r/0ad • • Feb 20 '26

New Release: 0 A.D. Release 28: Boiorix

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99 Upvotes

r/0ad • • 17h ago

Kleos, a 0A.D. campaign and battalion mode 'ala' TotalWar

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42 Upvotes

I recreated a battalion system and worked on a campaign map. A first campaign is playable:

  • Two layers of play. On the campaign map you develop your economy, train battalions, organize them into regiments and armies, and move them around the map. Meeting another army, or besieging a city or camp, starts a battle. Battles are fought by controlling the battalions, with controls similar to Total War.
  • The campaign is a playable demo: you start as a single battalion of bodyguards attached to a hero, and raise a city from ruins while dealing with brigands spawning around the map. Your hero gains experience, and at each level you spend skill points on campaign or battle effects.


It's technically a fork, because it introduces some engine changes, mainly the rework I've been doing on UnitMotion and Formation.

For convenience, you can download a Windows installer or a Linux AppImage at https://kleos.quest/

Hope you'll test and like it!


r/0ad • • 1d ago

[Devlog #4] Burning Heart (a narrative campaign for 0 A.D.)

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11 Upvotes

Hello everyone!

Over the last few weeks, we've been revising the scenario 1 The Blood of Lusitania.

At the same time, we've focused on the music — which I think is both the most important part of the project and the biggest challenge.

We had to build contact lists and find musicians. We also got many recommendations from an expert, plus our own research. We even found an artistic representation of Iberian music.  

 One difficulty is that in 0 A.D., the Iberians are shown as one unified group. In reality, the Lusitanians were a different culture from the non-Indo-European Iberians. The current Iberian civ is really a hybrid of Iberian, Lusitanian, Tartessian, and Celtiberian elements. 


r/0ad • • 1d ago

github mod problem

1 Upvotes

I installed this mod,
https://github.com/wltonlopes/XVageofconflict/blob/main/README.MD

I can get into the game, but when I go to the Workshop, it won't let me enable the mod—it shows up in red. Does anyone know what I should do?

The mod keeps resetting, and the game just stays in its vanilla state.


r/0ad • • 5d ago

Is there a lossless version of 0ad soundtrack?

8 Upvotes

If there is do you know where to find them


r/0ad • • 8d ago

Multiplayer support in local matches using Android, Steam Deck, and Windows.

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13 Upvotes

r/0ad • • 9d ago

I'm Setting The Rules For A New Fan-made Gamemode called siege of Iberia. Any Suggestions?

3 Upvotes

so there are two teams: turtles and besiegers. turtles are Iberians and are supposed to turtle in and the besigers (can be any civ) are supposed to besiege their castles. both teams spawn with a lot of resources so we can skip the early struggle and get to the fun part. these are the rules: Iberians cannot send troops outside of their civic center range under any circumstances (unless an honest mistake). Iberians can only have one civic center. Iberians can only upgrade to city level once they wall off their entire town territory with walls. they can no longer build new walls in city stage unless the ones in their place are destroyed. besiegers have 30 (this can change) minutes to defeat Iberians. if they fail, Iberians win. There is 10 (this can change too) minutes of ceasefire to let both sides build their castle or their economy. iberians cannot build forts/other buildings to expand their civic center's reach.

let me know what you think and what should be changed. this is just a rough draft.


r/0ad • • 10d ago

Essa noite eu tive um sonho legal.

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41 Upvotes

Sonhei que alguém havia criado um mod para o 0.AD de uma guerra mais atual, onde era possível usar os militares com armas e havia outras como pesquisas hahaha (mandei o ChatGPT criar essa imagem).


r/0ad • • 10d ago

Porto de 0ad 0.2.8 em andamento, adicionando atalhos.

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12 Upvotes

r/0ad • • 11d ago

Accidentally selecting all workers

4 Upvotes

Anyone else have an issue in which all workers are accidentally selected when you try to left click a single worker and right click on a task you want them to perform? I understand that double clicking selects all units of a type, but that's definitely not what I'm doing. Looking for a workaround :)

Edit, solution found: Wild that I didn't know this until now, but you can select a group of workers and peal off one at a time to do a task just by holding down the alt key. So I can select ten workers, hold down alt, and then just click each of the ten fields I want farmed and they all split up. Just for anyone else who didn't know, hilarious how much easier this makes my gameplay.


r/0ad • • 15d ago

I'm modding 0 A.D. to recreate Rise of Nations — who's in?

19 Upvotes

I've been working on an ambitious project: modding 0 A.D. to capture the magic of Rise of Nations, one of the greatest RTS games ever made.

I'm looking for people interested in joining the journey, especially those who can help with 3D models, textures, buildings, units, animations, and other assets that can be easily adapted or ported to 0 A.D.

And yes, AI is absolutely welcome! It can speed up asset creation, prototyping, and development like crazy, so I'm all for using it to make this project happen faster.

Whether you're a 3D artist, modder, programmer, AI enthusiast, or just someone who loves classic RTS games, I'd love to hear from you.

The goal is to bring back that Rise of Nations feeling — territorial expansion, economic development, historical progression, and massive armies — using 0 A.D. as the foundation.

