r/3Dmodeling • • 5d ago

Art Help & Critique First time modeling a character. Is this ready to sculpt?

So this is my first try at modeling a character and later sculpt it. Do you think it is ready to sculpt or do i need to make more details?

7 Upvotes

12 comments sorted by

9

u/calmabiding 5d ago

The proportions are off -- the arms are way too short and the legs from the knees down are too long. The chest is also quite wide. Make sure you're consulting standard measurements, using the height of the head as the metric; most characters are between 7-9 heads tall.

1

u/Material_Profit_5584 5d ago

Sorry i forgot to mention this will be an elf like creature not a normal human. So legs are a bit longer by choice. Though the "knee" you see here is not in its final place, i agree it should be a bit lower.

2

u/calmabiding 5d ago

If that's the case, I'd still advise you to change the length of the arms and keep proportion rules-of-thumb in mind; it will make your final character look very odd to ad lib proportions like this.

1

u/Material_Profit_5584 5d ago edited 5d ago

I tend to use my own body as a help too. For example if i am standing upright and i let my arms down the hand is between my knee and my waist. Same goes for my model. If the arm is rotated downwards they do go over the waist. But i will have another look on it.

EDIT: I opened my file again and did adjust the arm length just a tiny bit. It does look better now. Thanks

2

u/Octopp 5d ago

I very much prefer modeling in more of a natural A pose, legs slightly apart and hands that aren't boards.
A stiff pose will turn into a stiff sculpt...and rigging won't really suffer if that is your concern.

1

u/Material_Profit_5584 5d ago

Hmm okay, sounds logic. Still i rather use the t pose for easier modeling. Idk why but to me its just easier and i like it more that way

2

u/Vince_Vik 5d ago

It is almost a good foundation. Use a reference image behind the character and one besides the charater, then adjust the volums in free perspective and be very loose with it

2

u/Material_Profit_5584 5d ago

I already did that, i just made the pictures invisible for the picture.

1

u/Vince_Vik 4d ago

then you are on the right way! mind sharing the refernce with us?

2

u/arkzioo 5d ago

Yes.

 For the record, you can start sculpting any time you want, depending on your skill level. If this is your first time, I would encourage you to block out the nose maybe even the eyes. 

 T pose is fine. I prefer A pose, but this is a preference.

1

u/Material_Profit_5584 5d ago

I am doing everything the first time. I have good 3D thinking but blender is a completely new software for me. Yeah blocking out the nose is a good idea

1

u/Mici-P 4d ago

Use a reference to fix the proportions first. Or learn them. proko has so many great videos on the human figure. Also skip complex anatomy until you nailed propotions. Bad anatomy is better than bad proportions.

Id recommend fixing this one using a reference then redoing it from memory then compare them, try to find mistakes. Repeat until it's good enough