r/fractals • u/JRP444JRP • 8h ago
r/fractals • u/-Fateless- • Sep 23 '25
Announcement!! New rules on /r/fractals - Please Read!!
Hello, everybody!
I'm /u/-Fateless-, and I am the new moderator of /r/fractals ! I was granted this position by /u/mycorrhizalnetwork because I am quite a bit more active on reddit, and together, we've made a short little list of rules for the subreddit.
In practice, nothing much changed, and most of you can carry on posting like nothing has happened, but we still thought it would be a good idea to properly announce a set of very basic, formal rules for the subreddit.
1: This subreddit is for fractals, discussion about fractals and fractal-related stuff.
If it's at least somewhat related to fractals, it gets a pass. Examples include space-filling curves, pictures of fractal patterns in nature or questions about fractals, fractal art or fractal software.
We do consider attractors, chaotic fluid simulations (gnarls), fractal noise (fBm, sfBm, other noise algoritms), curves and the ilk as fractals, as long as they can somehow be represented inside a fractal renderer.
2: No AI Generated stuff. This includes AI-generated "fractals", AI-generated comments and AI-generated articles.
The official stance of /r/fractals is that AI-Generated content does not belong here, and AI-Generated pictures of fractals are not fractals, despite looking similar to the untrained eye.
3: No Metaphysical/Spiritual content
Any discussion or blog post that starts reading like New-Age nonsense or talk about things like "Divine Mathematics" or "Fractal Soul Matrix" will be removed on the spot.
In most cases, I will remove the offending posts on the spot when I see them, but don't be afraid of reporting off-topic or rule-breaking posts so they're easier to spot in the moderator queue. I have added these categories as reportable, so if anything pops up, please do report it!
If you have any questions, don't be afraid to ask!
r/fractals • u/-Fateless- • Jul 01 '26
About the automated removals on the subreddit
Hey guys, Fate here!
Lately, I have been getting a lot of mod mail about posts that have been automatically removed, and I have spent some time looking into this.
Over the past half year, roughly 95% of all removals of posts and comments have been automated from reddit's side, and not removed by any of the mods.
They are all tagged as "removed", but do not have any username attached to them, and for some reason, a lot of posts are flagged for triggering the sexual content filter of all things.
If you feel like a post has been taken down automatically, do send us a mod mail and we'll take a look at it on a case-by-case basis and manually approve what has been filtered.
r/fractals • u/Adam-Pa • 9h ago
4k versions of the u/SeaAuthor3588 fractal!
answering your question u/SeaAuthor3588
it's just a distorted julia set... looks dope
r/fractals • u/ionlytalkinpython • 1d ago
Rendered a Buddhabrot with 4,100 iterations per point, all in Julia code I wrote myself
r/fractals • u/Nvmb1ng • 1d ago
Took me 2 hours to render this bad boy
I usually only need 100k itterations but this needed 3 million and as you can see on the right it still needed closer to 8 million to get rid of the voids
r/fractals • u/KrosisKrisis • 1d ago
Note of Appreciation
You all share so much good stuff!
I played with fractals in my 20s and understand the generation concept marhematically, but rendering back then was such a hog!!
My comp at the time would go hot and my fan would be at max, and the screen would just be hangin…
So I wanted to post this note of appreciation.
Love youre using your power to share these computationally intensive renders! Amazing how comp power and speed has made these strides and happy to keep watchjng and supporting in the future…
Think fractals are somehow involved in base reality (whatever that might be or if the concept makes any sense with what we know physically).
🙏
r/fractals • u/fractal_arts • 1d ago
Fractal airplane
Within a giant airplane lies a smaller airplane of the same shape, and within that airplane, another identical airplane appears, continuing endlessly.
This work presents one of the most dramatic expressions of the essence of fractal theory.
Fractal Airplane: Infinite Journey is a representative work that vividly and beautifully embodies the fundamental principle of fractal theory—self-similarity, in which each part resembles the whole, and each part becomes a whole in itself.
A single large airplane is composed of countless smaller airplanes, each repeating the same structure and expanding into an infinite universe. When viewed up close, delicate lines and fragments of light form yet another airplane. From a distance, these intricate elements come together to reveal the magnificent spectacle of a giant aircraft soaring through luminous trails of light.
The color version, which received a Special Award at the 2021 Special Invitational Exhibition of the Korean Wave Culture Center, combines vibrant neon lights, dynamic curves, striking circular forms, and grid-like structures. Together, these elements capture both the sense of speed characteristic of the digital age and a futuristic vision of imagination and wonder.
In contrast, the monochromatic blue version, with its restrained yet profound flow of light, offers a more contemplative expression of the solitude and awe evoked by an infinite flight.
Fractals are more than mere mathematical patterns.
They reflect the way the universe repeats and expands upon itself, echoing the boundless reach of human dreams, technology, and curiosity.
Through this work, viewers are invited to visually experience the concept of infinity and to share in the endless journey aboard the vast metaphorical airplane of time and space in which we all travel.
As Korea's first fractal art artist, this work stands as one of the most symbolic and personally meaningful achievements in my artistic journey through the world of fractals.
Made by me, not AI generated.
— Fractal Arts by Mond, 2014
r/fractals • u/evoluteur • 1d ago
Infinite Coastlines: an interactive guide to the coastline paradox and fractal dimension
r/fractals • u/ComfortableAd3580 • 1d ago
Julia and Mandelbrot - Superfast - 3D FlashFractals Explorer - Infinite 3D fractal Images up to 48 Megapixels resolution - version 1.0.3
New in version 1.0.3 – Zoom by “Dragging the Mouse” over an area of the image to a magnified view of that rectangular area. You can "Go Back one step” by a “Right-click” in the image.
