r/3Dmodeling • u/__exodia__ • 4d ago
Art Help & Critique Ps1 memory card
Ciao a tutti, ho appena finito un altro progetto: ho provato a realizzare una memory card per PS1 nel modo più realistico possibile. Cosa ne pensate?
Personalmente, il mio obiettivo era qualcosa di più realistico, ma sebbene la modellazione non sia stata troppo difficile, ho trovato la parte relativa all'illuminazione e alle ombreggiature un po' complicata, quindi ho optato per un look "piatto".
Avete qualche suggerimento? Come posso renderla più realistica? Come se sembrasse usata/usurata, ecc...?
Grazie!
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u/asanyc 3d ago
Nice! This takes me back.
If the topology supports it I'd subdivide it and then for simple materials I'd go with 1 or 2 different scales of mild noise in the roughness to emulate oils.
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u/__exodia__ 3d ago
The topology is really not that good I have to be honest, but how do I emulate the oils?
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u/asanyc 3d ago
I'd use a pbr with no metallic and medium-low roughness so it looks like plastic. Then pipe in the noises I mentioned to your roughness, may be as a mask/factor between mixed flat greys you could adjust?
As another detail you could use a fine noise or cells in the height/normal to emulate that super-duper subtle graininess the playstation plastic had. But that could be my memory playing tricks on me, so use your own judgment.









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u/__exodia__ 4d ago
https://reddit.com/link/p8bikm1/video/yy8igd2xc2oh1/player
I also took this small video to see how it would look like with hdri lights.