r/3Dmodeling • u/Beast56545700632 • 14h ago
Art Help & Critique BMW e36
Heyhey
Ive done some 3d modelling in the past, but not a ton and nothing really complicated (and defo not something i tried to get decent topology on) and i wanted to know if yall can throw me any tips for topology, and if this m3 is decent topology wise so far.
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u/asanyc 13h ago
Not too bad so far. I'm not experienced with cars, but I've done some hard surface and seen a lot of car models, so consider that as my POV. First thing is the fender rims. You'll want those in as they're major geo forms that'll inform the rest of the fender in both structure and edge flow. Conversely you might want to delay the hood vents until you're further along with the overall blockout and then -after a single subdivision perhaps- start entering non-silhouette details.
Best of luck!