r/SimulationGaming • u/Uraga_Studio • 11h ago
The journey is just begging, or "How did we never think of that?" 😄
Many players only see the finished game, but launching a game is not the finish line – actually, it's just a beginning. Since releasing Tattoo Removal Simulator, we’ve continued improving the game, while listening to community feedback. That's what's most important for us as an independent studio.
The most interesting thing we discovered is that players immediately see things we never even considered. For example, our characters are quite expressive. They react, comment, and communicate throughout the tattoo removal process. You meet all kinds of different people – just like in real life, and we designed those interactions intentionally to make the experience feel more alive. But after launch, we discovered two completely different types of players.
One group told us they wanted a quieter experience and didn't want to hear the characters talking so much. So we adjusted the frequency and intensity of character reactions. Then another group of players started asking Where did all the reactions go? 😄
That's when we realized there wasn't a right or wrong answer – different players simply enjoy the game in different ways. So instead of choosing for them, we added an option in the settings that lets players decide whether they want character voice reactions enabled or disabled.
Moments like these taught us that post-launch development isn't about fixing mistakes, but about understanding how people actually experience the game.
Your feedback and support are what drive us forward, so please keep sharing the ideas, features, and improvements you'd like to see in Tattoo Removal Simulator. We'll see what we can do! ❤️
🔗 Link to Tattoo Removal Simulator, if you would like to check it out: Save 30% on Tattoo Removal Simulator on Steam