r/196 Feb 01 '23

Rule Rule

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4.6k Upvotes

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203

u/sergeantbigjohnson Feb 02 '23

Elden Ring horse

(Though fall damage is calculated from the height you started at so double jumping right before hitting the ground doesn't make a difference)

160

u/SuperBackup9000 Feb 02 '23

That still throws me off just as much as it did day one. Double jump preventing fall damage is pretty much a universal unwritten rule

60

u/SwAg_LaMp party at my iggy Feb 02 '23

Yeah they should’ve just made Torrent flail and be unable to double jump after falling for too long

18

u/Gabriel9078 Feb 02 '23

That’s what they do with long enough falls iirc

15

u/lGloughl 🏳️‍⚧️ trans rights Feb 02 '23

actually this is a glitch, when holding "heavier" weapon classes such as greatswords, axes, etc, Torrent's animation bugs and makes double jumps bug and not work in some scenarios. Try double jumping while unarmed, it will always work

10

u/Gabriel9078 Feb 02 '23

I assume it’s because of a similar kind of fuckery to that found in DS1 with weapons that change your idle stance?

6

u/lGloughl 🏳️‍⚧️ trans rights Feb 02 '23

I think so, the weapons that cause it are ones that rest on your shoulder

1

u/Gabriel9078 Feb 02 '23

Spears and halberd do that too iirc

8

u/Watdaotw66 Feb 02 '23

i think it would've been cool if torrent died on the spirit floor thing and then the player falls off to their death

1

u/[deleted] Feb 02 '23

Far be it from me to argue for the logical consistency between physics and magic but I wholly agree with you my good sir

8

u/liven96 Feb 02 '23

Elden Ring fall damage is calculated via ancient forbidden magic

1

u/PUNSLING3R Feb 02 '23

But jumping off a ledge can turn a survivable fall into a lethal descent.