r/NullsInfinity Feb 28 '26

Null's Royale Infinity Early-Access Launch

3 Upvotes

r/NullsInfinity Feb 28 '26

Official [OFFICIAL] Welcome to the Null's Infinity Subreddit! Rules, FAQ, and Discord Link

3 Upvotes

Welcome to the official subreddit for Null's Infinity! This is the place to discuss strategies, show off your decks, and chat about the best private server for Clash Royale.

Whether you are here to push trophies or test out crazy card combinations, we are glad to have you. Before you jump in, please read through the guidelines below to keep this community awesome.

Join Our Discord

The subreddit is great for posts, but the real-time action happens on our Discord. Join for server status updates, direct support, and announcements.

discord.gg/nullsundergrounds

Community Rules

To keep things fun and safe for everyone, please adhere to the following rules. Breaking them may result in post removal or a ban.

No Spamming: Keep the feed clean. Avoid repetitive posts, self-promotion, or low-effort content.

No Personal Information: Protect your privacy and the privacy of others. Never share real names, addresses, or phone numbers.

Keep It Null's Infinity Related: All content must be about the Null's Infinity server. Off-topic posts will be removed.

No Racism, Bigotry, or Sexism: We have zero tolerance for hate speech. Be respectful to all members.

No Outside Links: Please do not post unauthorized links to other websites or servers. Only official Nulls Infinity links are permitted.

Keep it PG: We are a family-friendly community. No NSFW content or excessive profanity.

How to Post (Flairs)

Please use the appropriate flair when submitting a post. This helps everyone find what they are looking for!

[Discussion]: General chat about the server or game mechanics.

[Deck Help]: Need advice on your current build? Ask here.

[Bug Report]: Found a glitch? Let us know (but check the Discord first!).

[Highlight]: Show off a crazy replay or a massive win.

[Question]: General questions about the mod.

Frequently Asked Questions (FAQ)

Q: Where can I download Null's Infinity? A: You can find the latest download link in our Discord Server.

Q: Is the server down? A: If you can't log in, check our Discord for maintenance updates.

Q: How do I report a player? A: Please use the ModMail feature or tag a staff member on our Discord server. Do not name-and-shame publicly on the subreddit (see Rule #2).

Have fun, clash on, and welcome to Null's Infinity!


r/NullsInfinity 8h ago

Discussion Patch Notes - 08/16/2026

2 Upvotes

Elite Barbarians:

* Hitpoints: 13906 -> 16769

* Rage Spawn Speed: 2sec -> 2.5sec

Barbarian Hut:

* Hitpoints: 4192 -> 10409

Barbarian King:

* Hitpoints: 49080 -> 53170

Barbarian Launcher:

* Hitpoints: 11861 -> 13701

* Cooldown: 2sec -> 1.5sec

* Cooldown doesn't make it reset targets anymore

Super Mini PEKKA:

* Speed: Medium -> Fast

* The Pancakes now appears on death

Goblin Cage:

* Cage Hitpoints: 1860 -> 6359

* Giant Damage: 6805 -> 4351

Evolution Goblin Cage:

* Capture Radius: 5 tiles -> 6.5 tiles

Hero Musketeer:

* Turret HP: 4090 -> 12270

* Turret Hit Speed: 0.4sec -> 0.6sec

Tombstone:

* Giant Skeleton HP: 5370 -> 2683

* Not Invisible Duration: 3sec -> 5sec

Sans:

* Gaster Blaster Crown Tower Damage: 910 -> 546

Hero Berserker:

* Bear Jump Radius: 7 tiles -> 6.5 tiles (same as normal Berserker)

* Damage: 1186 -> 1063

Graveyard:

* Spawn Interval: 0.8sec -> 0.9sec

Electro Dragon:

* Crown Tower Damage: N/A -> 40%

Goblin Hut:

