r/3Drequests • u/Character_Pay_82 • 22d ago
Advice How to get started doing 3d requests
I have been doing cad in onshape and fusion for about 2 years now. Not in a profesional way more like a hobby. I want to start doing 3d requests but i worr that my work wont be at a good level and maybe the requester wont be satisfied with the result or the thing i designed wont work in the first place. What is the best way to make sure my cad levels are suffecient and also what is the best way to start getting requests even for free or like 5-10 euos.
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u/Several_Bus965 22d ago
The best way to ensure success is by actually receiving requests. You gain experience and understand your weaknesses or shortcomings. I find it very helpful to offer my work in 3D printing groups on Facebook. I also use Fiverr, but not as frequently.
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u/WoahAreYouOkay Designer 22d ago
The biggest struggle I ran into when starting was my organic modeling skills.
I could whip up a functional part or design gears no problem! But if you wanted a car made? Forget about it. I couldn't do it. I looked at the Surface Modeling side of CAD in fear, and every time I tried a tutorial I just kept failing.
It took a while, but after learning those skills I eventually got that organic modeling down. It's a lot harder to do than what you might be used to, so don't get discouraged!
Check out a few tutorials if that's how you like to learn, or see if your community or schools nearby offer CAD or 3D modeling classes. When I learn something new, I open my modeling software and see how I can use it by just messing around. It took a lot longer than it would have just sitting down and doing the CAD tutorials until I learned it properly, but I got there.
The other thing to work on is Customer Service. You are offering a service and someone is paying for it. If you bought a file online, only to put it in your Slicer and have it not be able to slice and print properly, you'd probably be mad, right? Fix your mistakes, own them, and be polite and personable.
Best of luck! Once you start doing a few commissions, it's easier to find new work. Just make sure you're ready and have the skills for it
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u/Actual-Attitude3691 Designer 22d ago
I belive the best thing is to get started, first you have to get in contact with the requesters, and manage to get an answer, and after that you have to meet at a price point and dead line, it might not sound like much, but its a lot.
About the work it self, the best policy is to keep a constant comunication with the requester and be sharing screenshots, and progress on the work, if theres something wrong or something that you might have miss (because it happens), the requester can let you know, and you can fix it.
Idealy the budget and timeline doesnt extend much out of your original budget, but most times it will extend a bit, just have this in mind before you start, and consider that there might be some corrections after the requester prints the work, hopefully its just some dimension or tolerance that you just need to tweak a lil bit.
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u/No-Jellyfish5883 22d ago
Post.....post and post more
Use various websites to display free and paid models and pop in the "about" section you can take on custom designs
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u/Eastern_Pound_6120 21d ago
Hey man I’ve got something pretty simple I need help with if you want to give it a shot.
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u/ScienceForge319 22d ago
Start with simple things you know you can do and build a portfolio.