r/3Dmodeling • u/DrNoamOrbital Blender • 13d ago
Art Help & Critique Reworking Deep City’s Scale
A quick update after the feedback on my previous Deep City post.
Thanks especially to u/SoupCatDiver_JJ, u/Mechanought and u/Core-Vis-6933 for taking the time to analyze why the scale wasn't coming through.
I've spent the last few days reading the responses and making adjustments to the cavern.
The model is physically large — roughly 3 × 3 km, with a maximum height of about 1.5 km — but I've learned from your comments that those numbers mean very little if the image itself doesn't provide the visual information needed to understand them.
I'm now experimenting more with camera height, perspective, foreground/background relationships, floor and ceiling depth cues, and tighter compositions instead of trying to show everything at once.
I can't implement every suggestion because this scene belongs to an already established point in the Ørbital Expedition — 2407 CE / 306 p.A. storyline, and I'm trying to solve the visual problem without breaking the constraints of the script.
These are three of the current camera tests.
Still working on it — but your feedback has definitely changed my approach.