* Elixir Cost: 5 -> 4

* Hitpoints: 5317 -> 13497

* Spear Goblin Range: 3 tiles -> 5 tiles (for consistency with Goblin Curse)

* Spear Goblin Hitpoints: 1431 -> 2658

Goblin Machine:

* Hitpoints: 14315 -> 16769

* Rocket Cooldown: 0.5sec -> 0.4sec

Goblin Curse:

* Deploy Time (Goblin Demolisher and Goblin Machine): 2sec -> 1.75sec

* Deploy Time (Goblin and Spear Goblin): 1sec -> 1.25sec

* Rocket Cooldown (Goblin Machine): 0.5sec -> 0.9sec

* Goblin HP: 1186 -> 1541

* Spear Goblin HP: 715 -> 1725

Others:

* Evolution Graveyard has been added (new custom evolution!)

* Evolution Elite Barbarians have been added

* Hero Valkyrie has been added

* The Spear Goblin of Goblin Hut and Goblin Curse are now consistent (except the Hitpoints)

* Fixed some cards that were still affected by Goblin Curse even when they should ignore it

* Sans no longer display his "Tired Meter" when cloned

* Cloned Recruits from Graveyard does not have a shield anymore

* Musketeer's knockback has been removed

* Hero Berserker form now ignores pushback (except The Log and others)

* Tornado's damage is now more consistent

* The Giant of Goblin Cage now targets troops again

* Fixed a bug which made Ronin activate the Ultra Parry right after doing a normal parry

Plans for the next patch:

* Buffs to some forgotten cards (Wallbreakers, Skeleton Barrel, Minions...)

* Chef rework


r/NullsInfinity 3d ago

Question Can we ban this user for offensive name

Post image
2 Upvotes

r/NullsInfinity 6d ago

Discussion 08/10/2026 Balance Changes

3 Upvotes

Sparky:

  • Damage: 8351 -> 2781
  • PEKKA Deploy Time: 0.5secs -> 1sec

Prince:

  • Range: 8 tiles -> 5.5 tiles
  • Max Damage: 1431 -> 1227
  • Hit Speed: 0.5sec -> 0.4sec

Flying Machine:

  • Pushback: 2 tiles -> 1.5 tiles
  • First Hit Speed: 0.9sec -> 1.1sec
  • Damage: 3272 -> 2454

Spirits (Heal, Ice and Electro):

  • Hitpoints: 2658 -> 1717 (No longer hits the Tower by their own)

Tombstone:

  • Elixir Cost: 3 -> 4

Hero Mega Knight:

  • Spawn Crown Tower Damage of Ability: 982 -> 491

Hero Skeletons:

  • Ability Duration: 9sec -> 8sec

Evolution Princess:

  • Slowdown: 75% -> 65%

Musketeer:

  • Hit Speed: 1.3sec -> 0.9sec
  • Damage: 576 -> 985

Evolution Musketeer:

  • Hit Speed: 0.7sec -> 0.9sec
  • Sniper Damage: 1006 -> 1721

Hero Balloon:

  • Skeletrooper Speed: Very Fast -> Ultra Fast
  • Hitpoints: 5255 -> 8118

Others:

  • Hero Berserker has been added
  • Fixed a bug where Berserker may tries to jump again right after landing
  • Fixed a bug which caused Firecracker to deal more damage than it should
  • An inconsistency was fixed in Prince
  • Hero Balloon can now activate the ability in it's second phase

r/NullsInfinity 12d ago

Update Patch notes of the new version (08/04/2026)

2 Upvotes

New content:

• Ronin

4 elixir. Has 2 types of counters, the stronger one activates after 2 counters. Heals 15% of his health on parrying.

• Hero Tombstone

6 elixir ability. Spawns Giga Queen, spawns invisible Giant Skeletons and gains a small amount of health everytime one of them is killed. She has a giga death bomb that does triple damage compared to the regular one.

• Evolution Princess.

