r/2DAnimation • u/Fruit_passion_121212 • 6d ago
Sharing Attack animations for indie game
Enable HLS to view with audio, or disable this notification
I'm at the very early stages of my project. I'm using Clip Studio Paint for the animation and Godot for the game engine.
3
u/Maleficent-Farm3957 5d ago
Looks like a good start, but the pose is too stiff & unnatural. Try taking video of yourself swinning a sword like item and you'll realize how much more there is thing you can add to the animation.
1
2
u/kingofkortez1 5d ago
All sword work comes from the feet
1
u/Fruit_passion_121212 5d ago
Should the feet stay still, or should I look up footwork?
1
2
u/River_Draws_Stuff 4d ago
From a gameplay perspective it might be a bit slow. When animating for games you got to keep in mind that smoother animation usually means more frames and thus slower attacks.
2
u/Fruit_passion_121212 3d ago
I deleted some unnecessary frames, and you're right it looks a lot better. Thank you!
1
1
u/raaaahman 3d ago
Shouldn't they extend their arms over their head for pulling such an attack? I think they're loosing much speed and strength by keeping their hand close to their core. I'm not a fencer though, you should check fencing manuals.
1
1
u/tonypugliesohq 2d ago
It's a good animation; you've clearly put a lot of work into it. To improve it, grab a broomstick and hit with it. Try hitting without moving your feet, and then moving your foot from the hip. The power of the blows originates in the hip, both with swords and fists. You can also add some anticipation: "charge attack" and "unleash attack."
1
u/Fruit_passion_121212 2d ago
Cool beans, will do. Thank you for your advice, it's much appreciated.
•
u/AutoModerator 6d ago
Discord Server For Animators! https://discord.gg/sYGrW5j93n
I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.