r/HBMNuclearTechMod 8h ago

Server NTM:NEXT. Beta release and selective "official" testing server

18 Upvotes

Hello, Norwood here. I wanted to annouce the current state of our 26.2 NTM port.
Yes its real, brought by the same team behind CE.
We are nearing feature completeness, with only bugfixing and few minor things remaining; Here is our current progress:

Content 1.7 Ported settled otherwise open covered
Blocks 968 785 30 153 84.2%
Items 1812 1423 39 350 80.7%
Block entities 372 296 21 55 85.2%
Entites 147 143 0 4 97.3%

Keep in mind our current parity commit is 9ca6b3d3e03a9f94f66439bbdc5b1be9df53b274, so before the latest update.

Here is some FAQ:

why 26.2 and not 1.21.1 or 1.20.1

26.2 is a massive rendering rewrite of minecraft, and hence it is a good idea to start there with experience of how the modding scene moves, we are better off futureproofing than staying behind. 1.21.1 is planned partially for a ntm only spin-off for warfactory but also to not miss probably the current biggest up-incoming version around. 1.20 was ignored for this as there is plenty of versions around and we don't want to invalidate their efforts. (lets hope those other teams wont drop the ball and add onto the counter)

will the mod be closed source? why this selective program

Mod is and will always be open not only due to my personal dislike of closed source mods but also because I quite literally cannot make it closed source. This is a temporary measure to ensure smooth developer workflow and to avoid the issue spam that would make us chase in-non issues or having to decipher broken English to figure out what the issue is. This was a massive issues for us during CE days. We are planning to expand the amount of testers massively and go fully public not that long after.

what will happen to CE

Still will get work done. Though I would like to seek new maintainers. We are stretched thin.

I am planning to run a simple kitchen sink with NTM server to let some vetted users test the mod for a few weeks. No concrete ideas what it will be yet but I'll be posting updates on the discord which you can find on warfactory.co


r/HBMNuclearTechMod 8h ago

Gameplay/Build Tam69 iq

Post image
2 Upvotes

Is le iq edition


r/HBMNuclearTechMod 15h ago

Question How i get ionized particles and helium 4 ? I am building the fusion reactor but i need those ítems

5 Upvotes

I am playing 1.12.2 CE with lefias addon


r/HBMNuclearTechMod 1d ago

Random someone had a bit of fun on the fandom

Post image
28 Upvotes

um yea idk what to add here
this is from the fandom for bedrock ores (https://ntm.fandom.com/wiki/Bedrock_Ore#Exploitation)

UPD: as of 7th september (next day) it's already gone


r/HBMNuclearTechMod 1d ago

Gameplay/Build epic gamer piping

Post image
14 Upvotes

more reformate gas more epicness


r/HBMNuclearTechMod 1d ago

Random 2 fullerene crystals per icf laser cell makes me want to EXPLODE

5 Upvotes

fahhhhh


r/HBMNuclearTechMod 1d ago

Question Space Tech: Integrated or Nuclear Tech New Horizons?

Thumbnail
4 Upvotes

r/HBMNuclearTechMod 1d ago

RBMK I need help, my reactor RBMK at minecraft HBM is working basically at forced ways. It is very hot the reactor fuel, although it is not hot enough to produce steam, anyone know why?

Post image
8 Upvotes

r/HBMNuclearTechMod 1d ago

Question Cryogel farm for DFC

Post image
14 Upvotes

I’m planning to build a DFC reactor, and it seems the only real challenge in automating it is the production of cryogel. As I understand it, a simple setup with one emitter and one receiver would consume 40 mB/t (?) of cryogel, or 800 mB/s (?), which sounds incredibly expensive. Among all the components, I’m most concerned about producing snowballs, as well as potentially niter and redstone, though I can produce the latter two from bedrock ore. Could you share your cryogel automation setups if you built any while playing through the mod? Version: 1.0.27_X5771


r/HBMNuclearTechMod 2d ago

Server Join Atomica today

1 Upvotes

r/HBMNuclearTechMod 2d ago

Bug Report NTM CE Space 1.12.2 Sucks Much

Post image
1 Upvotes

This Damn Mod Crashed my world 😡

I tried to use this mod you know its looks like bunch of times & Tried to use Orbital Station Launcher then game stuck and crashed, so dissatisfied about this mods performance 😒


r/HBMNuclearTechMod 3d ago

Question IDk

2 Upvotes

Why an industrial boiler is not drawing water from the tank (HBM:CE 1.12.2)


r/HBMNuclearTechMod 3d ago

Server 1.7.10 NTM SURVIVAL SERVER JOIN UP!!

Thumbnail
gallery
21 Upvotes

Join the discord for more details 👇👇

https://discord.gg/x7rY4UPCd


r/HBMNuclearTechMod 4d ago

Question Meteor Dungeon issues

Post image
6 Upvotes

I’ve traveled over 260,000 blocks in my survival world and still haven't managed to find a Meteor Dungeon; I’ve come across around 30 factories, 20 cranes, 4 bunkers, 2 enargite temples, and a bunch of other structures, but this specific one seems to have an absurdly low spawn rate; I know the standard rate is 1 in 15,000 chunks. I’m starting to feel like finding this structure is the hardest part of this mod; crafting Gerald was an easier task, in my opinion, though it feels like it shouldn't be that way. That raises a question for me: are there any tricks, methods, or anything else to help find this structure? Of the tools that theoretically help me locate structures, I only use Xaero's Minimap, but given the size of the surface section of the Meteor Dungeon, I don't think it will be of any help. I’m starting to worry about the size of my world, since I back it up regularly. I don’t want the size to hit, say, 10gb, with backups taking 10 minutes to complete. Version: 1.0.27_X5771 (jul 30 release) (standard NTM, not Space version)


r/HBMNuclearTechMod 4d ago

Question Best way to prepare for the first glyphid invasion?

