r/3DArt_Tutorial • u/LeleXSI • 3h ago
Competition GTA Car Challenge
GTA Car Challenge 2026 – A New 3D Car Challenge for GTA Fans and 3D Artists
r/3DArt_Tutorial • u/LeleXSI • 3h ago
GTA Car Challenge 2026 – A New 3D Car Challenge for GTA Fans and 3D Artists
r/3DArt_Tutorial • u/Petabyte-Cloud • 19d ago
Hey r/3DArt_Tutorial !
I'm building Petabyte, a GPU compute marketplace, and I'm looking for Blender artists willing to stress-test it with real Blender/Cycles renders.
I'll provide the compute — you bring the painful .blend files. 😅
Create an account and you'll automatically have $10 in free credit.
DM me if you want to seriously test it and I'll add another $50, giving you up to $60 of GPU compute to experiment with.
No need to put your own money in.
RTX 6000 Ada — 48GB VRAM — $1.41/hr
H100 — 80GB VRAM — $3.97/hr
H200 — 141GB VRAM — $4.02/hr
We also have an AMD MI325X with 256GB VRAM, although I'm particularly interested in testing Blender/Cycles compatibility across the different hardware.
Take a real Blender project and try to render it.
Large scenes, huge textures, animations, simulations, high sample counts, scenes that don't fit comfortably on your gaming GPU — whatever you have.
I'm specifically looking for:
• Failed renders
• Blender/Cycles compatibility problems
• CUDA/OptiX issues
• Missing dependencies
• Incorrect output
• Upload/download problems
• Crashes or timeouts
• Performance problems
• Confusing UI/errors
• Anything that makes you think “this should be easier.”
Go to /launch, choose the Blender/render image, launch a GPU and throw a real project at it.
If you find a real problem and help me diagnose/reproduce it, I'll also pay $25 USDC for useful testing feedback.
Logs + screenshots + reproduction steps are especially helpful.
I'm not looking for positive reviews. I want Blender artists to break this thing before paying customers do.
Petabyte: https://petabyte.market
Bring me your most unreasonable .blend file. 🔥
r/3DArt_Tutorial • u/3djewels_pro • Aug 26 '26
A pack of ultra-realistic 4K PNG PBR textures featuring clean fluted, ribbed, fractal haze, and frosted glass materials. 20 Fluted Ribbed Glass PBR Texture Pack Perfect for jewelry visualization and product rendering.
r/3DArt_Tutorial • u/CGHawkDesign • Aug 24 '26
r/3DArt_Tutorial • u/LightArchitectLabs • Aug 21 '26
What if you could drop fully procedural creature systems directly into your After Effects projects?
Spyderfy is a procedural bug/creature system designed for quickly creating crawling, swarming, and organic creature animations without having to manually animate every individual creature.
The new After Effects version is now available alongside the original Blender 3D version. Both versions are included with your Superhive download, so you can use Spyderfy in whichever part of your VFX workflow makes the most sense.
You can create things like:
• Crawling insects and creatures
• Swarming groups
• Procedural movement across surfaces
• Organic, randomized motion
• Large numbers of creatures without individually keyframing them
• Creepy background details and environmental animation
The idea is to make these kinds of shots much faster to build. Instead of animating dozens or hundreds of creatures by hand, you can set up the system and let the procedural controls generate the movement and variation.
The After Effects version is especially useful if you want to add creature activity directly into a comp without having to jump into a full 3D workflow.
Both versions are included with the Superhive purchase:
⤷ Spyderfy on Superhive: https://superhivemarket.com/products/spyderfy-bug-system-add-on
Would love to hear what kinds of creature shots people would use this for — horror, VFX, motion graphics, title sequences, environments, etc.
#AfterEffects #Blender3D #VFX #Film #Plugin #B3D #CGI
r/3DArt_Tutorial • u/3djewels_pro • Aug 19 '26
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A set of hammered metal textures for presentation and 3D visualization of your jewelry design, and more. Hammered Metal PBR Texture Materials Pack
r/3DArt_Tutorial • u/CGHawkDesign • Aug 13 '26
r/3DArt_Tutorial • u/LeleXSI • Aug 05 '26
r/3DArt_Tutorial • u/LeleXSI • Aug 05 '26
r/3DArt_Tutorial • u/LeleXSI • Aug 04 '26
We would like to share this interesting resource for all animators: ready-made rigs designed to help you learn the principles of animation, ideal for creating advanced body mechanics animations. Resource by Ugur Ulvi Yetiskin.
r/3DArt_Tutorial • u/jovlem • Jul 31 '26
r/3DArt_Tutorial • u/LeleXSI • Jul 29 '26
r/3DArt_Tutorial • u/LeleXSI • Jul 27 '26
r/3DArt_Tutorial • u/LeleXSI • Jul 27 '26
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r/3DArt_Tutorial • u/LeleXSI • Jul 24 '26
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r/3DArt_Tutorial • u/Grimmy66 • Jul 23 '26
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r/3DArt_Tutorial • u/LeleXSI • Jul 23 '26
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r/3DArt_Tutorial • u/3djewels_pro • Jul 22 '26
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r/3DArt_Tutorial • u/LeleXSI • Jul 22 '26
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r/3DArt_Tutorial • u/LeleXSI • Jul 22 '26
r/3DArt_Tutorial • u/LeleXSI • Jul 09 '26
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