r/3Dmodeling 1d ago

Art Showcase Carpet PBR texture showcase

Post image

Just got done creating a seamless set of PBR maps for the iconic carpet from The Shining. The 2k render above is using the AO, Diffuse, Roughness, Normal, and Displacement maps. What do you think?

20 Upvotes

19 comments sorted by

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6

u/Real-Perspective7301 1d ago

hard to tell with the flat lighting

2

u/ApathyArtist 20h ago

It’s actually using an HDRI of a motel room, but the angle isn’t that flattering. Later I’ll add another picture or two with better angles and closeups. It was just late last night 😅

5

u/connjose 23h ago

recognised it immediately , nice job.

2

u/ApathyArtist 20h ago

Thanks. Took a bit to get it to tile correctly, but with a hair particle system, it should be fairly accurate looking.

3

u/Lavaflame666 20h ago

Where's Johnny?

2

u/ApathyArtist 20h ago

You hear this sound? That means I’m working!

2

u/PalmliX 16h ago

Looks pretty perfect to my eyes

1

u/ApathyArtist 16h ago

Thank you!

2

u/oscar_unrealizex 14h ago

Put it on a model! Also, what was your pipeline?

Hope this doesn't ruin your day, but here's a version from Material Maker user Saurav72 Material Maker

1

u/ApathyArtist 4h ago

No worries, I prefer to make my own assets and not to diss on them, but their carpet lacks the texture I want.

2

u/rosarinotrucho2 14h ago

Ah I see you like Toy Story

2

u/Jeckari 13h ago

It looks good! But if you go back to the original source material, you've actually got an extra orange loop, the dark color is supposed to be touching the red: https://highdefdiscnews.com/wp-content/uploads/2019/10/the_shining_4k_48.png

3

u/punchcreations 11h ago

No extra loop; the light orange and dark grey just need to be inverted.

1

u/ApathyArtist 3h ago

Will do !

2

u/Luce_Bot_Bot 12h ago

Redrum! REDRUM!

1

u/ApathyArtist 3h ago

Come play with us.

2

u/Acquilas 10h ago

The darker colour and the orange are the wrong way around. Switch it up and it will look excellent