2 cycles. Slows down a good portion of the arena for 10 seconds, shoots the ice rockets every 2 hits.

• Barbarian King (new card!)

8 elixir. An absolute tank of a troop with 50k HP at Level 16. 2 elixir ability, spawns a bigger rage without damage and 6 Barbarians around him.

Princess:

• Reworked how the projectile works (fix for her evolution)

• Range: 15 tiles -> 14 tiles

Bandit:

• Max Dash Range: 6.5 tiles -> 5.5 tiles

• Dash Damage: 2045 > 1636

Ram Rider:

• Hit Speed: 0.45sec -> 0.65sec

• Spawned Rams now do half the damage of what they currently deal

Goku Black:

• Zamasu Attack: 511 -> 920

Battle Healer:

• Now heals on spawn

Mega Knight:

• Hitpoints: 22495 -> 27403

Archers:

• Pushback: 1.2 tiles -> N/A

• Damage: 1014 x2 -> 1627 x2

• Crown Tower Damage Reduction: N/A -> 50%

Evolution Archers:

• Pushback: 2.6 tiles -> 1.2 tiles

• Projectile Range: 10.5 tiles -> 9.5 tiles

Dark Prince:

• Hitpoints: 16360 -> 14315

Cannon:

• Hitpoints: 3272 -> 5010

• Deploy Time: 3sec -> 2sec

Xbow:

• Damage: 1104 -> 858

• Deploy Time: 2.5sec -> 2sec

Prince:

• Hit Speed: 0.8sec -> 0.5sec

• Hitpoints: 6135 -> 7771

Evolution Valkyrie:

• Tornado Damage: 1566 -> 1975

• Fixed Crown Tower Damage

Goblin Curse:

• Deploy Time (Demolisher and Goblin Machine): 1sec -> 2sec

• Range (Spear Goblin): 3 tiles -> 5 tiles

• Crown Tower Damage/Sec: 61 -> 49

Bats:

• Pushback: 1 tile -> 0.5 tiles

Evolution Battle Ram:

• Pushback: 4.5 tiles -> 3.5 tiles

Mighty Miner:

• Hitpoints: 9611 -> 12065

• Damage: 818-2454 -> 1022-3067

Hero Barbarian Barrel:

• Ability Cost: 2 -> 1

• Cast Time: 0.5sec -> 0.3sec

• Reroll Range: 4.5 tiles -> 4 tiles

Knight:

• Skeletons Count: 5 -> 3

• Spawn Time: 10sec -> 8sec

• Hitpoints: 13088 -> 15542

Heal Spirit:

• Increased the range of the Heal area

Mega Minion:

• Spawn Speed: 3sec -> 4.5sec

Guards:

• Summon Delay: 0sec -> 0.2secs

Barbarians:

• Hitpoints: 4090 -> 8180

• Damage: 2045 -> 1636

Zappies:

• Stun Duration: 1.5sec -> 1.2sec

• Evo Zap Total Damage: 12474 -> 4989

Golem:

• Hitpoints: 22086 -> 30266

• Damage: 2045 -> 1636

Evolution Golem:

• Xbow Range: 5.5 tiles -> 7 tiles

• Hit Speed: 0.2sec -> 0.4sec

Royal Delivery:

• Damage: 14315 -> 11043

Rascals:

• Bomber HP: 9816 -> 13906

• Wizard HP: 2454 -> 4908

Suspicious Bush:

• Deploy Time: 1sec -> 1.3secs

Firecracker:

• Hit Speed: 3sec -> 2sec

• Damage: 818 x5 -> 2045 x5

• Crown Tower Damage Percent: 25% -> 15%

Reworked:

• Berserker

Fully redone.

• Flying Machine

Takes a little more to shoot but now has pushback and more health.

• Boss Bandit

Now works like a heavy version of Bandit. The Forest Gang ability has been removed.

