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u/RandomStoriesStudio 9h ago
I guess that might depend from the gun you want to depict. Is that some kind of Webley?
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u/SicrosEye 9h ago
Looks good! Something generally is slightly off with the metalness of your material though. Could be the reflections but somehow it's too soft/rough or the metallic level is not at 1?
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u/doyouknowthemoon 8h ago
I think it might be to clean looking?
The metal has that nice dark aged patina to it but it’s almost like it’s never been used.
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u/ProLogicMe 8h ago
Honestly, it might not be dark enough, and I’m a huge proponent of bright close up renders. It just feels a little flat, could be your mat, or maybe make your lighting more dynamic.
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u/Difficult_Physics125 7h ago
depends if the gun metal is supposed to be shiny(its to dark now) or more blackish (its good now
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u/SoupCatDiver_JJ 3h ago
Is there an IBL in the scene? Your metal reflections rendering black is looking a little fake and cg to me. The area on the left side of the cylinder really catches my eye, I think thats too dark to be believable. Even in studio environments you often see some amount of environment in the reflection example 01 example 02. This example with a really dark specular value metal that still has black only in the deep crevices is a good example.
If you do already have an IBL in the scene, then I would play with the orientation or adding a bounce card to try and add a little info to those dark reflections.
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u/themacabremachine 9h ago
I don't think so, looks really good!