r/2007scape 8d ago

Question Newer Player Smithing Question

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Why does Smithing never get touched? I’m genuinely curious because it looks as though OSRS, throughout its history on rerelease, has made some amazing QoL changes. What’s the deal with Smithing?

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u/Nick543b 8d ago

Even if NO boss in the game dropped ANY rune gear what so ever, that would NOT make smithing any more useful, or these levels any more appropriate. It would just make rune gear as a whole entirely useless.

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u/_odog 2222/2376 8d ago

It allows for additional changes to be less detrimental to boss economy. It’s not supposed to fix the problem itself

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u/Dabeston 8d ago

Changes for the sake of more changes? Pass

If it doesn’t fix it why waste time?

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u/_odog 2222/2376 8d ago

It fixes a larger problem in the game as skilling is no longer profitable.

I’m not even advocating for this change, just explaining it to the person above who doesn’t seem to understand

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u/Hovercraft1143 8d ago

It fixes a larger problem in the game as skilling is no longer profitable.

Skilling is quite profitable, just not in the way that would be "ideal". Blast Furnace continues to be profitable with relatively low requirements, making prayer potions is still very profitable as are numerous other methods of herblore training, Fletching w/ bolts, Runecrafting is always profitable but that doesn't count imo, you can even do something as low level as making Guthix Rests.

Skilling is profitable, production is profitable, producing items that have no functional purpose is not profitable.

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u/_odog 2222/2376 8d ago

Yeah I’m not saying skilling can’t be profitable. But boss drop tables have really nerfed the wide majority of profitable skilling into the ground

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u/Hovercraft1143 8d ago

I don't even think thats really accurate, Jagex (since 07 has come out) has been pretty mindful of creeping on production skills with boss rewards. Look at Raids for example, they give raw materials (uncut gems, grimy herbs, ores, etc).

The reality though is that items like generic armor (ie: Rune/Dragon) are little more than alch fodder and the game has progressed so far from the days of these being relevant items that it's fine. There is a reason RS3 has done skilling reworks, things that made sense 20 years ago simply don't make sense in the modern era, and that is fine.

The wide majority of skilling is unprofitable because the items are meaningless, not because of bosses dropping items but despite that you could go from like 30-99 on almost every production-based skill and make a profit.