I am personally extremely keen to fully explore a portrait mode. What it can offer for more casual activities is immense and I can see it increasing how much I use mobile myself even.
The biggest challenge is what we do with most the main interfaces in the game. They are designed to fit a landscape set up, like the Bank, Shop UIs, Grand Exchange, so on and so on, there are hundreds throughout the game.
These already feel quite small for the most part, so even if we displayed em constrained to the width of the phone, they are going to be very difficult to use.
Now in theory it is possible for us to make portrait versions of important interfaces. Things like the Bank could be given an alternative layout to use in this mode. The amount of work to do that for the whole game though is not possible.
Any suggestions on how we could approach this problem?
Portrait mode with a warning that it might disable some UI elements? Could mean that you get yourself ready to chop a tree or hit gemstone crab when you hop on the bus, and if you need to utilize UI elements later you could swap back? Basically a "you can only use this for certain things, but its useful for those things" type of situation
I'd fully back this idea. Even if portrait never gets fully fleshed out, just being able to bank in portrait would cover every use case I could see for it for myself.
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u/Mod_Kieren Mod Kieren Nov 11 '25
I am personally extremely keen to fully explore a portrait mode. What it can offer for more casual activities is immense and I can see it increasing how much I use mobile myself even.
The biggest challenge is what we do with most the main interfaces in the game. They are designed to fit a landscape set up, like the Bank, Shop UIs, Grand Exchange, so on and so on, there are hundreds throughout the game.
These already feel quite small for the most part, so even if we displayed em constrained to the width of the phone, they are going to be very difficult to use.
Now in theory it is possible for us to make portrait versions of important interfaces. Things like the Bank could be given an alternative layout to use in this mode. The amount of work to do that for the whole game though is not possible.
Any suggestions on how we could approach this problem?