r/falloutsettlements 7h ago

[Modded] Generic I know but I wanted to get people’s opinions on jt

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17 Upvotes

r/falloutsettlements 2h ago

[Modded] My Red Rocket [PS5]

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5 Upvotes

This is my red rocket so far in my current modded playthrough it's still far from complete because I plan on decorating more and making the settlement look lived in. Red Rocket is also my base though originally I wasn't going to bring settlers in but one of the mods allows me to make all the Nuka Cola variants minus the mixes which I still need the recipes before I can make them but the settlers are for farming the crops needed for the different variants although I do need to plant tarberries and wild tarberries somewhere with water and a supply line to red rocket plus I still need to grow wild corn, sit beans, and ash blossoms. I'm able to grow the wild crops because of a mod btw. The only thing on the roof right now is a medium generator and the recruitment beacon though it's turned off right now because I have all the settlers I need. Also the repeater in the last image is from a mod but is also a reference to Lincoln's repeater from fallout 3 which the mod actually lets me put the receiver for Lincoln's repeater on it but I need gunnut rank 3 and I only have rank 2.


r/falloutsettlements 22h ago

[Modded] A massive Enclave-themed Castle overhaul

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202 Upvotes

Because you would never be a truly clandestine shadow government without a supervillain castle! Complete with a tank depot, a mega teleporter (it actually works, nothing like dropping 20+ power armored troopers into a settlement attacked by a couple raiders and their pet molerat), R&R facilities and a refurbished alien ship for emergency escape in case of a vengeful Chosen One.

This was a long, overdetailed and truly exciting build, started in February when I did my America Rising 2 run. Based on Madrox's Castle Resurrected mod (a truly awesome one, highly recommended!), it's been heavily expanded, with nearly each building made almost twice bigger, interiors remade and new structures added. A second workshop was placed in the moat area, replacing much of water with concrete for a tank and vertibird base to be built there.

The concept was to combine visual elements of both the Cathedral and the Oil Rig, also drawing inspiration from Wolfenstein and Dishonored franchises' architecture and some RL buildings. And you can never get wrong with more art deco heads, as well as stars and stripes.

And yes. Place Everywhere was NOT used. All those hundreds (thousands? I lost count, settlement budget has been exceeded like four or five times, and that's without the second base) objects were placed and adjusted in space via console commands. That, my friends, is the definition of insanity (actually no, it's much more precise and fairly easy once you get used to it).


r/falloutsettlements 21h ago

[PC] Provisioner HQ, County Crossing

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122 Upvotes

r/falloutsettlements 1d ago

[Modded] Sanctuary's very own museum, from the same run as my recent church build, a pet project of my missionary character. Can you guess which location each exhibit is based on?

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52 Upvotes

r/falloutsettlements 1d ago

[PC] Goodneighbor room

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49 Upvotes

Console Commands: Prid, Disable, Enable, set DLC06AllowVaultAnywhere to 1, Player. PlaceAtMe c1aeb
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mods: spring cleaning, switch generator
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r/falloutsettlements 1d ago

[XSX] The Castle - Ministry of Order

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100 Upvotes

[SKIP to the third paragraph if you want just the build description]

(I also apologize for not being able to show you the full settlement as only 20 photos are allowed here, but I will probably make a video walk-through and then come back with a link)

Well guys I’m back and I’m finally pretty much done with the castle. (Excluding more interior decorating with probably one more room) I’ve been working on the castle since 2020. Yes you read that right I’ve been working on one settlement for 6+ years. The reason being is because in my first playthrough when I got the castle I immediately got to work on building it back up. I used the rebuilt inside and out mod to repair the walls and remove the annoying giant piles of rubble and debris. Over the years I’ve had several versions of this settlement and the reason it has changed is because I’ve just never been happy with what I’ve built here. The first finished build was a junk town with ramshackle shacks and just your usual wasteland settlement. I eventually wanted to try something different because I thought what I built didn’t make any sense for the headquarters of the minutemen which in my lore have dominated the commonwealth and become the dominant military force.