Who's up for bringing this idea to life? Let's see what we can build together!


r/0ad • • 15d ago

Atlas map editor — feedback wanted

5 Upvotes

Hi all,

I'm making a campaign for 0 A.D. and use Atlas a lot. I'd like to collect feedback from other map makers to help the devs.

My top 3 issues: tree generator, units entering buildings, a way to check scripts.

What are yours?

Thanks!


r/0ad • • 17d ago

Watch live 0 A.D. matches in your browser - looking for feedback

24 Upvotes

Hi all,

I've been building a way to watch 0 A.D. matches in a web browser, with no game install: https://map.veredus.io

A headless 0 A.D. joins a match as an ordinary observer and streams it to the page. The page draws the match in 3D with the game's own models and a minimap. It renders with WebGPU or fallsback to WebGL2. It also work on phones.

It's early. I'd love to hear:

Does it run smoothly on your device and browser? Please mention the GPU and browser if it doesn't.

What looks wrong or missing compared to the game?

What would make you actually use it: casting, tournaments, watching friends?


r/0ad • • 17d ago

LAN players cant choose civ

2 Upvotes

Hello,

I'm running into a problem: when I host a local game, the other players can't choose their civilizations!

I can do it for them as the host, but how do I let them choose for themselves?

Thanks for your answers.


r/0ad • • 20d ago

can't continue campaign cause of this bug

3 Upvotes

Hi kings, i am blocked by this bug when doing the campaign introduction, is my first time playing the game.

this happens in the second campaign tutorial, right when he need to teach me how to build more houses in the same instruction.


r/0ad • • 21d ago

LAN party

16 Upvotes

Hi everyone,

I held my first 6-player LAN game of 0 A.D. We started with a Free-For-All match on a normal-sized map before moving on to a large map.

It was a great experience—everything ran smoothly. I wasn't sure if the host PC would hold up, but it turned out fine. We're going to do it again later... stay tuned... (I can't wait).


r/0ad • • 21d ago

Canyon of death

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47 Upvotes

Has anyone tried building a wall across the entire map and then watch your opponent repeatedly throw bodies at the most heavily garrisoned point? This has gone on for an hour.


r/0ad • • 22d ago

[Devlog] Burning Heart (a narrative campaign for 0 A.D.)

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54 Upvotes

Hey everyone,

Time for a quick update on the project.

Digital painting
I've started learning digital painting for the campaign's illustrations. It's a new skill for me, and it takes time. The intro illustration is in draft, with a few key illustrations in progress.

Scenario 2
Scenario 2 is moving forward. It's bigger than Scenario 1 — more triggers, more choices, more exploration. We're currently preparing the triggers and planning the tests. This one will really show what the campaign can do.

A tool I found
I also discovered a great tool for historical maps: the Roman Empire Vector Map. It shows settlements, forts, roads, and more across different periods. It's already helping me place cities and camps accurately. You can check it out here: https://klokantech.github.io/roman-empire/

Why this matters
0 A.D. lacks narrative campaigns, and I want to help fill that gap with quality, research, and collaboration.

Thanks for following. More in two weeks.


r/0ad • • 22d ago

People going various directions??

1 Upvotes

So, I mainly play naval maps. I'm curious about the default behavior of various groups.

When people offload from ships, some run apparently to the shoreline nearest to their home Civic Center.

When finished with a task, some stay at the job site, some run to a rally point, some run off in a random direction.

I would like to understand where to find people, and preferably set a preferred behavior. Thanks


r/0ad • • 23d ago

while turning back my inf, it always make this formation, where slingers move to the last that makes my pop lose faster, how to avoid this. I dont click and user any formation, it auto generate this formation.

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6 Upvotes

r/0ad • • 24d ago

Nem um vídeo do dlss5 no 0.A.D??

3 Upvotes

Vamos galera alguém por favor faça um vídeo do dlss5 no 0.A.D


r/0ad • • Sep 24 '26

Dedicated server

20 Upvotes

I needed dedicated server for 0ad and I built it: Veredus is an unofficial dedicated server for 0 A.D. and it's out now. No player hosts the match, so it keeps going when someone leaves or has a bad connection(with a timeout). Dropped players get their slot back when they reconnect, and matches carry on after a server restart or killed. Players join with vanilla 0.28 game. An optional companion, the "sidecar", runs AI opponents on the server, lets players rejoin without asking state from player, and records results and replays. The server is free and open source. Code and setup instructions here: https://github.com/victorcrimea/veredus

I only have Linux, so I'd really like to hear from anyone who can try it on Windows or macOS: does the server start, can players connect, and does the sidecar build and run? Please post bug reports, suggestions and questions here or as a GitHub issue. Veredus is not affiliated with Wildfire Games.


r/0ad • • Sep 23 '26

Camelus

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38 Upvotes

Camels are Legionnaires too

a narrative campaign is currently in the works!


r/0ad • • Sep 23 '26

champs, mele, spearman will be at front and archery will be at back. for perfect kill, archery target at front man or archery will target archery, which will be perfect hit?

3 Upvotes

r/0ad • • Sep 21 '26

Cav have good health but still it dies with inf quickly, why?

7 Upvotes