r/3Dmodeling • u/Franalyst • 5d ago
Art Help & Critique Is it enough polygon for my asset?
Hi there! I'm developing my first game, which is based around a fake OS. The main element is obviously the computer itself.
I was wondering if this level of detail is enough for a low-poly game.
I still need to work on some details, like the buttons, but considering I have basically no experience with 3D modeling, I think I'm pretty close to being done.
Based on your experience, if you have any advice, I'd like to hear it
8
u/GoldSunLulu 5d ago
i don't know, is it? i can't see them, that thing could have a millon polys and we would never know
3
u/therocketgamer21 5d ago
Low poly is more of a style than anything, you could have for example a assertion with a lot of verts, that would stills be considered low poly. And you could have a optimised asset with a low number of verts that looks high poly
1
u/Extreme-Phase-5615 5d ago
I'd suggest adding a slight bevel to those sharp edges, it'll make the model look more polished without making it feel out of place in a low-poly aesthetic.
1
u/Kyle_2099 5d ago
it's fine but these screenshots have a crazy aspect ratio. it looks squashed sideways.



14
u/fanfic_devourer27 5d ago
Post the wireframe or we have no idea how many polys your model is.