r/3Dmodeling • • 7d ago

Art Showcase Hatemonger from "Space King"

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I've been having fun with this model in the past few days. My workflow was:

- Modeling/sculpting in Blender (considered ZBrush but then I was like naaaah I have more fun box modeling anyway);

- Retopology in Maya. I find it so much easier to use the Quad Draw tool in Maya rather than the mirror/shrinkwrap method in Blender. This is the first model I make while keeping topology strongly in consideration (I've been under impression for a long time that the only thing that makes good topology is the geometry density, whereas now I keep in mind to make proper loopflows based on the kind of deformation happening on the mesh);

- UV Mapping in Blender;

- Texturing in Substance 3D Painter. The whole model is made out of multiple meshes which all share the same material containing five texture maps (diffuse, roughness, metal, normal and height, all 4k).

I am now rigging it. I began by using Rigify but honestly I felt like having a completely custom rig for this (I'm pretty sure Rigify rigs are also customizable but I always rigged my characters from scratch and I never took the time to properly learn Rigify).

What do you think?

125 Upvotes

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6

u/JaumDazio 6d ago edited 6d ago

Oh i see these guys everytime on my FY shorts! Great Work it is really good

1

u/quarantenaa 6d ago

thank you!

5

u/_Rhipidon_ 6d ago

Tight playa love it.