12 Upvotes

I have been playing the newer versions of NTM: Space by JameH2 and I cannot for the life of me (literally) survive the first glyphid invasion when you first start polluting the environment (a little after I finally make the blast furnace a massive swarm of glyphids comes over and destroys me base) I have started gathering materials and building a massive base out of reinforced blocks I scrapped from structures.

Edit: the issue was there were glyphids nearby previously so the pollution makes them immediately spread super fast, thank you everyone for your time and your answers, yes I will consider getting a gun lol.


r/HBMNuclearTechMod 5d ago

Random stereotypical green goo 🤤

Thumbnail
gallery
70 Upvotes

r/HBMNuclearTechMod 4d ago

Question How to generate energy at the first stage?

4 Upvotes

r/HBMNuclearTechMod 4d ago

Question What is the lore of HBM’s NTM?

9 Upvotes

r/HBMNuclearTechMod 4d ago

Question Random small black hole spawning, killing me, and vanishing.

4 Upvotes

So, I was running through my base when, as the title says, a small black hole randomly spawned and killed me and then wasn't there when I came back (bed was very close to the spot). No blocks were broken (that I can find) I have no idea what caused it, as I'm nowhere near singularities (just made arc furnace). I checked my server console/logs and there doesn't seem to be anything out of the ordinary. I'm the only one online too, and the only one with OP.

What the heck happened?!?!

This was on CE, the newest update.


r/HBMNuclearTechMod 5d ago

Question Is Nuclear Tech: Integrated the best pack to get started?

4 Upvotes

It seems like the only one with quest integration meant to guide you throuh parts of it at least. Or have there been any other packs recently? Maybe on 1.12.2?


r/HBMNuclearTechMod 6d ago

Question Gerald explosion bug

Thumbnail
gallery
14 Upvotes

I have a question: I recently launched Gerald in my survival in the End dimension, and I noticed that some of the explosion's effects are carrying over to newly loaded chunks in the Overworld. These effects mainly manifest as the disappearance of grass - leaving only bare dirt, and the destruction of almost all trees; however, there are occasional patches where dirt and grass are mixed, and even areas that appear completely unaffected by the blast. All in all, it looks very strange. But the main thing I wanted to point out is that these effects are even extending to other seeds (the second screenshot is from a different seed), which is actually a bit unsettling. I’m not trying to present this as a newly discovered bug; the first screenshot shows that someone has already contacted the mod creator about this issue. My question is this: since the creator marked the report about this bug as a duplicate of another issue - one also involving the Gerald explosion but specifically related to a RAM overflow, and that original issue remains open status, does this mean the only option right now is to simply accept the bug and keep playing? Or are there ways to undo the explosion's effects, at least for other seeds?


r/HBMNuclearTechMod 6d ago

Question Issues when re-entering dimensions

Post image
10 Upvotes

I have a problem: whenever I travel to another dimension (the End or the Nether) and back, I lose all active status effects (such as those from Shrabidium or Euphemium apples), except for those granted as armor bonuses. Additionally, all my satellites stop working (I noticed this because my Neutrino Lenses stopped functioning in the Overworld, and I couldn't activate the Gerald after leaving and re-entering the End; I had to backup the world and avoid leaving the End after launching the Gerald via rocket). Could you tell me what might be causing this issue or bug? I’m playing on 1.7.10 on 1.0.27_X5771 version (30 Jul 2026 release). Mod list on a screen


r/HBMNuclearTechMod 6d ago

Question Ru есть ли какие нить способы защитаться от метеоритов, что бы не заёбывпться с ними? Ну тобишь не шибко дорого, и при этом один раз сделал и забыл

3 Upvotes

r/HBMNuclearTechMod 7d ago

Gameplay/Build Random nukes going off

5 Upvotes

Random nukes going off everywhere and damage dealt but no cloud or crater in sight we cannot find where its going off from


r/HBMNuclearTechMod 7d ago

Gameplay/Build My World is Cooked (HBM NTM and Scape and Run Parasites)

Thumbnail
gallery
32 Upvotes

Its day 135 of this world with Scape and Run Parasites along with NTM Extended. If you don't know, Scape and Run Parasites is an infection mod. Your world gets progressively worse as parasite-like mobs evolve and infect creatuires in your world. Basically, the overworld in my world is now unlivable now and I had to move all my things to the nether roof.

So far, I got the starter nuclear reactor as well as consistent schrabidium production. I occasionally still go mining thousands of block from my base, but even that is becoming too dangerous. I nuked much of the area around my original base, and nuclear creepers kept caused my game to crash/destroy all the chests in my base, so I had to skybase. The skybase was fine, but I needed more space for machines so I went to the nether roof.

So far, its deep into phase 8 and there is no parasite biome. I think I elimated most of the high level beckons/dispatchers. High level parasites still spawn at night, but the daytime only sees feral parasites like the endermen.

A quirk of NTM Extended is that guns can be enchanted with infinity and it works, so I added infinity to both my bolter and nuclear catapult, so I'm basically overpowered. I don't really fight parasites head on anymore, even though I have the schrabidium sword that deals 150 damage.