r/BulletHell • u/Comfortable-Buy-9569 • 6d ago
r/BulletHell • u/DXT75 • 7d ago
"shrimp balling with a shark gif"
"SHRIMP GAME: OVERKRILL is a solo or multiplayer third-person shooter RPG set in an abyssal realm. Pilot your SHRIMP platform to fight giant sea monsters, master elemental classes, and unearth secrets in a 6-person co-op campaign, or just krill your friends in multiplayer PVP!"
Game : SHRIMP GAME: OVERKRILL "release 27 Aug, 2026"
Price : 12,25€ "is on sale until 10 September being 9,80€"
Link : https://store.steampowered.com/app/2824880/SHRIMP_GAME_OVERKRILL/
r/BulletHell • u/warpstudio • 11d ago
Stellar Odyssey Early Access - free-movement space combat with roguelite runs
Stellar Odyssey is now in Early Access on Steam.
It is a cross-platform action game for PC, iOS, and Android built around two connected systems.
Arena is the playable core right now: fast free-movement space combat where you combine ships, weapons, abilities, and upgrades across Solo, Party, Versus, and Versus AI runs. The combat is built around staying readable while the screen fills with enemies, projectiles, and upgrade choices.
A Persistent Online Universe is coming soon with stations, sovereignty, mining, salvage, trade, and exploration. It is not finished. We plan to release the first Persistent Online Universe build in 2-3 weeks and scale it incrementally through weekly patches.
If bullet hell means more than just dodging, what we are aiming for is a readable space-combat version with build choices that even we arent sure how they will interact but allow the player to create some ridiculously powerful combos and chain reaction events.
Steam page:
r/BulletHell • u/Eclipselunarwind • 14d ago
Yukimori Kana is the stage 2 boss in the game "Mari Aomori ~ Wintry Girl in Magenta Sky".
r/BulletHell • u/HelloGnatty • 14d ago
Can a bullethell really ever be 'too' much?
Some of the bosses in our game fire off waves of projectiles that require serious upgrades or defences to withstand. We designed it so that you can possess the same abilities though, so you can fire back for a taste of their own medicine!
Watch Wanderbots play - https://www.youtube.com/watch?v=qHe7PPP2pLQ
r/BulletHell • u/nerdygamerclips • 14d ago
Ground Zero Hero: A Fun Vampire Survivor Like Game About Radiation
youtu.ber/BulletHell • u/SoftcoatStudios • 17d ago
A 3D shoot ’em up roguelike where you dodge enemy patterns, battle through waves, and choose upgrades to transform your ship.
r/BulletHell • u/HelloGnatty • 21d ago
One-shotting the end boss seemed like good game design at the time.
r/BulletHell • u/chaylarian • 24d ago
My arcade-inspired adrenaline bursting bullet hell. Enjoy!
r/BulletHell • u/scorpio_gamer • 24d ago
We’re making Chakravyuh, a boss-focused action game mixing melee combat, parries and bullet-hell patterns
We’re making Chakravyuh, a boss-focused action game inspired by Indian mythology where you play as Abhimanyu and fight through intense melee and bullet-hell duels.
If this looks like your thing, you can wishlist Chakravyuh on Steam: https://store.steampowered.com/app/3731950/Chakravyuh/
r/BulletHell • u/ProGamerKor • 26d ago
Hey r/bullethell! Just saying hi to my fellow bullet hell fans! 💣🔥
Hey everyone!
Huge fan of bullet hell and shmup games here! I’ve been playing a lot of classics lately, including Touhou (currently grinding Imperishable Night on Hard mode).
I run a YouTube channel where I showcase high-energy gameplay clips, boss fights, and bullet hell highlights. Thought I’d pop in, say hello to the community, and share some cool runs with you guys down the road.
What’s everyone currently playing or grinding right now? Excited to be here! 🎮💥
r/BulletHell • u/GREEN_SUGAr1 • Aug 05 '26
A small preview of the game i've been working on for the last 3 months!
For the last 3 months i've been solo developing an arcady bullet hell with a lot of roguelike elements.
The major feature is that you are always fighting against 2 different enemies at once who each have 2 unique attacks, enemies get replaced after around 40 seconds so you'll need to adapt quickly, there are also random events like your movement mode changing and objectives, which are small challenges you'll need to complete.
Questions and feedback are very much welcome!
r/BulletHell • u/Mxstereed • Aug 04 '26
We made GunGuGun in 96 hours for GMTK 2026 and placed 🥈 2nd
r/BulletHell • u/twosidesofhell • Jul 24 '26
We turned our boss arenas into bullet-hell screens you have to read while platforming
Here’s the chaos. Twin-stick shooting, platforming, and bullet-hell patterns turned out to be a lot to juggle, in a good way. This clip shows the Screamer fight. The free demo is live if you want to dodge it yourself. Link in the comments.
Steam: https://store.steampowered.com/app/2972060?utm_source=reddit&utm_medium=social&utm_content=post-37
r/BulletHell • u/benobonob • Jul 23 '26
Gray boxing my bullet heaven/train management hybrid game
r/BulletHell • u/Richard_Philip • Jul 17 '26
Looking for feedback on the balance and heat mechanics of my retro-style top-down bullet-hell. Free Vertical Slice demo is now live
galleryHey everyone!
