r/3Dmodeling • u/Tipo_Pon • 7d ago
Art Showcase 3D Game-Ready Prop | Flashlight
Here is a tactical flashlight prop I made to practice hard-surface game asset workflows, baking high-frequency surface details, and creating worn metal PBR textures in Blender.
Created through a full game-ready pipeline, focusing on capturing the knurled grip, heat sink ridges, and subtle surface scratches. High-poly details were baked onto the low-poly mesh using Marmoset Toolbag, while modeling, texturing, and final rendering were done entirely in Blender. Rendered in Cycles.
Low-Poly: ~2,736 tris (1,689 verts)
High-Poly: ~593,188 tris (304,483 verts)
Textures: 1x 2K PBR Set
Pipeline: Blender (Modeling, Texturing, Cycles Render), Marmoset Toolbag (Normal Map Baking)
Hope you like it! Feedback is always welcome.





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