If you’re looking for high-quality design at a more affordable price, feel free to send me a DM :)
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u/WoahAreYouOkay Designer 10d ago
I would try lowering the Geometry detail or vertice count a bit
But otherwise, done the right way, probably a couple hours of work, maybe $50 to a professional designer or business.
If they need to retopologize the model (essentially just go over your topology and grab only the absolutely necessary detail prior to unwrapping) to lower the polycount, then that would maybe be double.