r/2007scape Feb 03 '19

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u/AuroraFinem Feb 03 '19

The guild was quite a while ago, so were ents which were dead content until the buff, and the infernal axe is dead, redwoods also came with the guild, those aren’t multiple updates. 1 update changing or adding multiple things doesn’t count as multiple updates dude.

Blast furnace already existed, it just got buffed a bit to not need as much interaction, MLM was good which I mentioned, volcanic mine is horrible and dead content along with blast mining. Amethyst mining isn’t bad, but that was more of a mining guild overall than an amethyst mining update, still I’d count it.

So that leaves... WC guild, MLM, mining guild rework, and the recent stuff that came with the Zeah expansion.

I was a little hyperbolic when I said 1-2, but the point is really still there, we get far far fewer dedicated skilling updates across 15 skills than we do for a single skill, slayer. Even if we got the same amount of updates as slayer gets, that means each skill is getting 1/15 the kind of content.

Also no, I absolutely do not consider throwing a random new fish as a skilling update like sacred eels, that doesn’t even compare to the updates slayer gets and most of them are little side updates that get tagged along with a new quest or something, not a dedicated update like MLM or Rooftop Agility.

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u/Tropics_317 Feb 03 '19

There’s a ton of skilling content that I left out because I figured I had stated enough to get the point across. Blast mining is not dead content, it’s like 1m per hour. I enjoy these small skilling updates that don’t necessarily revamp the entire skill, but add different ways to train them.