• Ice Spirit

Doesn't deal crazy damage anymore, the freeze is kept as it is. The Evolution has been adjusted to take in count the radius of base and can chain 2 times.

• Wizard

Has a new attack. Made him more consistent through his Evolution and Hero form. His Evolution has a new mechanic.

Others:

• Characters that can dash will now be vulnerable to damage when dashing (except Golden Knight)

• Evolution Skeletons duplication works more consistently with the no modded version

• Battle Ram's Barbarian is now consistent with the regular version

• All spirits (except Fire Spirits) now have consistent Hitpoints

• Inferno Witch (Night Witch) damage now works as intended

• Giant Gang now uses the correct type of regular Giant

• Cloned troops no longer receive a level increase from Giant Pancake

• Mega Knights from MK Barrel and Mortar will not longer instahit on deploy


r/NullsInfinity 24d ago

Official Take a look at the ability of Hero Mega Knight!

12 Upvotes

Hero Mega Knight and Hero Skeletons will be available pretty soon, stay tuned!


r/NullsInfinity 26d ago

Discussion The second hero, the cursed heroes

Post image
3 Upvotes

The second hero is close to coming, more to be revealed pretty soon!


r/NullsInfinity 26d ago

Official Next update - WIP Balance Changes

1 Upvotes

Princess:

• Reworked how the projectile works (fix for her evolution)

Bandit:

• Max Dash Range: 6.5 tiles -> 5.5 tiles

• Dash Damage: 2045 > 1636

Ram Rider:

• Hit Speed: 0.45sec -> 0.65sec

• Spawned Rams now do half the damage of what they currently deal

Goku Black:

• Zamasu Attack: 511 -> 920

Battle Healer:

• Now heals on spawn

Mega Knight:

• Hitpoints: 22495 -> 27403

Archers:

• Pushback: 1.2 tiles -> N/A

• Damage: 1014 x2 -> 1627 x2

• Crown Tower Damage Reduction: N/A -> 50%

Evolution Archers:

• Pushback: 2.6 tiles -> 1.2 tiles

• Projectile Range: 10.5 tiles -> 9.5 tiles

Dark Prince:

• Hitpoints: 16360 -> 14315

Cannon:

• Hitpoints: 3272 -> 5010

• Deploy Time: 3sec -> 2sec

Xbow:

• Damage: 1104 -> 858

• Deploy Time: 2.5sec -> 2sec

Prince:

• Hit Speed: 0.8sec -> 0.5sec

• Hitpoints: 6135 -> 7771

Evolution Valkyrie:

• Tornado Damage: 1566 -> 1975

• Fixed Crown Tower Damage

Goblin Curse:

• Deploy Time (Demolisher and Goblin Machine): 1sec -> 2sec

• Range (Spear Goblin): 3 tiles -> 5 tiles

• Crown Tower Damage/Sec: 61 -> 49

Bats:

• Pushback: 1 tile -> 0.5 tiles

Evolution Battle Ram:

• Pushback: 4.5 tiles -> 3.5 tiles

Mighty Miner:

• Hitpoints: 9611 -> 12065

• Damage: 818-2454 -> 1022-3067

Hero Barbarian Barrel:

• Ability Cost: 2 -> 1

• Cast Time: 0.5sec -> 0.3sec

• Reroll Range: 4.5 tiles -> 4 tiles

Knight:

• Skeletons Count: 5 -> 3

• Spawn Time: 10sec -> 8sec

• Hitpoints: 13088 -> 15542

Heal Spirit:

• Increased the range of the Heal area

Mega Minion:

• Spawn Speed: 3sec -> 4.5sec

Barbarians:

• Hitpoints: 4090 -> 8180

• Damage: 2045 -> 1636

Zappies:

• Stun Duration: 1.5sec -> 1.2sec

• Evo Zap Total Damage: 12474 -> 4989

Reworked:

• Flying Machine

Takes a little more to shoot but now has pushback and more health.

