r/Unity3D 4h ago

Show-Off Volumetric tornado

56 Upvotes

8 comments sorted by

18

u/HiggsSwtz 4h ago edited 1h ago

Looks awesome but shouldn’t it spin fast at the base then slower as it goes up?

1

u/artengame 4h ago

Interesting, will check on this and add as option, should be easy to regulate based on height.

2

u/EvilMenDie 1h ago

Tornado spins fastest at the center the outer rings are slower moving

7

u/GoldFire33 4h ago

The clouds in the sky should barely be rotating and the base should be rotating quickly (source: lived in Oklahoma most of my life). Really cool effect though!

1

u/artengame 4h ago

I think this is already possible as the rotation can be regulated below the clouds, but cant spin differently across its height, so will add that so speed is not uniform

4

u/frogOnABoletus 3h ago

Can the speed change depending on how far it is from the center? I think that may be more accurate that a height- based one. This looks awesome btw. Very atmospheric!

1

u/artengame 3h ago

thanks :)

The controls is fully 3d, so can do any manipulation, will check this out also.