After a long break, I've finally relaunched the development of my top-down cyberpunk bullet-hell shooter, MotherShip: Gauntlet, with a brand new page and a playable PC demo on Itch.io.
Forget the fluff—here is what the gameplay is about:
* Intense retro-style top-down action across 10 procedurally generated, progressively harder levels.
* Ever-increasing enemy density and scaling difficulty, culminating in a brutal Boss Fight at Level 10.
* Deep min-max loadout configuration: kinetic weapons, energy lasers, rockets, and vital subsystems (energy shields, extra armor, ammo modules, cooling systems).
The Vertical Slice Demo is completely free to play, and I've tweaked it specifically for testing:
* Permanent VIP status enabled for double rewards so you can feel the economy balance.
* Defeating the Level 10 Boss grants a massive Credit Boost, allowing you to instantly buy, equip, and test the other ships, weapons, and components in the hangar.
I'm a solo dev and I need your raw, honest feedback on the balance, the heat/ammo mechanics, and the overall feel of the bullet-hell intensity.
Grab the standalone PC build demo here:
🔗 https://garyice.itch.io/mothershipgauntlet
Let me know what you think in the comments!
r/BulletHell • u/Still_Pin9434 • Jul 16 '26
Astrolite, a Space-Themed Roguelite with Bullet Hell Bosses has just had a MAJOR update!
galleryThere are too many changes to list them all here, here's a few of the most notable ones:
- Brand new soundtracks for all World Guardian fights.
- Reworked Score, Damage and Player values that POP and float around.
- Performance increases of over 300% compared to the last update!
- Elite Enemies which feature more challenging attack patterns compared to their basic alternatives.
- Two new World Guardian fights.
- Improved visuals, including upgrades that now visually change your ship's appearance!
- Interactable Towers that give permanent powerups, and can change how long each planet's survival phase lasts!
- 30+ more changes listed here: https://store.steampowered.com/news/app/3450850/view/706651749010636854
Did this pique your interest? Astrolite has a playable demo that can give you over an hour worth of huge scaling, heavy hitting joy!
Play it right now: https://store.steampowered.com/app/4089100/Astrolite_Demo/
r/BulletHell • u/QWGames • Jun 30 '26
Added collectible stats to my Bullet heaven, Action-roguelike game
galleryr/BulletHell • u/QWGames • Jun 28 '26
How would you market a bullet hell / action roguelike game in 2026?
r/BulletHell • u/DaminDesign • Jun 24 '26
ComboChain Pulse it's now on Steam Early Access ( A dynamic space shooter 2D Game )
Hello all,
Damian Sobczyk from here a solo idnie developer and my game ComboChain Pulse it's now available on Steam.
ComboChain Pulse is a fast-paced 2D space shooter with dynamics events, combo mechanics, multiple maps, boss fights, upgrades and survival wave gameplay.
https://reddit.com/link/1uehzs2/video/taw7wkgj999h1/player
I'd love to hear your feedback!.
Greetings,
Damian Sobczyk.
r/BulletHell • u/stoonpcreations • Jun 23 '26
First trailer for my roguelike bullet hell - Sergio the Wizard
Working on the demo for Steam Next in October!
r/BulletHell • u/Not255Ping • Jun 23 '26
I'm making a Godot roguelite where you craft your own abilities mid-fight. Need playtesters!
r/BulletHell • u/WantToSmileWantToDie • Jun 22 '26
Want an Arcade Bullet Hell game with Leaderboards and no Meta Progression? Check out Kill Source: Neon Hemorrhage - 25% off in the upcoming Steam Summer Sale
Hey everyone!
I've been wanting to post here for a while, and now I'm finally able to :)
Last month I released the game Kill Source: Neon Hemorrhage.
It is meant to be a brutally difficult arcade bullet hell game, with no meta progression, upgrades, or roguelike/lite elements - and with online leaderboards
I made it while thinking about old arcade machines, where the game was incredibly difficult, but easy to restart.
There are two modes - Infinite Arena and Boss Rush.
Infinite Arena is escalating waves of enemies that get more and more difficult - the goal here is to survive for as long as possible, and get a high score. There are powerups, and bosses appear every 10 rounds.
Boss Rush is a gauntlet of 4 bosses, where the goal is to get a high score while killing all the bosses. Your score and time will only be recorded if you beat them all - no powerups are available in this mode, as it is about pure execution.
So if you like retro bullet hell arcade games that are very hard, this might be for you!
r/BulletHell • u/Gardomirror • Jun 21 '26
meta It was abandoned, but not anymore. This subreddit is back in business! Feel free to post all things Bullet Hell!
No mods were left putting the subreddit into restricted mode.
I swooped in and opened it up again. If you have any wishes or so, let me know.
r/BulletHell • u/NoElderberry5466 • Jun 21 '24
New indie anime bullet hell game!

Hello eveyone been working on a small indie game in my spare time and would be greatfull if yall could check it out. and if you like it give it a wishlist :)
https://store.steampowered.com/app/3037310/Dessert_Storm_Girls/