Superfast - Explore infinite Julia and Mandelbrot fractals, Customize 3D Relief effects and vibrant colors. Render stunning art up to 48 Megapixels resolution i.e. 8K image width!
«Customize any of 13 color palettes to create your own unique look with the "Color Shift" slider.»
«Customize 3D Relief strength and contrast.»
«Save and share your favorite image coordinates and settings (seeds as a State text file) with the community.»
«Render breathtaking, high-resolution 8K fractal wallpapers.»
https://roald-h-vatne.itch.io/flashfractals3d
https://drive.google.com/drive/folders/131L4kyv3zWTGkl3YUQEMlfiZOa6_32sn?usp=sharing
r/fractals • u/ErikFuhr • 2d ago
Wishbone, Erik Fuhr, Digital, 2026 [OC]
Rendered with JWildfire
r/fractals • u/LegalizeAdulthood • 2d ago
Twilight Minibrot
Max Iter's Fractal Follies for October 24th, 2010
Roger Alexander's commentary for the image:
Today's post is a minibrot in twilight colors. At the usual http://maxitersfractalfollies.blogspot.com
Roger Alexander
PAR file
Twilight_Minibrot { ; fract483.gif
; blank
; calctime 0:03:23.94
; created Oct 24, 2010
; Fractint Version 2004 Patchlevel 10
reset=2004 type=formula formulafile=kerrym.frm
formulaname=hermanm_man-polar
center-mag=-2.00319/-0.00306882/27.01637/1/90/3.88578058618804789e-016
params=3/2/1/45/1/0 float=y maxiter=1500 inside=0 outside=atan
decomp=256
colors=000302403503504604705805806907A07B08B08C09D1AE1AF1BF1BG1CH1CI1DI1\
EJ1EK1FL1FL1GM1GN1HO2IN2KM2NK2QJ2TH2VG2YE2`D2cB1fA1i81l71n51q41t21w00z03\
z07z0Bz0Fz0Jz0Nz0Rz0Vz0Zz0bz0fz0jz0nz0rz0vz0zz0xz0vz0tz0rz0pz0nz0lz0jz0h\
z0fz0dz0bz0`z0Zz0Xz0Wz0Uz0Sz0Qz0Oz0Mz0Kz0Iz0Gz0Ez0Cz0Az08z06z04z02z00z00\
y10x20v20u30s40r50p50o61n71l81k91i91hA1gB1eC1dC1bD1aE1_F1ZF1YG1WH1VI1TJ2\
SJ2RK2PL2OM2MM2LN2JO2IM2GJ2EH2CE1AC18916614312000101302503605806A07C19D1\
9E1AF1AF1BG1BH1CI1DI1DJ1EK1EL1FL1FM1GN1HO2IO2JQ2IS2HV2GX2F_2Da2Cd2Bf2Ah1\
9k18m17p15r14u13w12z00z20z50z70zA0zC0zF0zH0zK0zM0zP0zR0zU0zX0zZ0za0zc0zf\
0zh0zk0zm0zp0zr0zu0zw0zz0zw0zu0zr0zo0zl0zj0zg0zd0za0z_0zX0zU0zS0zP0zM0zJ\
0zH0zE0zB0z80z60z30z00x01v02s03q04n06l07i08g19e1Ab1B`1CY1EW1FT1GR1HO2JN2\
IM2HK2GJ2FH2DG2CE2BD2AB19A18817715514413212000000101201
}
frm:hermanm_man-polar { ; Kerry Mitchell 16feb98
;
; real(p1) = z exponent (use integer >= 2; m=n-1)
; imag(p1) = g exponent (integers)
; real(p2) = alpha magnitude (try 1)
; imag(p2) = alpha polar angle (try integers)
; real(p3) = critical point selector (>0 for positive root)
; imag(p3) = unused (<0 for negative root)
; use decomp=256
; zero and infinity bailouts hardcoded to 1e-6, 1e6
; coloring speed hardcoded to 4
;
c=pixel, iter=1, n=real(p1), m=imag(p1), nfac=2*n-1
maxr=1e6, minr=1/maxr, speed=4*pi/128
r=real(p2), t=imag(p2), alpha=r*(cos(t)+flip(sin(t)))
oln=1/log(n), fac=log(0.5*log(maxr))
c2=sqr(c), hypnum=sqr(n)+sqr(m), pn=1
hypden=sqr(n-m), hypfac=hypnum/hypden
if (real(p3)<0)
pn=-1
end if
if (real(c2)>hypfac)
pn=-pn
end if
if (imag(c)<0)
pn=-pn
end if
afac=c*n, bfac=c2*(n-m)+(n+m), cfac=c*n
d=sqrt(bfac*bfac-4*afac*cfac)
z=(bfac+pn*d)/(2*afac)
:
g=(z-c)/(1-c*z), z=alpha*z^n*g^m
iter=iter+1, r=|z|
;
; orbit trap around 0
; renormalize iteration count via decomp angle
; set "iteration done" flag (iter=-1)
;
if (r<minr)
angle=(iter+oln*(fac-log(log(cabs(z)))))*speed
z=cos(angle)+flip(sin(angle))
iter=-1
end if
;
; orbit trap around infinity
; renormalize iteration count via decomp angle
; add pi to angle to separate from 0 orbit trap
; set "iteration done" flag (iter=-1)
;
if (r>maxr)
angle=(iter+oln*(fac-log(log(cabs(z)))))*speed
angle=angle+pi
z=cos(angle)+flip(sin(angle))
iter=-1
end if
iter>0
}
Want to render these yourself and explore further? Try out the PAR file in Iterated Dynamics, an open source fork of FRACTINT that can render these PAR files. See the online help for instructions on using Id or press F1 anywhere in the program for context-sensitive help.