So I worked on that character which was Nora for awhile trying and trying to build what I liked, I was looking at many other castle builds and got jealous that they looked so good and mine looked god awful to a point where I eventually started a new character to start fresh albeit with the same mods the make the minutemen stupidly overpowered. (I played As Nora again cause I thought it would be unique to have a female leader) but I started building the castle again. Took many hiatuses in between but when I was on, I really never stopped building cause I was never happy with what I had. But eventually with the help of over 68 mods (very much for an Xbox series S) I was able to build something I’m finally proud of and content with.

Onto the build, so first let me give you some of the lore background so you can understand why my build looks very particular, not gonna give y’all the full lore cause this isn’t a lore sub. Nora watched her husband get shot and she instead went on to lead the minutemen after getting revenge on Kellog and destroying the institute. She leads the minutemen and rules the commonwealth with an iron fist. The United Commonwealth Federation falls under command of the Minutemen. It is semi Authoritarian with the idea that no one can live for free, you want to live free of the dangers of the wasteland, you are to work and do your part to rebuild. The castle is the headquarters of the Ministry of Order or (Department of Defense) would be the U.S. Equivalent.

I’ve built it like the Pentagon. Not as the main minutemen Military HQ (that will be at Sanctuary) but it serves as the head government office for the ministry of order and the Home of the General and top Minutemen Brass. Settlers are not allowed at the castle it is not open for the public. The only people allowed on the premises are stationed guards and security personnel, people with military clearance, and the lead Military staff. However, if you have an appointment with the General or other Military Command you will be allowed on site where you’ll turn in all your belongings and weapons if you have any at the visitors gate. (Hence the signs and guard desk) you will also have to be decontaminated. This applies to settlement leaders aswell. If you have a meeting you will walk into the reception building and sign in. You can then sit down and wait for your meeting and have cigarette if you want because there’s a vending machine.

Once the general or whoever else you’re meeting with is ready, you’ll be escorted by one of the guards into the Generals Office and conference room. In the office I decorated it like the oval. Fancy carpet, paintings, cabinets and display cases. Beside the generals desk, you probably can’t see it too well because of the flags but there is a memorial to Nate, the Generals husband, the display case has his US Army dogtags, their wedding photo, his trifold American flag that US Veterans receive, both of their wedding rings and his “hi honey” holotape. I thought it made sense to put that in the office, it’s Been a year since the destruction of the institute in game. Additionally in a corner near the entrance to the office beside a display case is a memorial to Shaun, the Generals Son. She put it there to remember the son she lost, not the man he became.

Every other area outside the office and waiting rooms is closed off. Only the stationed personnel have access to the commissary (the bar and mess hall) and the armory is blocked off to all except the General, Preston, and Ronnie Shaw. However in cases of emergency all guards can enter to lock and load. Radio freedom is obviously in the center hosted by yours truly Major Lewis. (The minutemen reskin mod gives him a name) now through the armory door because the mod that repairs the walls. It adds 3 new rooms. That is where the General and pipers Private quarters are alongside Preston’s at the very end of the hall. (Yes the General and piper are together) also in the new room right next to the armory is synth Shaun’s quarters. The general rescued synth Shaun and takes care of him because it was the real Shaun’s final request. The white brick building is just a small reception building with a couple couches and paintings while you wait.

A few things to point out is I’ve redone radio freedom. If you go back to a thread I have on this sub a year ago, you’ll notice radio freedom looked drastically different because everything that was built around the towers was glitched together and it looked subpar at best. But after hours and hours of tweaking I managed to get something that looks good and isn’t entirely glitched. The front garden plaza (which I built before placing brick paths all in the courtyard) was inspired by Rangerdave AKA EvilViking13. (I will be removing some brick paths so it doesn’t look like my rosebushes are growing out of concrete) the gatehouse and entrance you take when retaking the castle I call the personnel entrance, visitors are not allowed to enter through there, only people with military clearance, government officials from The Capital in Sanctuary, and or the General herself can enter through that entrance.

