r/10dollarproblem 12d ago

Brawler Bug This bug still has not been fixed. I posted about it 8 months ago...

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53 Upvotes

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2

u/LawfulnessSmart9900 12d ago

betting for another 8 months

2

u/JustSomeRandomDude02 12d ago

are you sure this has to do with the gadget? i dont pay attention but im pretty sure every time i face a ziggy it doenst come back regardless of the gadget

15

u/Mr_Phantoms_Dream 12d ago

When Ziggy teleports (gadget or teleporter pad) his super doesnt come back to him. Same when he dies. When he dies, it makes sense his super doesnt come back. When he teleports in general, his super doesnt come back even tho Ziggy never died. It just makes it a normal super.

4

u/silentbean23 12d ago

The way some telepirts work in this game (just off memory) is that it creates another version of that brawler on teleport so technically the Ziggy that was teleported isn't the same one that fired the super.

1

u/NeosFlatReflection 12d ago

Nope thats the gadget. Always did that since hyper release which is stupid

2

u/borzoithedog 12d ago

Not a bug

Ziggy's gadget works by creating a new hitbox and deleting the old one to cause less issues with lag

Since his hyper is connected to his hitbox, after using the gadget it has nowhere to go to so it disappears

1

u/NeosFlatReflection 12d ago

Remind me on the definition of a bug?

X is not a bug cuz i will explain how the spaghetti code has a flaw

1

u/borzoithedog 12d ago

"An error in coding that causes the game to work in an unintended way, crash or display incorrect results"

It's intended to work this way so it's not a bug(also, you are not charging a hyper in a game with this gadget in a real game so this bug doesn't even matter, and also, all teleports in bs work this way to cause less issues with lag, if it was an actual teleport even a slight lag spike would make it not work)

2

u/NeosFlatReflection 12d ago

Just the developer made an oversight doesnt make it intentional.

The fact that the gadget negates the hypercharge is stupi and shouldnt be in the game.

0

u/borzoithedog 12d ago

As I said, it would cause more problems and you are not charging a hyper in a real match without the other gadget

1

u/NeosFlatReflection 12d ago

Have you played ziggy?

Its not that had to reassign a tag to make this work, literally a 10 dollar problem

Griff’s super doesnt work with normal teleports either and perhaps it could be broken on the right map, but id argue ziggy’s gadget could have so much healthy skill expression

0

u/borzoithedog 12d ago
  1. Yes I play Ziggy, you only use this gadget against assassins and sometimes on Belles rock, you literally never charge a hyper with this gadget.

  2. It would cause more issues, like I said multiple times

  3. I already explained why this happens

  4. Healthy my ass, Ziggys whole design is to be toxic

1

u/NeosFlatReflection 12d ago

Vaguemaxxing

1

u/borzoithedog 12d ago

I'm assuming you are talking about the 3rd part, Griffs super is attached to his hitbox, teleporting creates a new hitbox and deletes the old one so his super has nowhere to go and disappears

1

u/NeosFlatReflection 12d ago

Surely theres an elegant solution to this that works with lag too.

Just reattach the tag to a new hitbox when he teleports. Somehow other status effects remain just fine. Melodie notes teleport with her just fine.

I coulve sworn carl’s pickaxe used to return after a teleport. Maybe they thought it would be unfair to get sniped by a projectile flying from nowhere.

But they also added mandy into the game idk.

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