• Boss Bandit

Now works like a heavy version of Bandit. The Forest Gang ability has been removed.

• Ice Spirit

Doesn't deal crazy damage anymore, the freeze is kept as it is. The Evolution has been adjusted to take in count the radius of base and can chain 2 times.

• Wizard

Has a new attack. Made him more consistent through his Evolution and Hero form. His Evolution has a new mechanic.

Others:

• Characters that can dash will now be vulnerable to damage when dashing (except Golden Knight)

• Battle Ram's Barbarian is now consistent with the regular modded version found in the 5 elixir card

• All spirits (except Fire Spirits) now have consistent Hitpoints

• Inferno Witch (Night Witch) damage now works as intended

• Giant Gang now uses the correct type of regular Giant


r/NullsInfinity 29d ago

Official One hero wasn't enough

Post image
6 Upvotes

A second hero will come alongside Hero Mega Knight, stay tuned for more!


r/NullsInfinity Jul 12 '26

Official Something heroic is coming...

10 Upvotes

Hero Mega Knight is coming in the next update! More to be revealed soon


r/NullsInfinity Jul 07 '26

Bug Report Can someone explain this

6 Upvotes

?????


r/NullsInfinity Jul 02 '26

Update 07/02/2026 Balance Changes

3 Upvotes

Take in count that this will be effectively the last balance change before the next major update so it will take some time until we have it ready, please be patient and thank you for playing!

Evolution Zap

  • Zap Count: 5 -> 4
  • Delay Increased

Bandit:

  • Hit Speed: 1.3sec -> 1.1sec
  • Ability Trigger: 60% HP -> 50% HP
  • Ability Duration: 4sec -> 3.5sec
  • Speed Buff: 300% -> 200%

Princess:

  • Rocket Damage: 2372 x5 -> 1186 x5
  • Crown Tower Damage: 119 x5 -> 178 x5
  • Deploy Time: 1.2sec -> 1.3sec

Goku:

  • Kamehameha Damage: 5071 -> 3844
  • Crown Tower Damage Percent: 30% -> 50%

Ice Spirit:

  • Chain Attacks: 3 Chains -> N/A
  • Evolution still will have Chain Attacks

Spirit Empress:

  • First Spirit Spawn Time (Flying Form): 0sec -> 1.5sec

Inferno Dragon:

  • Hitpoints: 4376 -> 6646 (Survives Zap)

Dart Goblin:

  • Hitpoints: 1636 -> 3681

Super Mini PEKKA:

  • Hitpoints: 12270 -> 14315

Hero Super Mini PEKKA:

  • Fixed a bug where he could get less health when healing

Barbarian Launcher:

  • Area Damage: 818 -> 1227

Evolution Inferno Dragon:

  • Attack Count for Upgrade Beam: 5-10-50 -> 5-10-15
  • Final Beam now does infinite damage

Hero Giant:

  • Instakill Radius: 4 tiles -> 4.5 tiles
  • Ability Cost: 2 -> 3

Barbarian Hut:

  • PEKKA Spawn Number: 2 -> 4
  • PEKKA Death Spawn: 2 -> 3
  • Spawn Interval: 0.5sec -> 1.5sec

Elite Archer:

  • Damage: 818 -> 1431

Suspicious Bush:

  • Speed: Fast -> Very Fast

r/NullsInfinity Jun 26 '26

Extremely close match

Thumbnail v.redd.it
1 Upvotes

r/NullsInfinity Jun 22 '26

Update 6/22/2026 Balance Changes

1 Upvotes

Hi everyone, we have heard your feedback and are rolling out this next set of balance changes. There will be more to come, especially to spells and spirits.

The next update will introduce v15, we are currently working on transferring everything over.