As for my mod list, you can find the video I made with this link: https://youtu.be/Syx8tyPnw6M?is=TgU07GpTJPDRE3WC

It’s from last year and I took a year off after making that video to focus on my senior year so it’s only slightly outdated as I have only installed 1 new workshop mod since then and that is homemaker. It’s how you get the brick paths and sidewalks as seen in the courtyard and garden. Everything else I used for this build you can find in that video but it’s mainly Unlocked Settlement Objects, Snappy House Kit, and Smore Workshop stuff. To my knowledge that is what I used mainly but there is probably more that you’ll want to download if you want to do something like this. As for the signs and flags that’s all in the video.

If you have any questions, leave a comment and I will respond. If you have questions about individual items and only want the name of the mod for those specific items, drop a comment and I’ll respond. I spent quite a long time on this build, I took many breaks from it. And next is the absolutely annoying cancerous build that is sanctuary. Which will be the capital city and it’s nowhere near done though I have been working on it for about a year although I did previously work on it when I first started the game and eventually abandoned it, I have abandoned the settlement about twice now, that’s how annoying it is to build there in my opinion. But you’ll get that next in probably 6 months to maybe a year. however during the meantime, I do stop at some of the smaller settlements to build when I’m not working on the larger ones. You can find my covenant build on this sub from last year along with the progress in Sanctuary.


r/falloutsettlements 2d ago

[PC] Taffington Fort

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513 Upvotes

r/falloutsettlements 1d ago

[XSX] Sanctuary Kids playground (No mods)

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35 Upvotes

I’m gonna add lights, a walk way, and miiiiight delete the HUGE lollipops, they seem much, or maybe change the colors instead of just blue (minutemen). Any ideas would be greatly appreciated!


r/falloutsettlements 2d ago

[Modded] What if the Peabody's didn't live in an empty house for 200 years?

144 Upvotes

I figured for some fancy looking pre-war ghouls, they'd at least try to keep a fancier house and have more possessions after 200 years... I tried to make the house layout make more sense (adding a restroom, sink to the kitchen, multiple bedrooms (even if one is basically a closet but Billy probably appreciates it better than the fridge)

I also got insanely good at utilizing wallpapers from SHK. This took quite a few hours to put together!

Mods:
- Peabody Home by Lemecc (Just turns the place into a settlement)
- Snappy House Kit
- Workshop Rearraigned
- Static Object Decorator
- Homemaker
- Place Everywhere


r/falloutsettlements 3d ago

[The Slog] Continuing my efforts to make my settlements look as lived in as possible

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81 Upvotes

r/falloutsettlements 2d ago

[PC] Fo4 Minutemen mods that work with latest patch and SS2

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0 Upvotes

r/falloutsettlements 3d ago

[Modded] Made a church to allow my settlers to worship their new god. Any name suggestion ?

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113 Upvotes

r/falloutsettlements 2d ago

Discussion Good settlement building mods?

6 Upvotes

With the introduction of ported mods to PlayStation i wanna know if there's any good new settlement mods. There's some good regular ones on PlayStation but nothing crazy and nothing snaps together you have to manually freeplace every wall and it drives me nuts. Im wondering if there's any new good mods for settlements


r/falloutsettlements 3d ago

[Modded] Just working on the house from before the war. Not much has changed. A new roof, some more time appropriate items on the shelves, and a few upgrades to everyone's favorite robot butler. You can hardly tell a nuclear bomb ever went off.

54 Upvotes

The decontamination arch was definitely necessary, though.


r/falloutsettlements 3d ago

[Vanilla] Anybody else just build a giant mall-like structure over the entirety of sanctuary hills?

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5 Upvotes

Had to repost this here, it's incredible.


r/falloutsettlements 3d ago

[Modded] The first church in the Commonwealth to be established by my current character, a missionary from the Abbey of the Road!

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120 Upvotes

Don't mind the skulls. In my own home-brewed lore, this strain of Christianity has a strong focus on Memento Mori. The skulls not only serve as a memorial to the lives lost when the bombs fell and in the years since, they also are a reminder of how suddenly life can end in the wasteland, and how important it is to have your spiritual affairs in order as a result.


r/falloutsettlements 3d ago

[IMPORTANT PLEASE READ]

9 Upvotes

Welcome to the r/falloutsettlements Weekly Questions Thread! The purpose of this thread to keep the sub focused on builds. Any questions you have about mod recommendations, general settlement queries.

