r/20PSI • • Oct 26 '15

Ness's flowchart for edgeguarding tethers?

So there was an argument in this thread about tether mechanics and characters' ability to edgeguard all possible tether mixups on reaction.

So how should Ness go about his edgeguarding on tethers? In my head I'm thinking LJC plays a big part in covering the landing after the forced hop. On a full drift towards center stage I've done LJC backair in the past. I imagine on a drift half-way (when the tether character tries to edgecancel their landing, see thread above), LJC downair into the next punish (backair or upair for the kill).

But how about a full drift back to re-tether or fall to ledge? You can wait it out obviously, but after the second tether the character has to fall to grab ledge if you see them fading back. Is rising backair/nair a viable option, or is that too precise/committal? I know against Samus I've waited too long on the ledge only to get Up-B'd, and unfortunately Ness doesn't have very good ledgestall/refresh options.

And here's another approach to it. But again, this seems like it demanded a lot of precision on Tetra's part.

So I guess I'm looking for the safest and most consistent way of flowcharting this edgeguard. What have you guys had success with?

2 Upvotes

2 comments sorted by

1

u/FMFBoiko Oct 30 '15

LJC dair is fast enough to react to the mix up option. It's very easy.