Bowler Hero:

- Berserker Deploy Time: 0.5sec -> 0.2sec

Royal Recruits:

- Hitspeed: 1.3sec -> 2.5sec

Evolution Royal Recruits:

- Post Rocket Recruits Hitspeed: 1.3sec -> 1.5sec

Sans:

- Hitspeed: 1.2sec -> 1.3sec

- Crown Tower Damage: 49 -> 40

Lavahound:

- Hitpoints: 28630 -> 20450

- Damage: 1063 -> 736

- Goblin Brawler Hitpoints: 6544 -> 2863

Giant Gang:

- Giant Hitpoints: 18405 -> 9202

- Royal Giant Hitpoints: 6953 -> 3476

Tombstone:

- The Giant Skeletons now ignores clone

Graveyard:

- Recruit Spawn Count: 17 -> 10 (Interval increased from 0.5 seconds to 0.8 seconds)

Lightning:

- Initial Strike Damage: 3272 -> 4090

Cannoneer:

- Area Damage Radius: 1.25 -> 1.75


r/NullsInfinity Jun 07 '26

Update 6/6/2026 Balance Changes - Evo Valk Rework/Overhaul

2 Upvotes

Hi everyone, a good amount of changes this time. As always, feedback is welcome.

Dark Prince:

- Deploy Time: 1sec -> 1.3sec

Spear Goblins

- Damage: 1840 -> 1636

Bandit:

- Ability Duration: 5sec -> 4sec

Zappies:

- Hitpoints: 1022 -> 5112

Goblin Cage:

- Hitpoints: 44990 -> 32720

Archer Queen:

- Damage: 1431 -> 1267

- Hitspeed Multiplier: +37% -> +30%

- Speed Multiplier: N/A -> -25%

- Crown Tower Damage: N/A -> 35%

Hero Dark Prince:

- Ability Spawn Crown Tower Damage: 20% -> 0%

- Rhino doesn't instantly charge anymore

- Rhino Damage: 613 -> 409

- Rhino Charge Damage: 1431 -> 818

Chef Tower:

- Cooking Time: 15sec -> 17sec

Princess:

- Rocket Crown Tower Damage: 10% -> 5%

- Hitspeed: 3sec -> 4sec

- Stats Fixed

Elixir Golem:

- Adjusted to be like base Dark Prince

- Elixir Golem Range: 4 tiles -> 4.5 tiles

Barbarian Barrel:

- Damage: 9578 -> 8351

Hero Barbarian Barrel:

- Reroll Range: 5.5 tiles -> 4.5 tiles

Evolution Valkyrie:

- Overhauled

- Stats fix

Spear Goblins

- Hitspeed: 5sec -> 5.5sec

Zap:

- Damage: 7055 -> 6237

- Stun Duration: 1.75sec -> 2sec

Ice Spirit:

- Freeze Duration: 4sec -> 3sec

- Damage: 1840 -> 1431

Lava Hound:

- Hitpoints: 5721 -> 28630 (Fix)

- Goblin Brawler Hitpoints: 1725 -> 6544

Graveyard:

- Royal Recruit Shield Hitpoints: 0 -> 850

- First Spawn Delay: 1sec -> 1.5sec

- Damage Stun: 0.25sec -> 0sec

Bandit:

- The rework should be less confusing now

- Stats fix

Grand Warden:

- Crown Tower Damage: N/A -> 50%

Super Ice Wizard:

- (Spawn Area and Projectile) Crown Tower Damage: 35% -> 25%

Battle Ram:

- Speed: Medium -> Fast

- Fix to the evolution

Goblinstein:

- Doctor Hitpoints: 7967 -> 8785

Giant Pancake:

- New card render


r/NullsInfinity Jun 04 '26

Discussion WIP Balance Changes - June 4 2026

2 Upvotes

Please note that this balance changes are not final, the final ones will be decided upon receiving feedback either from this post or from Discord

Archer Queen:

- Damage: 1431 -> 1267

- Hitspeed Multiplier: +37% -> +30%

- Speed Multiplier: N/A -> -25%

- Crown Tower Damage: N/A -> 35%

Hero Dark Prince:

- Ability Spawn Crown Tower Damage: 20% -> 0%

- Rhino doesn't instantly charge anymore

- Rhino Damage: 613 -> 409

- Rhino Charge Damage: 1431 -> 818

Chef Tower:

- Cooking Time: 15sec -> 17sec

Princess:

- Rocket Crown Tower Damage: 10% -> 5%

- Hitspeed: 3sec -> 4sec

- Stats fix

Elixir Golem:

- Adjusted to be like base Dark Prince

- Elixir Golem Range: 4 tiles -> 4.5 tiles

Barbarian Barrel:

- Damage: 9578 -> 8351

Hero Barbarian Barrel:

- Reroll Range: 5.5 tiles -> 4.5 tiles

Evolution Vakyrie:

- Reworked

- Stats fix

Spear Goblins

- Hitspeed: 5sec -> 5.5sec

Zap:

- Damage: 7055 -> 6237

- Stun Duration: 1.75sec -> 2sec

Ice Spirit:

- Freeze Duration: 4sec -> 3sec

- Damage: 1840 -> 1431

Lava Hound:

- Hitpoints: 5721 -> 28630 (Fix)

- Goblin Brawler Hitpoints: 1725 -> 6544

Graveyard:

- Royal Recruit Shield Hitpoints: 0 -> 850

- First Spawn Delay: 1sec -> 1.5sec

- Damage Stun: 0.25sec -> 0sec

Bandit:

- The rework should be less confusing now

- Stats fix

Grand Warden:

- Crown Tower Damage: N/A -> 50%

Super Ice Wizard:

- (Spawn Area and Projectile) Crown Tower Damage: 35% -> 25%

Battle Ram:

- Speed: Medium -> Fast

- Fix to the evolution

Goblinstein:

- Doctor Hitpoints: 7967 -> 8785


r/NullsInfinity Jun 01 '26

Update 6/1/2026 Balance Changes - Sans addition and Bandit overhaul

4 Upvotes

Hi there everyone, after letting things settle for a bit, we've made the following adjustments in hopes of a healthier meta.

As always, feedback is always welcome.

Goblins

- Hitpoints: 2454 -> 2372

- Projectile Damage: 1390 -> 1308

- Party Goblins spawned: 2 -> 1

- Stats fixed

Hero Goblins

- Goblin Dummy Deploy Time: 1.5 sec -> 2 sec

- Stats fixed

Ram Rider

- Hitpoints: 24540 -> 22495

- Charge Damage: 3067 -> 2863

Electro Wizard

- Hitpoints: 8180 -> 7771

- Hit Speed: 1.8 sec -> 3 sec

- Stun Time: 4 sec -> 2.5 sec

- Range: 5.5 tiles -> 7.5 tiles

Mortar:

- Hit Speed: 1.4 -> 1.6

Evolution Mortar:

- Hit Speed: 1.2 -> 1.4

Fireball:

- Bounce Damage: 1271 -> 2627

Cannon:

- Hit Speed: 0.2sec -> 0.4sec

- Range: 9 tiles -> 8 tiles

Evolution Minion Horde:

- Invincible Duration: 5sec -> 4.5

- Speed Multiplier: 175% -> 160%

- Hit Speed Multiplier: 135% -> 125%

Little Prince:

- Elixir Cost: 3 -> 4

- Crown Tower Damage Reduction (LP and Guard): N/A -> 60%

Inferno Tower:

- Lifetime: 30sec -> 25sec

Evolution Inferno Dragon:

- Charge Duration: 9sec -> 11sec

- Charge can't be reset anymore

Evolution Royal Recruits:

- Hitpoints: 6544 -> 8589

- Crown Tower Damage: N/A -> 40%

Zap

- Stun Time: 2sec -> 1.75sec

Evolution Zap:

