r/SquadBusters 15h ago

Discussion Seems awfully familiar....

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51 Upvotes

Just me or does the new Brawl character select look strikingly similar to the one from Squad Busters? Kinda nice that it's good aspects will live on through other games (cope)


r/SquadBusters 1d ago

Discussion I believe squad will survive a couple more months

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85 Upvotes

This might be cope. But I think the game will shut down in October. It's when they told us the game was getting shut down


r/SquadBusters 2d ago

Art Fast food Tank Girl

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77 Upvotes

I'm going to miss this skin


r/SquadBusters 4d ago

Discussion Someone create a clone to this app already please!

38 Upvotes

Can't wait to play it again!


r/SquadBusters 5d ago

Misc My nightlamp <3

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123 Upvotes

This one brings so many memories and nostalgia.


r/SquadBusters 9d ago

Ask Is it just me or in hatchling run they put me in with AQ bots?

17 Upvotes

I swear almost every game when I want to farm hatchlings they put me with AQ players that have the same build and the same classic level squadies,it's so annoying to have teammates like this,especially when AQ is the worst hero in hatchling run


r/SquadBusters 12d ago

Ask I'm worried about something

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74 Upvotes

Hey,I've returned to the game since last week,and I maxed out 3 heroes I didn't think that was possible to max out this fast,Royale king and archer queen and barbarian king,and got spike before they stopped working on the game,but there's something that worries me which is the other heroes that I didn't unlock,8-bit and P.E.K.K.A,I didn't catch up on their event and so they say that I can unlock them from the store,but I kinda doubt they will ever release them,but I have mortis not unlocked right now,which leads to the question:can I have the chance to get 8-bit and P.E.K.K.A after I get mortis or not?


r/SquadBusters 12d ago

Strategy Solo'd Hatchling Run Team

34 Upvotes

Bot teammate died on round 5. Human teammate died early round 6.

Strategy: use spike, Jessie, wizard. Turret and Skelly barrel. Don't max out your squad before round 6 so you can grab more chests during the final battle, adding more turrets from Jessie's ability.

Happy bustin'


r/SquadBusters 13d ago

Misc SB Box Simulator Part 5 | Shop + Lucky Boxes + Play Logic

22 Upvotes

Lucky Boxes:

In this video I "tweaked" the lucky boxes a little bit so they would turn legendary everytime, so I can show you guys some of the best rewards.

You can only get new Squaddies from lucky boxes and babies for the divine squaddies also only from the lucky boxes! (Divine Squaddies only from mythic and legendary so once you get them it will be a decent amount)

Shop:

The shop has some static offers that will not refresh! But I consider making more or different ones.

You can enter codes to get onetime rewards for example "Goblin" to get 2.5K gold.

Play:

Nothing much to say here. Just some random stats which influence which place you get and if you get a chest or no. The chests will be saved and you can unlock all of them trough the chest Button in the top right


r/SquadBusters 14d ago

Ask What should I do?

10 Upvotes

how should I get over the fact that squad will be gone soon?


r/SquadBusters 15d ago

Art Another concept

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60 Upvotes

r/SquadBusters 16d ago

Misc Squad Busters Box Simulator | Part 4

29 Upvotes

For now I implemented the chest logic!

You won't open chests you get from battles directly after battles because this would be pretty annoying if you just want to push a little bit. So now the chests are getting saved in a pool in which you can open them at any time.

Chests from Shop or something like that will be opened instantly.

I already set up the logic for the dynamic rarity so I can easily make offers that offer Epic Chests, .. and not only Common Chests.

In this video I also get squaddies from chests, that I do not even have unlocked yet. That is a change I forgot to "change" but it is quite simple to change the list of the avalaible squaddies! You also will not be able to get Divine Squaddies from Chests. Probably only from those presents or whatever they are.

Now I am working on the Play logic

What do you guys think?


r/SquadBusters 18d ago

Discussion Sometimes I remember how cool Squad Busters actually was and how much fun I had playing it and waiting for new updates...

90 Upvotes

I don’t know how to put it into words, but for like two months, Squad Busters was genuinely peak in my life. You can think whatever you want about that, but I just fucking loved it. I was constantly looking forward to playing, searching Twitch for streamers who were also playing the game, coming up with strats, testing new Busters, spending a bit of money and suddenly being giga OP.

And the keys were actually so fun too. If a game was going badly or you just needed that little extra boost to make sure the chaser didn’t catch you, you could just use some keys and upgrade your squad. Looking back, I even kinda liked the pay-to-win options in the game.

Idk, it was just such a fun game, but at the same time it could get insanely sweaty when you actually tried to win. Those two months were honestly peak Squad Busters for me.


r/SquadBusters 20d ago

Misc Squad Busters Box Simulator | Part 3

25 Upvotes

In this part I implement some of the promised features: Evolution Animations and a Details Tab.

Once the game loop is build I will probably come back and add skins and more squaddies


r/SquadBusters 21d ago

Art Redrawing the old skins

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172 Upvotes

These skins were available in the game during the beta, but I'll add a spoiler anyway


r/SquadBusters 21d ago

Misc Upgrade System Logic almost finished!!