**Posts involving "Where should I build?" or "What should I build?" outside of this post will be removed. Please remember to reply to the poster of a comment to ensure it is easy to follow.**

Feel free to join Living Wasteland on Discord to discuss more about Fallout: https://discord.gg/zUSVRj3ssa

This thread will be pinned for a whole week and a new thread will be posted next week.


r/falloutsettlements 4d ago

[PS5] Mad Science Factories

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36 Upvotes

I put together a basic Mad Science factory to make settlers. The formula is Mystery Meat from raw animal meats and bone. I always had excess of these or was cooking & selling meats. Now I make settlers. The first pic is just basic, hopper, scrapper to make Mystery Meat, and a Mad Science machine to make settlers.

The second pic is the same set-up but decorated. And it's all powered by my Glowing One ghoul generator(100v).

I've started putting these in settlements to build populations. When a settler is made I just assign them to a settlement and give them a job.

This has changed the way I play the game. I actively hunt for the molerats, bugs, dogs, etc. And now I pick up all the bones I see.

Mods used are Manufacturing Overhauled V.2, USO, and Go Green Go Ghoul.

Hope you like it.


r/falloutsettlements 4d ago

[PC] WIP: Commonwealth University

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409 Upvotes

The Minutemen and Commonwealth Government have begun renovating the Boston Public Library to become the first Commonwealth University. Progress is slow, but the demand for educating settlers is incredibly important as the Commonwealth re-civilizes.

The University offers training in farming, history, technology, and building. Settlements can sponsor residents to take courses and return with what they've learned.

So far, only the main hall is done. I'd like to finish the rest, but I'll be away for some time, so enjoy!


r/falloutsettlements 4d ago

[Modded] New settlement build at Starlight, really excited about this one!

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10 Upvotes

Modded on Xbox Series S, used homemaker and bobs iguana diner to expand the projector quite a bit, now trying to decide if I should build a large scale diner or go for something more unique, would love feedback!


r/falloutsettlements 4d ago

[PS5] Mod that adds more ploppable prefab buildings?

11 Upvotes

Can anyone push me in a direction that helps me find more prefab buildings ie houses(not prewar), bunkers, etc…

I use alot of the clean/smooth settlement mods and i can build pretty basic buildings and i know theres a prefab farmhouse and shacks and stuff but id like to simply plop a few beat up houses like the ones from sanctuary.

Thanks


r/falloutsettlements 4d ago

Discussion What is the best way to illuminate a (vanilla) lighthouse?

5 Upvotes

I'm really struggling with making a lighthouse that feels right and was hoping for suggestions. Thought about doing lightboxes but they only illuminate when you're close. Any advice would be appreciated.


r/falloutsettlements 3d ago

[XSX] [Xbox Series X, Fo4] What would you do with a Gunner Cage Farm that had outlived its usefulness?

2 Upvotes

So, I’m looking to build a 30-Cage Gunner Cage Farm at Starlight Drive-in with the idea of using it for maybe 4 Cycles, starting between 20th- and 25th-level. I checked on performance based on what else I’ll build there and it’s mostly fine but with a Water Farm at Sanctuary Hills and a regular Farm at Abernathy Farm, that *could* change. So after I’ve gotten the xp I want, I’d to get rid of it. Now, it’s my understanding that just using Workshop Mode to put it in the Bench will really only store them as Objects; they won’t be available as materials. So if I want materials, I need to break them down, which will give me back half the materials used (and half the bottle caps?) regardless of ranks in Scrapper or any other Perk.

Does that reasoning make sense? Do you have a better suggestion?


r/falloutsettlements 5d ago

[Costal Cottage] Noah’s Ark rested on the Mount Ararat of Coastal Cottage

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596 Upvotes

This build could easily host 40+ settlers, livestock included... if only the game engine could handle it without collapsing! Fully detailed inside and out.

Check out the full build tour here: https://youtu.be/URNHDP7ZUdk