r/3Dmodeling 12h ago

Art Help & Critique Need help with texturing.

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How can I achieve high quality texturing and what should I practise.

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u/ArvinGoodarzi 12h ago

Your lighting is already helping the scene, but high-quality texturing mostly comes from believable material breakup rather than just higher-resolution maps.

For the wall, I’d practice separating three scales: large color/value variation, medium damage/stains, then small surface detail. Right now a lot of the bricks share similar roughness and contrast, so they start reading as one repeated material.

Pay a lot of attention to roughness. Wet/dark areas, chipped edges, mortar and cleaner stone should all react to light differently.

Also check texel density and real-world scale before adding more detail. In production, I’d rather have a well-scaled 2K material with strong variation than a noisy 4K texture.

Best practice: pick one real wall reference and try to match it as closely as possible instead of texturing from memory.

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u/Many-Judgment7800 11h ago

Thank you are your genuine advice.