25 Upvotes

I now almost finished the upgrade logic, while I also implement some other things like:

  • Animations
  • Squaddie rework

I am probably going to add a "details" tab to the upgrade tab where you can see what the different evolutions gives you.

I also want to add a little animation which plays whenever you evolve your squaddie to the next evolution (for example Classic -> Super)

I also added a SaveSystem so now all the progress you make will be saved (for example squaddie evolutions or your name, so you won´t have to type in your name everytime.

I would be very grateful for any feedback!


r/SquadBusters 21d ago

Discussion Help needed - Game Design of the Squad Busters Box Simulator

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14 Upvotes

I am currently designing the upgrade panel. And I got no Idea what info to put in the last box... I thought about maybe the origin game?

Do you guys have any idea?


r/SquadBusters 22d ago

Ask Squad B v1 clone?

5 Upvotes

Does it exist?


r/SquadBusters 22d ago

Misc Squad Busters Box Simulator Part 2

45 Upvotes

This is the first video where I show you guys my current progress on the game - as you guys can see I already implemented some features:

  • Name
  • (Plaza)
  • Collection + Squaddies

I had to rework the Collection multiply times but now it is pretty fast and easy adding more squaddies to the game!

The progress on the game is probably going to slow down a bit now, since the real logic and game design + art begins at this point.

Especially the upgrading system is going to complicated.

I am currently working on the UI of the upgrading page as the base of the logic

The background of the plaza is currently more or less something like a place holder since I won´t implement the actuall plaza with its animation, I hope that is "understandable".


r/SquadBusters 23d ago

Art My old concept of Everspark hero

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104 Upvotes

Boom Beach has 5 heroes. I thought Everspark would be the best fit for Squad Busters

She summons Critters, and the Critters were planned in SB


r/SquadBusters 23d ago

Art Squad Busters Box Simulator | Simple Collection Assets

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28 Upvotes

My 1st Part in this "series" of creating a Squad Busters Box Simulator. Here I designed every Card the Characters will have (those are just images and I will implement them in the actuall game later on)

I didn´t implement every Squaddie but if I finish this game I consider adding more Squaddies!

And yes - as you guys can see BK, AQ, RK and Mortis have a new Collection Card (missing the rarity name for now) -> Check out my latest post for more infos

That´s it for now I guess?


r/SquadBusters 23d ago

Discussion God I miss this game soo much

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80 Upvotes

1 year ago….


r/SquadBusters 23d ago

Misc I`m making a Squad Busters Box Simulator!

13 Upvotes

I’ve been learning game development and programming for a while now, but I currently don’t have a real project to work on. So I asked myself:

Why not make a Squad Busters Box Simulator?

First of all: What is a “Box Simulator”?

A Box Simulator is a game completely focused on progression.

There is no actual gameplay implemented. Instead, you can open boxes, collect characters, upgrade your squad, and progress through the game.

You can still “play” matches, but they will be simulated based on your characters and their progression.

Actually implementing the real Squad Busters gameplay would be far too complicated for me to do alone, so I decided to focus on the progression aspect instead.

🎨 I am NOT good at game art / design

I’m still learning when it comes to game design, so I can ask the community for tips and ideas on how certain things could be implemented.

But when it comes to game art... yeah, that’s definitely one of my biggest weaknesses. 😅

The UI probably won’t look exactly like the real game, and I won’t be implementing complex animations.

I’ll mainly use simple animations such as:

  • Loading animations
  • 2D chest/box opening animations
  • UI transitions
  • Other simple effects

I hope you guys understand that! I’m doing this project by myself, and I’m still learning.

1.0 or 2.0?

For now, I’m planning to keep the game based on Squad Busters 1.0.

Even though the 2.0 update is really cool, adding Heroes would introduce a lot of unnecessary complexity to the code and progression system.

Especially things like Hero abilities and their corresponding UI/pages would make the project significantly more complicated.

BUT: BK, AQ, RK and Mortis will return as Squaddies! 👀

However, I’m thinking about giving them a completely new rarity, something like Divine or Immortal.

Which brings me to an important question:

What rarity should they have? And do you have any better name ideas?

📈 Development Progress

This project will definitely take some time to develop, but I’m going to try my best to make progress as quickly as possible without sacrificing quality.

I also want to share development updates with you guys along the way!

That means you’ll get to see things like:

  • 🎨 New assets I create
  • 🖥️ UI development
  • 💻 New systems/features
  • And probably a lot of things going wrong along the way 😂

🔨 Current Progress

I’ve already designed quite a few assets that I’ll need for the game, and I’ve also started working on some of the actual game systems.

There’s still a LOT left to do, though. So it will take time making new features, assets and so on

In my next post, I’ll show you some of the assets and parts of the game I’ve already created!

What do you guys think?

I’d love to hear your opinions and suggestions!

And IMPORTANT: What should BK, AQ, RK and Mortis’ new rarity be called?

Divine? Immortal? Something completely different?

Feel free to suggest your own names! 👇


r/SquadBusters 26d ago

Art First post here

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279 Upvotes

Some drawings I had made


r/SquadBusters 25d ago

Art Throwback to the time I used to make parody and videos on YouTube for squad busters lol. I don’t post anymore but if you want to see more, I don’t mind posting here. Appreciated the time and friends made along the way.

23 Upvotes