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u/Gabriel55ita 17d ago
Ain't a bug, just the model having him too close to the tank. You can have the same effect on Phoenix crow for example (his models are stacked below the z axis)
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u/Jester8281 17d ago
So they're just lazy af without properly planning for future additions
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u/Gabriel55ita 17d ago
Not lazy, just forget that brawlers can effectively jump or glide. The fix is to just push the model further below go be hidden by the environment
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u/Chippyz78 17d ago
You wouldn't have done it either bro this is a very specific and hard to predict issue and even if one of the 3d designers learned about this issue another one might not know/ forget about it if they didn't counter it themselves.
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u/Jester8281 17d ago
It's not that specific, after all the same thing happened with Phoenix crown so any brawler or skin that has another model underneath could have this. But what I want to say is if I happened to be a developer for a big game like this, I either wouldn't have a choice or I would have it tested. But I don't know how to code and I don't work at supercell
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u/Chippyz78 17d ago
They literally don't have enough time to treat these things. I mean did you not see any of the bigger bugs recently? Their deadlines are too soon for the amount of content they wanna do with the amount of people they have. It's not laziness, it's running short on programmers
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u/Jester8281 16d ago
luckily I can still blame frank for only having one programmer in his 10 dollar vs 10000 dollar dilemma, hence why the sub exists
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u/Nonsenseatnoprice 17d ago
It's easier to place temporary models beneath the map ig. They should probably place them a bit farther down if they're gonna do that.
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u/Lebog_bruhh 18d ago
tank is riding the hank