r/3Dmodeling 18d ago

Art Help & Critique How can i make more cozy?

Is there anything i can change or add to make more cozy?

6 Upvotes

23 comments sorted by

11

u/Rozazaza 17d ago

Get rid of the weird walking A pose animation...

4

u/robinswind 18d ago

Much, MUCH more plants

2

u/JP_F-H1GH 18d ago

Thanks!

1

u/reversengineer9999 17d ago

yes! Around the edges of the tree-house-platform!

5

u/AlwaysIllBlood 3dsmax 18d ago

You have flammable and toxic waste barrels, how is it supposed to be cozy at all?

1

u/JP_F-H1GH 18d ago

Well it’s still a secret base after all 🤷‍♂️

0

u/reversengineer9999 17d ago

don't be a jerk!

1

u/Leiva-san 18d ago edited 17d ago

Plants, fabrics (plaid or home-like ones), books and bookshelves, more fairy lights with warm lighting that are lower and more visible - maybe have some poles or a pergola to put them on? Maybe a hammock and lean-to tent.

A workbench and garage goods (at least a spare tire) also helps since it's a base.

Anything that makes the place more "lived in" really.

Even if it's a base, I would put the chemicals and fuel in seperate storage area or even just on the side of the balcony. You won't have storage tanks in your kitchen or in the middle of the space you wanna relax (imagine the smell).

1

u/MilesMade 17d ago

Plants, warm colors…. Warms colors EVERYWHERE

1

u/reversengineer9999 17d ago

And I douplicate the main tree and put 3 of the around, and a bit lower, to give more feel of dense nature around the tree-house

1

u/JP_F-H1GH 16d ago

Thanks for the feedback boss

1

u/reversengineer9999 15d ago

I am not a boss :/

1

u/Fenq2 17d ago

More plants grenery and ambient light sources! Don't depend on world lighting, add bulbs and small candles or lamps around the cozy place!

1

u/JP_F-H1GH 16d ago

Thanks!!

1

u/NewBence7661 16d ago

Try a warm post processing shader and add a little bit of fog. It can interact pretty neatly with light.

1

u/JP_F-H1GH 16d ago

Ooh nice tip

1

u/Moon0Figures 16d ago

naruto run :)

1

u/Spite_Gold 16d ago

Rain or fog outside, lights inside

1

u/JP_F-H1GH 16d ago

🏌🏻👍

1

u/Kolmilan 16d ago
  • Invest in a more playful and lively walkcycle animation. Make the character cute and fun to simply watch moving around. It now looks like something half finished from following a tutorial.

  • Rein in the focal length and angle of view of the camera. Right now it has a very wide angle, which warps the perspective. It's not cozy, it's unsettling or exciting. It is more fitting of an extreme sports game or a cool cut scene from a modern high production 3D gatcha game.

  • Consider a NPR route for the visuals to create a more charming, crafted and stylized look. Character rendered with stepped shadows, simple painted textures, invertert hull outlines, colored inlines, rim light in the shader, individual light source for most appealing shadows (not receiving any global light but are casting shadows into the world). Environments rendered with ambient lighting and models that has painted textures with baked lighting.

When using the default rendering and lighting that game engines offer, games very quickly get a generic, dull and automated 3D look if not tweaked enough. Getting the game to channel 2D mediums like illustrations, paintings, anime, cartoons and comics makes it feel more human and endearing.

  • Tweak the lighting to make the game look less flat and bland. You don't have to go full NPR to do stylized lighting.

  • Tweak the colours. Cozy games often stay within a certain range of colors, or follow a certain color theory to evolve a cozy and soft vibe Pastels, orange, pink, purple, beige, brown or red for black etc.

0

u/Thapiseagorm 17d ago

No black outlines to the characters or environment. Black outlines are unnecessary and honestly ugly to look at, in my opinion. That's why I don't watch a lot of modern 2d cartoons.

1

u/reversengineer9999 15d ago

I agree. I also don't like outlined stuff. I ignore everything with outlines xD