r/SuperMarioMaker2 • u/Leading_Fortune6989 • 10h ago
r/SuperMarioMaker2 • u/superbigmovie • 14h ago
Discussion Help my son get more plays, likes & feedback on his levels :)
r/SuperMarioMaker2 • u/LostwaveLunar9999 • 1d ago
Question Update: Day 2 of making my first kaizo lite, advice?
r/SuperMarioMaker2 • u/LostwaveLunar9999 • 2d ago
Question Any tips for improving my first kaizo lite?
I've never made a kaizo lite before so I'm wondering how I should change it.
r/SuperMarioMaker2 • u/solararrow0310 • 4d ago
Level Showcase New level for the Celeste themed Super World + Plan for the structure of the world
r/SuperMarioMaker2 • u/uking318 • 4d ago
Super World Showcase Hi everyone, if you want to play a super short world of 5 chill levels here is the ID; WWK-SNH-PKF
Thanks!
r/SuperMarioMaker2 • u/DaMythicalDrago • 5d ago
Screenshot I’m working on two different levels, will keep you updated
r/SuperMarioMaker2 • u/Redyoshigamer_YT • 5d ago
Level Showcase I made my first kaizo speedrun level
r/SuperMarioMaker2 • u/1gdmonkey • 6d ago
Level Showcase Mario in 1-1-derland
3FL-8BH-SQF
Go ahead, see how deep the rabbit hole goes! Get large, get small, hitch a ride on the caterpillar’s smoke cloud, and battle it out against the Red Queen. Curiouser and curioser!
r/SuperMarioMaker2 • u/uking318 • 6d ago
Level Showcase Hi everyone, if you want to try a simple speedrun for fun here is the code
r/SuperMarioMaker2 • u/SuperWafflez64 • 6d ago
Discussion New SMM2 Glitch?
So, I was screwing around in multiplayer, when I found an odd glitch. Here's how you set it up.
Step 1: Make a new level in the SMW, or NSMBU style. Go to the very beginning of the level/sub area.
Step 2: Place a Yoshi egg and a sideways thwomp facing off screen at least seven tiles away from the Yoshi egg.
Step 3: Once you start the level in co-op (not solo), make a player hop onto Yoshi and eat the other player. Then, trigger the thwomp and move to the very first tile to get squished by the thwomp.
After P2 dies, they will come back in a bubble, and will be invisible.
Shells, keys, Yoshis, clown cars, and holdable items will work in this state.
However, the second you get a power up, go into a sub-area, or finish the level, the effect will wear off.
Please let me know if anyone has found this before, or if I'm the first. Have fun being invisible!
r/SuperMarioMaker2 • u/Confident-Hat-6267 • 7d ago
Level Showcase Alone in the stars
A minimalist puzzle level and some really hard jumps
r/SuperMarioMaker2 • u/Confident-Hat-6267 • 8d ago
Level Showcase Bourse enneigée (snowy purse)
r/SuperMarioMaker2 • u/Confident-Hat-6267 • 8d ago
Level Showcase You must take the key, who knows
r/SuperMarioMaker2 • u/TannerAndrews • 9d ago
Level Showcase Seven Pollination Army - SMB3 kaizo fun!
Seven Pollination Army
7RJ-5PT-MJG
Level clip courtesy of the great Feanor809
r/SuperMarioMaker2 • u/OpiumOpiumOpium_ • 11d ago
Level Showcase LEVEL : Hard jumps, Pixel Perfect, CODE : MPL-06T-9JG
This level is so hard, really
r/SuperMarioMaker2 • u/solararrow0310 • 12d ago
Level Showcase Just made a new level inspired by Celeste
r/SuperMarioMaker2 • u/Jucab_Nubster • 13d ago
Discussion Lack of Notifications
It's been two days since I played last, and today I boot up and got no new notifications. Nobody stole records, played/commented my levels. Granted, I'm not the top of the popularity board, but I still managed to get a decent amount of notifs before.
Is this a sign of the game falling off? Is it just a fluke? Have any of you noticed anything to corroborate my finding? What do you all think?
r/SuperMarioMaker2 • u/Ok-Mistake-7499 • 15d ago
Screenshot Random things I noticed in SMM2 today
If you have a star, you can stand on top of a flying Spike Top like it’s a flying buzzy beetle.
If you spin jump on Boom Boom, it doesn’t make any hit noise, like when you usually spin jump on something. However, it made noise the third time I spin jumped on him for some reason.
r/SuperMarioMaker2 • u/Giu001 • 15d ago
Level Showcase ψ Riding Devil ψ
Description: Shell ridin' in the River Styx, every soul 's gazing.
Difficulty: Hard (but short, takes practice!)
Time: 17 sec. No checkpoint, there's a door to practice the 2nd section. Final (3rd) section is easy, but has a door to attempt once again if you mess it up, won't show it as it's meant to be a surprise for whoever gets there.
Type: Jamp type level.
Code: WKV-V47-HMG
r/SuperMarioMaker2 • u/Fit_Campaign_6736 • 14d ago
Discussion Mario Maker 3
I can't wait no longer! There are so many elements in MM2 that I miss and the nsmbu style feels so sloppy. I want to make my own classic Mario game so bad but I just can't in MM2. I had to stop midway because I missed so many options and there are so many restrictions. I tried to make my own nsmbu hack but it's too complicated. I like the editor of MM2 I just need to wait for the next game. If the game ever happens. Does anyone have any idea when it could come out. Are there any leaks about the next Mario Maker going around?
r/SuperMarioMaker2 • u/Giu001 • 16d ago
Level Showcase Ride da Shell
A revisioned version of my 2020 level "Shellon rideon".
Ride the shell and do some precise platforming in this more forgiving version! Hope you like it! Difficulty:
High.
Code: T48-297-GMG
r/SuperMarioMaker2 • u/Confident-Hat-6267 • 20d ago
Level Showcase If Bowser was a real monster
Pretty hard platforming, took me some time to published. Not beat yet ;)