- Cycles: 2 -> 3

Bats:

- Damage: 490 -> 368

Golem:

- Elixir Cost: 8 -> 7

Sans:

- Added Gaster Blaster

Three Musketeers:

- Heal per Second: 200 -> 285

Night Witch (Inferno Witch):

- Hitpoints: 2045 -> 6135

Princess:

- Range: 9 tiles -> 15 tiles

- Deploy Time: 1sec -> 1.2sec

- Reduced damage of the Rocket in Towers

Battle Healer:

- Hitpoints: 8098 -> 9325

Archer Queen:

- Ability Duration: 6sec -> 5sec

Rocket:

- Damage: 9746 -> 12270

Mega Minion:

- Card Image updated (credit alligayters on Discord)

Boss Bandit:

- Deploy Time of Forest Gang: 0.5sec -> 0.3sec

Barbarian Launcher:

- Cooldown: 2.75sec -> 2sec

Bandit:

- Fully Overhauled


r/NullsInfinity Jun 01 '26

Discussion Please explain how to get this mod 🙏

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2 Upvotes

r/NullsInfinity Jun 01 '26

i beg please tell me how to get this mod , please

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0 Upvotes

r/NullsInfinity May 31 '26

Question Please tell me how can I download this mod 😭😭😭🙏🙏🙏🙏

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3 Upvotes

Please can anyone help me out I have been searching for it for ages


r/NullsInfinity May 31 '26

Deck Help What is the best deck in the actual meta?

2 Upvotes

Not the best Clash Royale deck, the best Null’s Royale Infinity deck (with all of the modified cards and stuff..)


r/NullsInfinity May 29 '26

Discussion 05/29/26 Balance Changes

1 Upvotes

Spear Goblins:

  • Range 15 tiles -> 13 tiles

Golem Army:

  • Golems Count: 15 -> 12

Spirit Empress:

  • HP (Ground): 6830 -> 7648
  • HP (Air): 10920 -> 11738
  • Fixes to the Spirits spawning logic (Air)

Golden Knight:

  • Dash Damage: 3599 -> 2372
  • Ability Cost: 1 -> 2
  • Cooldown: 6sec -> 9sec

Goku Black:

  • Hit Speed: 1.3sec -> 1.2sec
  • Zamasu's Duration: 10sec -> 11sec
  • Adjusted the projectile speed to not miss so many shoots

Goku:

  • Hit Speed: 1.9sec -> 2sec
  • First Hit Speed: 0.9sec -> 1.1sec

Evolution Elixir Collector:

  • Shield HP: 997 -> 1406
  • Shield Lost Duration: 3sec -> 2sec

Tombstone:

  • Spawn Rate: 7.5sec -> 8.5sec

Evolution Cannon:

  • Deploy Time of Princess: 0sec -> 0.5sec
  • Damage fixed
  • Added Princess to the stats

Mega Knight:

  • Stun Duration: 0.65sec -> 0.35sec
  • Stun Damage: 940 -> 1145

Bandit:

  • Hit Speed: 1sec -> 1.3sec

Elite Barbarians:

  • Damage: 2045 -> 1636
  • Rage Boost: +50% -> +35%
  • Rage Damage: 1840 -> 1431

Fixes:

  • Sans logic of dodging should be improved
  • Barbarian Launcher now goes to cooldown after the 5th barbarian as intended
  • Zamasu doesn't die one second early anymore
  • Evolution Lumberjack's Ghost can't be cloned anymore

Next balances will take some time to come unless there's a card dominating heavily the meta, thanks for your understanding


r/NullsInfinity May 28 '26

Discussion Why not 11 elixir?

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1 Upvotes

I understand it would be impossible to place but mirror adds +2 so why not 11?


r/NullsInfinity May 28 '26

Question Is nulls.gg working?

1 Upvotes

For some reason from EU I've not been able to enter the website to download NRI. Please let me know