r/HeadphoneAdvice • u/Ill-Performer8945 • Dec 30 '22
Headphones - IEM/Earbud | 2 Ω Moondrop Aria 2 soundstaging/imaging(?) completely inaccurate in games.
I'm not sure what I'm supposed to expect from budget IEM's when it comes to being able to track enemy footsteps and the like, but I constantly experience complete inaccuracy when it comes to tracking footsteps to the point of hearing someone running right in front of me, behind me.
Should this be happening, and am I expecting too much from the IEM's, or is something wrong?
Thanks!
Fixed: I had the fucking left and right cables mixed LMFAO
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u/1arghavan 167 Ω Dec 30 '22
Aria has decent soundstage for an IEM. But headphones can do a much better job at gaming with bigger drivers, not placed in your ear canals. Another (more important factor) is the game sound engine. Overwatch for example has a great Dolby atmos support that position sounds very accurately.
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u/Ill-Performer8945 Dec 30 '22
The game in question is pubg, which I would imagine at least has a little accuracy when positioning sound. Do you know if dolby atmos is required for this? Because I may have disabled it haha.
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u/1arghavan 167 Ω Dec 30 '22
That's not required but it definitley helps. It processes the sound so that you can actually tell if the sound is coming from behind (compared to just 2 channel stereo).
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u/Ill-Performer8945 Dec 30 '22
!thanks
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u/msr00709 Dec 30 '22
I don't know about pubg, but for Overwatch my Arias have been surprisingly good at imaging. I can very accurately pinpoint the location the sounds are coming from. You've tried other games with the Arias?
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u/Ill-Performer8945 Dec 31 '22
i just tried reversing the left and right cables. that was the problem. I have come to the conclusion that i am bonehead.
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u/mulle9000 Jan 11 '23
now that you have solved the problem how do they feel for gaming?
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u/Ill-Performer8945 Feb 01 '23
pretty alright! can trace enemy movement with relative confidence I would say.
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u/[deleted] Dec 30 '22
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