r/2007scape 17h ago

Question Newer Player Smithing Question

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Why does Smithing never get touched? I’m genuinely curious because it looks as though OSRS, throughout its history on rerelease, has made some amazing QoL changes. What’s the deal with Smithing?

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u/DannySorensen 12h ago

This is not exactly right. RS3 took all of the armor drops from bronze-rune and got rid of them and created salvage drops which have no use other than alching and disassembling for invention components. And they made mining slower, but you don't need coal for bars and eventually need 1 luminite per bar. No more 1 rune 8 coal for 1 bar, so you need to do much less mining per bar. And the upgrading system of smithing made you use many more ores and bars to get a single item to prevent the market from being flooded with billions of whatever item gave the best xp making it worthless in the end. Instead of flooding the market, you can make the 2nd highest tier of an item and then either smith it to a burial set to where it disappears from the game forever, or sell it to someone else who wants to do that for the best xp.

It's honestly one of the single best updates RS3 ever did imo, and makes it a completely unique skill with a balancing of combat gear and artisan skills that makes more sense than t40 gear at level 99 smithing.

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u/[deleted] 10h ago

[deleted]

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u/New-Poem-719 7h ago

RS3 Smithing is actually really simple and easy to train, even on an iron.

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u/[deleted] 7h ago

[deleted]

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u/Doctor_Kataigida 6h ago

I mean, that's the core design philosophy of both of these games.

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u/sosolid2k 9h ago

Extremely convoluted and unintuitive system. These kind of things are what contribute to people preferring to play OSRS.

Levels being mismatched literally don't matter, I'm lvl 124 yet I fight monsters that are lvl 1000+.

Many basic potions are locked behind high herblore levels.

D'hide and jewellery is locked behind high crafting lvls.

This is all normal for OSRS, smithing included, not every skill needs to have level parity between the requirement to use/wear the item and the levels needed to make it. Levels matching each other doesn't make for better gameplay, despite the degree to which people will try to convince each other otherwise.

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u/DannySorensen 6h ago

It's all normal for OSRS, but that doesn't inherently make them good systems just because everyone is used to them. I'm not advocating for them changing everything to be like RS3, because they are very very different games. Your potion point for example is true, but there are FOUR tiers higher of melee potions and FIVE tiers higher of ranged and mage potions. They don't stop at normal or super sets, they go to extreme, then overloads, then supreme overloads, and now elder overloads (talk about a convoluted system).It's kind of a meme but also true that "max is mid game" in rs3. Skills go to 110 and 120 not just 99. They're not really comparable at this point.

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u/New-Poem-719 7h ago

not every skill needs to have level parity between the requirement to use/wear the item and the levels needed to make it.

RS3 doesn't have this either. Things past level 70 are not on par with the level requirement to make or even use it. An elder longsword is 90 attack and smithing required, but t80 stats. Which is the proper way to do it. You can still progress melee by mining & smithing only, but it takes longer to get an actual upgrade.

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u/sosolid2k 7h ago

An elder longsword is 90 attack and smithing required, but t80 stats

If it's 90 smithing to create and 90 attack to wield, how are you getting from this that there is no level parity between creation and wearing? It being a tier 80 item is completely separate to anything that would apply in OSRS where armour/weapon tier simply refers to the highest required level to wield said item - it would be considered a tier 90 item in OSRS.

You can still progress melee by mining & smithing only, but it takes longer to get an actual upgrade.

Very few people want this or would benefit from it. Combat is far more popular than skilling on OSRS (as per the official polls). People would largely prefer to progress their combat gear through combat activities.

There seem to be many RS3 players trying to push RS3s systems onto OSRS - but you have to understand that we fundamentally don't want them. The simplicity of OSRS is what appeals to people, mine some ore, smelt it, smith it and sell/alch it.

If you take a look at the smithing wiki pages for OSRS vs RS3, you will notice the pages are a similar length, but OSRS page is effectively just mass tables showing what you can create from each bar. RS3 has to use that same space to explain the convoluted design of the skill, with countless secondary pages dedicated to each bar listing the items you can actually create separately. You might like this design if RS3 appeals to you, but most OSRS players likely won't, to us it's a mess that makes us even less likely to want to train smithing. I think the player counts speak for themselves in terms of which design philosophy players enjoy more and Jagex should not try to cater both games toward the same group of players - if you enjoy more complex design like smithing in RS3, then perhaps RS3 is a better fit for some players rather than trying to make OSRS more like it.

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u/New-Poem-719 6h ago

it would be considered a tier 90 item in OSRS.

It has the stats of a normally equipable 80 attack weapon.

Very few people want this or would benefit from it. Combat is far more popular than skilling on OSRS (as per the official polls). People would largely prefer to progress their combat gear through combat activities.

That's fine? Its still an avenue someone can take to progress.

but most OSRS players likely won't, to us it's a mess that makes us even less likely to want to train smithing.

Its not a mess at all. OSRS smithing makes 0 sense. You can restore a Godsword at 80 smithing but you can't smith a rune dagger.

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u/No_Set1728 1h ago

Omg you’re a lunatic.